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Do they ever try to balance the classes a bit? So that the difference between highest GR cleared won't be that big? Wizard highest cleared is 94, and barb is 86, that's a huge difference.
Well, it all depends on the "meta". High GRs depend more from Paragon and monsters spawns than from the build itself. If your class/build isn't in the meta you'll find people running 4man with a very specific setups that translates into way faster and higher Paragon/Gem levels, which then translates into differences in the solo ladders.
Solo ladders are dominated by people who play most of the time in a party.
Non ti fidar di me se il cuor ti manca.
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Blizz's main concern is, can all sets do the GRs they are required to for season completion? The answer to that is yes (WW Barb had troubles before, requiring really high gear and shit, but all sets have been able to do the max lvl GRs required for season completion, although some can do them much easier then others).
Note that it took over 2 seasons for Blizz to nerf ET wizards, who could do 4x more damage then everybody else. Obviously, top-end balance is not a major concern.
paragon would be harder to address but is much less of an issue that the gems.
Personally, I think when solo rifting above 70, your gems should be scaled down to the highest level rift you have soloed +3 if they higher. This would not affect group play in the least but also allow solo players to have better competition based on solo play instead of people with 105 gems from group play competing for gr90s
Well, paragon stack up pretty quicky and are pretty impactful on the long run. Playing mostly or exclusively solo still nets you way less Paragon both because of the group bonus and the fact groups can tackle higher GRs with major returns in XP. Gems are the major offender for sure, but Paragon helps a lot too.
If anything, i really hope Challenge Rifts take ground on this. Them being a "frozen environment" makes up for the perfect leveled ground and environment for safe and healty competition - no more meta and other crap strategies based on "stack whatever is optimal and play 24/7". I really hope the Ladder enthusiasts move onto that format so they can finally scrap current ladders which are nowadays ground for a very small party and basically no one actually cares about them because most people playing don't play long enough to make them interesting.
With ladders presented in a different and imho way better format, that leaves space for other kind of content not related to GRs since there's no more need to push as high as possible (Journey already doesn't require that).
Non ti fidar di me se il cuor ti manca.
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As i said also in previous post, imho only solution is to remove current ladders and give them a real fair ground - then paragon farming and all that stuff suddendly drops because the only reason justifying it disappears.
Then they can implement other things to keep people playing, as ladders/GRs and all the stuff we have clearly isn't working.
Non ti fidar di me se il cuor ti manca.
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they dont have the manpower nor the interest ing running the game to do this at this point unfortunately. I would love a chance to be able to have solo not be dominated by people who have been beefed up in group. but itll never happen
Agree on thsi, but they're doing a new class DLC somewhere during 2017. Some manpower is still there, Challenge rifts have been announced already, so to remove current ladders isn't needed much effort imho. Or better, after the "last" one, they don't create new ones - all previous records are saved in your profile and nothing of value is lost.
I'd be much more interested in seeing people competing in an equal environment than to see how manages to grip more monsters in the same spot and aoe them down.
As for future development, the Necro is the last tentative - if it can bring a decent financial revenue, they could get back on supporting the game a little (not full-on for sure) with more classes DLCs and maybe some kind of different content type.
Non ti fidar di me se il cuor ti manca.
Offically retired my Seasonal WD. While I do sort of enjoy the playstyle and the concept is great, once you reach high GRifts, it's just feels WAY too squishy for me, and the damage isn't that much higher than my near invulnerable Thornsader.
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Haven't played since S6, but looks like I'll be joining ya'll for S9 - I'm pumped!
LFGdating
Currently playing: WoW, D3, SC2, and wait for it ... Red Alert 3. (And possibly some Goldeneye here or there.)
Loving barb with earth set and Lut Socks. Triple leap @ 1200% damage that drops a 1200% earthquake followed by a 1200% avalanche destroys elites in seconds in T7+
I got bored of Barb rather fast this season, the sets are amazing for speed farming (tried Waste, IK/Raekor/leap), but I don't like pushing higher than 70 with the sets. Gearing up a crusader now, to see how that feels, always enjoyed Hammerdin.
*edit*
by rather fast, I got to paragon 600 before switching to sader :P