Makes sense coming from someone who selects top dps spec of one class and sticks with it, because why put AP and collect gear for other DPS specs when they do all the same thing which is, guess what dps. The reason you chose hunter is bad then, because you choose it not to play a class because its fun but because you wanna have big epeen and you wanna show of your dps. The reason i chose moonkin is because i love the class, yes it makes me mad when no matter how much i try I would never be as good as pure dps class but should i cry about that? No, i loved to play iit before patch and I love to play it now after patch when finally we do some nice aoe dmg and good ST dmg. Whould i cry in 2 weeks when Blizzard decides to nerf us, no I wouldnt, will i switch to some other spec, no because I choose moonkin not to top dps meter but to enjoy the game.
again, WW being dead is just as bad as all 3 hunter specs being dead, because if WW is dead my monk is dead to me
i don't play moonkin, im just pointing out you can't go "well you can just re-roll to another role" like that's an acceptable substitute for classes that can do more than just dps
if my WW spec was dead I wouldn't have a raid spot because we already have too many tanks and healers, so my 1 dps spec being dead is just as bad as all 3 hunter specs being bad, so I don't see "YEAH WELL YOU CAN AT LEAST HEAL/TANK if your dps is bad" as a valid argument
but maybe thats just cuz i dont have half a brain huh
Last edited by Bags; 2017-01-13 at 04:28 PM.
Scorch isn't an integral part of the fire mage rotation. Arcane shot is. It truly doesn't matter how you feel about arcane shot. It is still a completely necessary part of the optimal build's rotation.
Honestly, this is kind of a silly side argument anyway. I mean, yes, I get it, marksman is less mobile than it used to be in the past. It is still more mobile than most ranged classes. This mobility should not be a reason to keep them at the bottom of the damage rankings in raiding environments. Hunters are at the bottom of rankings at this moment in time. This should be fixed.
side note - I feel like a couple of you missed the point of my list. Saying a spec/class *should* be lower in damage for X reason is silly because dang near all of them have a unique strength.
Last edited by Scrotch; 2017-01-13 at 04:32 PM.
I don't think you understand that 54 traits before Mythic NH is pretty much required (and rightfully so) in guilds of many different levels.
Getting to 850-860 is one thing, getting to 880+ with proper stats/trinket/traits is a whole different thing.
Sidewinders (which still seems to be the better choice for a fair few fights, due to cleave) is far less mobile as "arcane spam" gets shortened to "1 sidewinder every 10 seconds". Likewise, the issue isn't that aimed shot lends us immobile - all casters deal with the same. The issue arises when you have to stand still for 6 seconds *in a row*. Go ask a mage with the hardcast-pyro bracers how fun a 4 second immobility cast to get off their pyroblast is. Now add another 2 seconds on top. Yea, it's not great.
No its not, I know many mythic guild members and non of them is required to have 54 points into main weapon. That might be true for those who are aiming for realm/world first....
And? If you chose different class and your guild has HC or M on farm you can gear in 2 weeks, not with bis items ofc... provided they wanna gear you up
Last edited by markos82; 2017-01-13 at 04:47 PM.
You never specified M+, and this thread is mainly about raids. Sure Moonkins are not the best for (especially lower levels of)M+, but they are not bad either, they have lots of CC(especially helpful during Necrotic weeks), a battle ress and still bring very good ST for bosses.
Moonkins are more than fine in raids. They are very good ST, great burst on priority targets and also have excellent spread AoE/Cleave(especially with Stellar Drift) for fights such as Helya.
If you don't find this true, then maybe the issue isn't with the spec, it's with the player. Our Boomkin has been consistently on the upper half of the DPS meter, in EN he was usually top 3 for fights such as Ursoc.
Ah, that is understandably frustrating. Thank you for taking the time to explain that for me. That is a big hit to QoL, and it doesn't sound like something that can be easily changed in a hotfix either. Well, hopefully they'll at least give you guys the warlock treatment and buff the numbers even if the play style sucks until they can (hopefully) fix it in the next patch, because I fully understand the pains of spec/main swapping in Legion.
There is no need to specify that i think. I mean hunters were great in M+ and raids, we have both things in game why not consider it from start.
1m long silence? Tyhoon/roots/bash depending what you spec isnt really a lot of CC I wont count FoN, we dont have mass stun for example which is way better to have in M+, like locks have ( depending on spec ) + they also bring ress ( SS ) that is great on some M+ tactics. Yes we are good on ST and now much, much better ( had 800k ST dmg on some M+ fight - lower ones 5-8 ) but we didnt brought anything that special into group, now when we are buffed its a different story....
And now we are even better, I never said we are not good I said we were never best like hunters were ( on ST and MT ), we did bad compared to others before patch, now we can top meters on many fights. Yes Helya is great for us, even better if we have bracers and im happy about that and I hope it will stay like that ( That Blizzard wont nerf us ).
Moonkin position depends on entire raid, the better the overall dmg is the better the dps is, like destro lock building up his dmg at one point. The longer the fight is - ST we drop on meters when we run out of CDs.
Last edited by markos82; 2017-01-13 at 05:06 PM.
Keep in mind that we still have a bunch of instants in the arcane shot spec, so we're theoretically "mobile"; but during Sidewinders, the only instants are procs (either lock and load for aimed shots, marking targets for marked shot, or the 10 second cd sidewinder). That said, even if half of the rotation *is* mobile, it doesn't help a lot when you can't really "choose" when you want to be mobile - that's the thing for a spec like destro. You can choose when to unload a conflag charge to move, or when to refresh havoc somewhere etc for the global-movement. It's still shit, but atleast it's not proc-reliant.
And as I said, atleast one of the hunter specs needs to be top 12. I'm not asking for it to be the best, but when it comes to being competitive in the Mythic environment, that's the bare minimum. If non of the specs bring DPS, there's little reason to bring a hunter outside of turtle currently. We don't bring competiitive DPS currently.
I'm excited to see what this hotfix brings for us.
I'd like to extend special thanks to all the Blizzard defenders and esteemed representatives of other classes for coming to reassure us that everything is fine.
Why no, people don't just like Sylvie for T&A: https://www.mmo-champion.com/threads...ery-Cinematic/