here are some of my problems i have with devastator, trying to keep this constructive as possible.
- i miss my hp
losing indom really makes me not want to play, was approaching 5.5mil hp and man it felt good, only to have to switch talents , now im in the 4.3mil range, not sure if this is how blizz wants us to choose talents but either way it feels bad.- Rotation
you are either sitting there waiting for a proc, or you have too many- thunderclapping vs single target
feels awkward, dont like it- no off GCD offensive spell. first time since like vanilla?
- lack of synergy between talents/legendaries/skills
everything feels very static, with very few abilities/talents actually interacting with one another.- crit is even less desirable
before at least you could stack 15-20% crit and shatter the bones and have close to 50% crit rate with shield slam, now the relic choice and stat are useless.- shield slam
feels very weak and smashing it 2 or 3 times in a row it loses its "fantasy" building up to a huge slam in 7.1 "felt" good this is of course my opinion
so i am guessing the reasoning behind the removal of ultimatum/focused rage, is because there was only 1 build, and they wanted to diversify protection. except for the failed miserably, now it is even more cookie cutter with 1 build being so far ahead of the rest that its the only choice. the fixes seem rushed and very unpolished leaving me doing more damage and more healing but effectively leaving my warrior very undesirable to play.