Originally Posted by
Garg
Are you kidding? Would you rather have an extra, guaranteed heal on people, or a chance to spawn a ball that no one runs into devauling the entire stat, that hits like a drop of water in the ocean whenever someone did manage to walk their way through one? Adding RNG out of our control on top of RNG to summon these orbs was a horrible idea. Cool in theory, and alleviated when the option to detonate them was introduced (mana cost notwithstanding), but that still depended on positioning of other players, which is something no one else had to bother with.