Originally Posted by
Caolela
One doesn't need "insider" info to determine what's been going on. It's easy enough to notice from astute observation, and there are enough posts around to explain it.
You have to start from the facts that: 1) it's a sub-based game and, 2) Activision is a large corporation. Blizz isn't some small indy house with a handful of nerds making rilly kewl games for other gaming nerds. The last vestige of that went kaput when Blizzard North closed down around the time Acti took over.
They're producing a "product" to generate maximum profit margin from. That is ALL they're interested in, no different than if they made shoes or refrigerators. To them, games are just product, and as a publicly-traded corporation on the stock market their main concern is to please their stockholders.
This is the over-arching factor that fanboys often forget or pretend doesn't exist.
Their job is to hype the product (next xpac) to generate sales (which means lie, obfuscate and make bullshit promises), then to get you to pay a sub fee for as long as possible. As a side benefit, the longer you're in the game the greater the chances that you'll also spend money in the Blizz Shop. That means increasing the grind and wasting your time in game as much as they can with everything you do, while keeping overhead expenses as low as possible. That's why we haven't seen new content for PvP, or creating new gear models/separate PvP gear, or new modes of PvP like War Campaigns, all-RNG, PvE for AP, simplified rotations (pruning), constantly shifting imbalance, stupidly skewed racials, and all the rest.
Nearly every single issue that players have with WoW can be traced back to one of these motives: extending the grind or time-in-game, lowering development time/cost, encouraging race and server hopping, and so on.