classic was an mmorpg. Current version of the game is a mix of everything really, mix of a moba with some mmorpg feeling and some hack n slash for the fun. It has lost its community, as classic was heavily dependable on communities.
classic was an mmorpg. Current version of the game is a mix of everything really, mix of a moba with some mmorpg feeling and some hack n slash for the fun. It has lost its community, as classic was heavily dependable on communities.
For people that think that way, it's probably nostalgia. The game for me in BC was extremely new and just really fascinating. I had no idea where I was in the game and what was to come. Today, I've seen all there is to see when it comes to the world. There's no surprise anymore. When I try new games, that feeling is obviously present because I'm new to the game.
Never said it was that easy to make friends. Again stop exaggerating, sitting outside of a summoning stone for hours, was not common. My server wasn't dead either. Running into the same people was a very real thing, and to be fair this was the case for the next few expacks. It still happens today, but not like it used to. Any non biased person will agree, if not they are being dishonest. Just because you didn't experience it, doesn't mean it is untrue.
"what made leeches better then modern medicine"
lets make that a thread
Well it wasn't super rare either. Even on populated servers in Vanilla it could take time to find groups. I know I spent my fair share of time in boring ass trade chat trying to form a group only to have 30 mins go by with no group. When I DID get the group formed sometimes people would d/c or decided to leave because they already invested 30+ mins in the group and they knew the dungeon itself could take a lot of time.
I would say yes hours is stretching it but 30 mins to an hour to form a group? Happened all the time.
Classic was better for me, because it was alot more polished than the other mmo's at the time, played swg at the time of launch and daoc before that, wow felt casual at that time compared to other mmo's imo, and running around Azeroth wasnt viewed as such of a waste of time as it is now, there were a way better sense of server community in vanilla aswell. Current game has as much server community as a random game of battlefield 1 does.
I never played wow in Vanilla, but I did play in TBC. The only thing I miss is the sense of difficulty in solo questing. It was nice that mobs could actually make your health move. I mean, I don't hate the questing experience these days, but I'm leveling my blood DK alt right now, and most of the class mechanics don't even see use outside of dungeons because things die in just a few hits and there's never a need to heal up with DS or to ever use CDs.
The only thing, I miss - old quests. Yeah, their quality was much lower - they all were "go to the other side of map, kill 10 mobs, return only to get another quest to go there". But they were more realistic and immersive. I really miss old Barrens, old Stonetalon Mountains... If I would want to play on Legacy Servers - I would play them only once to experience old questing.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
Community was better, Game was not.
/thread.
It might have been due to my younger age, but in Classic I really felt like I was on an adventure. I often felt awestruck when I thought of the world beyond the lower level zones, almost overwhelmingly so.
Had the same experience at the start of Wrath, but that didn't last as long since Northrend is just one continent, and way smaller. It was and still is still pretty cool (heh), though.
While it's not a very big deal, I haven't felt either of those feelings in years. Aside from that, nothing comes to mind.
Last edited by Theoris; 2017-01-15 at 11:43 AM.
In our memories the feeling of vanilla back in the days was great (because most of the ppl didnt played such kind of a game before). But I cant understand the current hype. I played both the original vanilla in 2005 and 10 year later in 2015 on an pretty well adjusted vanilla private server. For a short time it was a pretty good nostalgia feeling, but there are only 3 things at the end: farming consumables, raiding, pvp to rank 14. If you have achieved the rank 14 (if you are interested in to farm several months) or you got full mc/bwl gear, there is nothing more to do, really nothing to improve your character just with raiding twice per week. And if you are a gearing oriented player, you will suffer a lot in vanilla raiding: very few items for a really big player pool, plus the loottables can fool you pretty hard (it is possible that you will never see an specific item out of rading or at least for the first dozen of ids, like CTS (on live it never dropped/on privat server it dropped twice in one year) or DFT (on live it never dropped/at private server one drop per every 2-3months) for me).
Last edited by mmoca163a27034; 2017-01-15 at 12:06 PM.
Because it was something new and you wasn't facerolling to max level in a few days.
That's because it was GOOD.
It was better? Not sure.