no idea why u guys keep counting progress as US servers? 88 US = 312 world. I might think that its because it looks better, but its kinda silly.. My guild is currently 770sh and top17 realm. I think i better use realm count and not world count too, so we might look like we are good.
Aw, probably won't be able to get CE, we're stuck in Il'gynoth.
The reason why it's being removed is because 7.1.5 is introducting class changes, which usually is not done in the middle of a tier, which would make Xavius trivial anyways since they also made the gear stronger than it was supposed to be.
But they added a new one for Helya, which will be obtainable until 7.2 to compensate. Helya didn't have a Cutting Edge achievement before.
So basically is it still available or not? We killed him last week and planned to do another run to get achiev for ppl who didnt get into the kill group.
Thanks for the answers. Typically such titles went away with new patches so it didnt hurt to ask
Titles went away with new patches because the raids would be available on day one.
Originally Posted by Bigbazz
Imp was definitely tough but not the hardest fight in WoD, Blackhand was by far the toughest boss in WoD aside from Archimonde pre-valor and ring madness.
Breakdown of Guild kills from M IMP to current:
M Imp: 5057 Guild Kills (7.14%)
M Blackhand: 2026 Guild Kills (2.86%)
M Archimonde: 2850 Guild Kills (5.26%)
M Xavius: 4589 Guild Kills (9.29%)
M Helya: 267 Guild Kills (.54%)
2 demo locks was a must IMO, the jump in to the plataform and instakill the first round of adds then set up your portal and you can comeback whenever you want was neat
BTW you can't compare this raid tier with HM/BRF, now we got 3 raids in the same tier you are able to get the helya archievement
Last edited by mmoc2d4e5be93e; 2017-01-15 at 08:30 AM.
Unfortunately those are current figures, however blackhand had much fewer kills when it was current. On June 12, 2015 here are the figures:
M Imperator: 1407 (2.46%)
M Blackhand: 523 (.92%)
Aug 20, 2016:
M Archimonde: 2726 (5.10%)
Last edited by onemoreshot; 2017-01-15 at 09:15 AM.
I'm only able to find website snapshots from these dates, would be nice to find one before BRF released. Also if you're talking about longest span for first kill expansion Archi won that contest
Somebody else compiled the data for length of time between WF kill and World 100th kill as a measure of boss difficulty and Archi won that as well.
Additionally, using a Web Archive I found a cached version of wowprogress from June 23rd, 2015 (one day before HFC was released) which showed the following:
I went even further and found one for HM on Feb. 3rd, right before BRF opened:
...so yeah, M-Imp was probably slightly more difficult when current though it remained the "final boss" for a lot less time than BH. And both encounters did not have a whole lot of kills prior to nerfs/new gear.
I remember at the time that we were progressing BRF in my weekend guild (we only managed to kill 8/10 i think), most groups weren't even attempting Imperator until they were 6-7 bosses deep in BRF.
Even with overgearing with trinkets and tier sets, it was almost like the Odyn of the expansion. It was a fight that lasted a long time, and even with removing the dps checks (killing one of the casters before intermission ended, weekend guild had 2 dead before intermission ended), and with having more health to be able to mess up dispels/not drag it out as long, it still took about a night of attempts.
Don't get me wrong, Imperator and Blackhand were both mechanically heavy fights where attrition would wipe you, but I think part of it was going from blues through multiple tiers of loot, in just a couple months, with only 7 bosses. BRF you mostly had the ilvl you were more going for trinkets/tier/itemization. Once you hit the 7th boss dead in BRF, the question was posed of if you should take a night of Imperator "for prestige" or if you should continue progressing for what was ahead.
You also had more guilds returning to BRF for the mount, Imperator had a title that was never going away.
Our guild went to kill Imperator just before doing Iron Maidens mythic, and the reason was mostly because it was worth so much points on wowprogress we wanted to secure our server ranking lol.
Even then it was hard.