So how did people get groups without group finder? You zealots are saying no one spammed group/trade chat...now you're saying people didn't sit in front of a summoning stone...so what is it? People magically thought "Gee...I want to run Scholomance today!" Then people just sent said person a tell saying they want to run Scholo today too?
Stop with the bullshit...I can't tell you how many times I've seen Vanilla fanbois lie...you just keep lying your asses off any way you can just to make Vanilla better than the piece of shit it was.
From claiming pirate servers had more activity than they really did, to claim hybrid specs are viable when they do half the dps or less than a real dps spec, and now claiming servers were just tight knit groups of nothing but good people. Well that is bullshit...sure maybe some people were nicer...but servers weren't one big happy family like you make it sound...there were still trolls...there were trolls back then as there are trolls now.
So please...stop with the lying bullshit vanilla zealots...
Once again this thread has changed topics many many times over and that happens when threads get like this. And those challenges in classic if presented today with official Blizzard Legacy realms wouldn't pose the same challenge as 12 years ago because of better addons, people knowing the content, knowing what classes are stronger in Vanilla and which specs are duds and so on. So 12 years ago those were challenges but they are not as big of a deal anymore.
Then you have parts of Vanilla wow that are NOT challenging when compared to current day, such as raiding and dungeons. Vanilla dungeons and raids had very few mechanics and only one difficulty. They wouldn't pose much of a threat to most of the players that play today.
I would say, "The player base."
Not so much that the players back then were better, so much as they simply had very different expectations going into playing WoW than people have since ~Wrath. WoW's been the very first MMORPG for literally millions of players, and the absolute vast majority of those weren't even playing for the first several years of WoW's existence. The ones who got in between 2004 and 2007 had "grown up" with a very different sort of online gaming culture. Anyone who'd played an MMORPG prior to WoW Classic hopped into WoW and had learned (sort of) different gaming social etiquette. Many would have experienced a much more punishing game in the past - lost inventory items/gear, lost experience from death, the chance to die repeatedly in the attempt to return to the corpse, a significantly less solo-friendly world. WoW was rather gentle in comparison, and as the years went by, that gentleness has been expected.
The game itself wasn't particularly better or worse, imo. I remember being upset about a variety of things in game, though the biggest issues I had were due solely to the behavior of other players (more selfish than I was used to at the time). It was different, and people had different expectations of it, in part because it was Blizzard's first MMORPG and so no one really knew what directions they might be going in.
"Bananas, like people, sometimes look different when they are naked." Grace Helbig
You think it might challenge people and it could for the below average player but if we're talking about a person of average skill levels then I don't think Vanilla would pose that much of a threat and the threat it DID pose would get lessened over time and would never increase in challenge because gear and levels would surpass the content. Keep in mind Vanilla wow would be static, there is no evolution in the game where in retail the game has more content coming out that hasn't been seen before and could pose challenges.
What made it "better"? Maybe because pretty much everything was new.
The only people that truly want vanilla back are people that never experienced it. The leveling was awful, finding any sort of information about the game was literally impossible, people that were like 7 levels higher than you treated you like shit just because they were a higher level, and to tie it all together getting 40 people together for one raid when most people still had dialup wtf
People like it because it's old making it new for them whereas people that wasted the hours of their lives to play back then understand what is was and generally dislike it.
Fucking hipsters
Last edited by Soulwell; 2017-01-15 at 08:31 PM.
It was an easy game. It always was. WoW really didn't challenge players, even back then, because everything about it basically screamed 'casual'. Less penalties for death, easier and faster leveling, etc. Back then, if you heard "why don't you go play WoW instead", it meant that the other player was mocking your lack of skills in the game.
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It's not about comparing it to other MMOs at the time, but to fix a misconception: to say that "Vanilla WoW wasn't afraid to challenge you" implies that Vanilla WoW was made with the intention of challenging the player, which is objectively wrong. Blizzard has developed WoW to be a more accessible and easier-to-play MMO than the rest. From day one. So, no. Vanilla WoW really wasn't there to challenge players.
Current and classic are both shit. There, I solved your issues.