An additional 8% to the BM numbers puts it at 588169 with tier and 536629 without, so roughly 0.6% behind MM with tier and 4.8% ahead without. Pretty damn close if that's the case, considering the impact actual raid boss environments can have on MM.
An additional 8% to the BM numbers puts it at 588169 with tier and 536629 without, so roughly 0.6% behind MM with tier and 4.8% ahead without. Pretty damn close if that's the case, considering the impact actual raid boss environments can have on MM.
By the way, I wonder: is current mm apl taking into account prioritizing Ai casted on last seconds of vulnerable?
If it uses script like: cast WB, cast Ai if enough focus, cast As if not enough focus (WB>Ai>As>AS>Ai), when in reality we should WB>As>AS>Ai>Ai (of cause, without overfocusing), numbers are severely innacurate
Last edited by Daerron; 2017-01-16 at 01:15 PM.
yo forgive me if i lost it but cant see the combination about 54 traits bm 910 apex+mantle sim
http://effin.highfiveguild.com/sims/..._trinkets.html
WTF Effin why there are melee trinket TOP?
I think he meant the draught of souls. It only drops for melee specializations (SV included, though). Frond drops for everyone. Has the draught been tested on a ranged character? I'm imagining it showing a message saying it can't be used by non-melee specializations (something else did this for non-ranged, I just can't remember what it was). Maybe it does work though, I have no idea.
edit: Everyone was poor wording. Everyone that uses auto-attacks*, non-casters, etc
Last edited by Spiralphoenix; 2017-01-17 at 11:56 AM.
Main - Spirál - Hunter
Trinkets have been reran for MM and BM, and I've added Kiljaeden's legendary trinket to each list. SV is still running.
MM: http://effin.highfiveguild.com/sims/..._trinkets.html
BM: http://effin.highfiveguild.com/sims/..._trinkets.html
I have meetings this morning, but I will try to get resims going of what we have in the BM module as soon as possible. I haven't checked to see if the KC buff is fully implemented yet.
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I guess that might apply to personal loot, but I'm not aware of any top raiding guilds using personal loot (loot council seems more common). There's nothing about the trinket's description that seems to indicate it is melee only, and it procs http://www.wowhead.com/spell=225141/fel-crazed-rage, not a melee specific spell, as far as I can tell.
If it turns out that it is only possibly useful for melee, we can of course note that in the trinkets section and/or remove it from the trinkets listing entirely.
True, I forgot about that as I haven't raided mythic in a long time. But the loot spec does indicate it, which is something.
But I have seen a message on a trinket that, when linked to other melee players, or when I swapped to SV, says something along the lines of "this can't be used by your current specialization" (when they are melee). So that would sort of make the potential of the proc working for a ranged character moot if they can't equip it or it just becomes disabled. But I was never on the PTR, and maybe the PTR didn't even give us the opportunity to test it. If it not being on our ranged-spec loot tables is the case I wouldn't expect Blizzard to let us use it. (obviously that is not a hard rule though, so we'll see)
Main - Spirál - Hunter
http://www.wowhead.com/spell=225141/fel-crazed-rage
On the ptr at 885 ilvl it hit for about 1.5mil total for BM with 80 sec cd, i don't see why it's on top... and also you need melee range for it to hit something, getting out of melee range causes the proc to ... well not hit anything. So considering it has no agility and no mastery I don't see myself using it. The http://ptr.wowhead.com/item=140796/e...oci&bonus=3514 on the other hand seemed insane on the ptr with prox back to back and I even got all 3 buffs on me at the same time.
The lower ilevel one you have quoted is still high dps. 1.5m / 80 = 18,750 dps
A base mythic one (http://www.wowhead.com/item=140808/d...uls&bonus=3519) is 209,370 * 4 * 3 = 2,512,440 damage / 80s cd = 31,405.5 dps
That's a lot of dps unless they nerf it. It's on use, so you are completely prepared for the proc and can move into melee before you use it. If you look at the ilvls on the ones at the top, they are assuming good titanforges. The trinket gets even better as you titanforge it right now (assuming no nerfs).
That is assuming you are not dealing with other mechanics at the 80s mark that will make you delay it and having no priority target at the time since the trinket hits whatever is near... also the 3s it does that damage in could be used to do 2/3 attacks... personally I don't see it better that a stat stick of similar or even lower ilvl for BM at least.
BM has a ton of idle time where you're just waiting for focus. I think it would work fine... if we're talking about the trickiness of fitting it into a rotation, I'm sure marks would be more of a challenge to fit it in, since marks should really have no idle time at all.
But sims are sims... if the numbers are in right and the APL is good and all that, a dps increase is a dps increase. Arguing that you could have used 2/3 attacks in that time frame... the sims would have accounted for that.
Main - Spirál - Hunter
The tricky part is going to be convincing your loot master to give this trinket to a ranged class.
There are very good reasons to not want your ranged DPS to be moving into melee all the time.
True, though many of us reading here are probably going in under personal loot. In which case you can temporarily swap to SV loot specialization (though there may be other items SV has on it's loot table you would risk getting, who knows).
There's no doubt it would be a situationally useful trinket (similar to a high ilvl spiked tongue), but if it is simming highest and there are opportunities... it could definitely be worth having at some point. If it is equippable and fully functional for ranged, it's worth keeping in mind.
Main - Spirál - Hunter
These are sims that incorporate physical damage and abilities in the priority list for MM, BM, and SV. It does assume perfect play, but the point of theorycrafting is to discuss the maximum potential of something. Also, if you always delay a usage of the trinket by 5 additional seconds because of mechanics or whatever, the math for that is very straightforward. Instead of an 80s CD, you simply divide by the new CD (e.g. 85s).
2,512,440 damage / 85s = 29,558 dps (down from 31,405.5)
This is not unique to a trinket like this. And if you're talking about MM, you're going to get more punishment from AiS cancels from mechanics (it has a short cd) than something that is executed every 80s (longer cd).
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SV trinkets should be updated now.
SV trinkets, single target: http://effin.highfiveguild.com/sims/..._trinkets.html
Ingame the tooltip reads a much lower value than on wowhead, a 910 one reads as ~80k damage per hit unlike the 210k listed by wowhead there. Does that mean that the tooltip is broken ingame or is it the other way around?
Additionally, it's not listed under any Hunter class filter, but I'm going to assume that is because Blizzard intends for this to be a melee trinket (since it's melee range, after all).