I see where you're coming from and it's not all that far-fetched. But, poor balance at this level of "poor" loses players. This level of balance makes the Devs look like Mongoloids and 7.1.5 made them look like Mongos with no clue or hope of fixing said "poor" balance.
IMO, 7.1.5 makes the Dev team look really bad.
And what is the "level of poor" that is acceptable? Based on the preliminary info we have now the classes are actually quite balanced, and were balanced before this patch as well. Take a look at the data on warcraft logs.
On normal Krosus which is as close to a patchwerk style fight as we'll get in this tier the numbers for normal. The difference between top and bottom averaged across all ilvls is 25%. If you toss out the currently overperforming Assasination rogue that differential drops to 19%.
Obviously this is going to change as players become more accustomed to the changes and gather better gear and set bonuses, but the amount of sky is falling here is silly.
note - I didn't look at heroic bosses because the number of parses is quite small currently.
Around launch, I seem to recall a lot of players quoting Blizzard on something along the lines of, "Nerfs will be kept to a minimum".
Good one, guys.
You guys are expecting way too much from a 12 year old code base.
WoW code must be a nightmare, i bet that all the best developers dont even want to get near it anymore and are working on overwatch and newer games
Yeah, you're right there's no similarities between WoW Legion and Diablo 3. Or is there?
http://www.wowhead.com/news=258824/a...es-in-warcraft