Cobrak is streaming right now and... he's not destro.
He himself said destro is dead, guess afflic is next in line.
Cobrak is streaming right now and... he's not destro.
He himself said destro is dead, guess afflic is next in line.
Thanks for the heads up!
DH's auto-attacks hit for a shit tonne, sometimes equal if not more than what Chaos Bolt does. That's the problem. Why the hell does a casting attack of ~1.7s hit for equal or less than an auto-attack? It should be doing at least double what an auto-attack does, like how it was.
DH autoattacks don't hit hard. What's hitting you hard is a cooldown called chaos blades which adds shadow damage to those autoattacks. In addition, if they took the demon blades talent, it's another proc of extra shadow damage.
But the autoattack themselves are fairly week.
The damage breakdown for a demonhunter was largely fel rush, bloodlet (from throw glaive) as your top two damage sources, and chaos strike as the third. None of which are autoattacks let alone builders.
These hotfixes don't really create the impression that balance is tried to be achieved with decent players in mind - also, noone seems to take PvP seriously anymore, anyway... which is sad.
My testing came mainly from random BGs and the spec before nerfs was just.. it's hard to describe. It was fascinating how a spec could be so "strong" but still not competitive.
Affliction is very competetive in 3v3s, but you want to run the 20 agony stack talent - having that rolling on 3 players (with options on pets) is just a better gain in general, let alone when you factor in how frequently you'll be interupted in a 3v3, channeling MG for any length is about as reliable as getting these chains of 3+ chaos bolts off. Any half decent team will just interrupt the shit out of you and with how strong melee are, you want to be kiting them around more often than not.
That said, you're probably right - despite Blizzard claiming 3v3s is what pvp is balanced around, Chaosbolt just got a pvp nerf despite destruction being an all but dead spec in 3s - MG would be viable in whatever bizzaro world destro is viable.
afflic warlocks always gets better with time, just like resto druids
<- Multi glad on warlock, druid, and shammy reporting in.
I said it last xpac and I'll say it again this xpac, "I don't feel pvp can get any worse". I haven't enjoyed pvp on a warlock since Mists. The fundamental problem is this:
Melee are extremely easy to play and have OP CDs
Ranged are harder to play and less margin for error but spammable CCs
In a perfect world with good communication you can pull off lock/mage/spriest/ele sham in 3s b/c you can work and peel around these crazy melee offensive CDs.
The problem? Pvp in this game is a joke, people only play 2s casually for the most part, and melee dps dominate that bracket with insane openers due to CD reliance.
The new "viable" spec for destruction in any decent player enviroment is now a spec where you take chaos bolt off your bars, in some few cases you use the shards for rain of fire.
Good job Holinka !
It't really funny to see someone defending those retarded nerfs. Warlocks sufferend nerfs in pvp since pre patch cause of melee whine. Meanwhile all melee classes have mongoloid damage and can 100-0 you in 5 seconds. With 7.1.5 it got even more retarded because it seems that Faillinka started to balance game around rbgs and 2s.
Also if you talk about warlock pvp. We're the only class without baseline interrupt. We have no stun. They completely removed mobility. They continue remove more and more damage from all specs. They promised double down on our strengths (tankiness) and nerfed it to oblivion. Meanwhile most op rogue spec got blind baseline, frost mages got more buffs, warriors got buffs, monks got buffs. You should carefully pick your team mates and your communication should be at almost god lvl to play lock competitive but you always can pick any melee and rdruid and mongo to 2200 without voice.
Well, they couldn't do these nerfs as long as Shadowburn was still in its old form because people would have just switched to that.
Now shadowburn is no option any more, so: Finally Blizzard can get the nerfs through that they always wanted. Who cares if they make sense or not...
Honestly, affliction felt pretty damn strong in 7.1.5 before the pvp changes hit.
I'm surprised by how big the nerfs feel though, I didn't think they were THAT big but the increase to health pools, decrease to dps primary stats and the 50% nerf to our execute damage is making it feel really damn hard to actually finish anyone.
Talking to some high rated people last night who said their friends list was becoming very light on warlocks and that some of the ones that were still around had started to switch to destro. Not sure I see going destro as fixing the problem considering that was nerfed and already pretty bad against any team that could interupt, but if it's true then affliction must have been hit harder than I thought.