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  1. #1

    Mythic Keystone Reward Increases, Curious Coin Drop Rate Increased, Class Balance

    World Boss - Ana-Mouz, January 18 Hotfixes, Blue Posts, Tweets, UnderWatched

    Mythic Keystone Reward Increases
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    With the opening of the Nighthold on Normal and Heroic difficulties, the maximum item level for Warforged or Titanforged items is now 925. Any item that could previously drop at or above item level 895 can now reach a maximum of 925.

    Next week, when Mythic Nighthold releases, we’ll be increasing the cap on Mythic Keystone dungeon rewards from 12 to 15 (at 5 item levels per difficulty level). If you’re able to complete a Level 15 Keystone run this week, you’ll have a Mythic 15 reward waiting for you in your Order Hall cache next week.

    Curious Coin Drop Rate Increased
    You can spend Curious Coin at Xur'ios in Dalaran. Keep in mind that the non recipe items are randomly rotated daily.
    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    I'll pull this one out of stealth, the drop-rate of Curious Coins was indeed increased with 7.1.5.


    Level Type Name Cost
    110Junk Mote of Light50 × 
    40Mount Arcadian War Turtle150 × 
    110Leatherworking Pattern Recipe: Leather Love Seat1 × 
    110Engineering Schematic Schematic: Mecha-Bond Imprint Matrix1 × 
    110Blacksmithing Plans Recipe: Flamespike1 × 
    110Enchanting Formula Formula: Soul Fibril1 × 
    110Inscription Technique Technique: Straszan Mark1 × 
    110Shoulder Boon of the Nether50 × 
    1Other Ingram's Puzzle50 × 
    110Other Gjallar's "Horn"50 × 
    110Other Krota's Shield50 × 


    Class Balance Question
    Celestalon asked a fun question on Twitter about class balance.
    Originally Posted by Celestalon (Blue Tracker)
    Interesting game balance design question that we commonly deal with, but I'd love to hear you all's thoughts on:

    Suppose you're in the following situation: Class X has 3 specs, A, B, and C. With equal gearlevel/skill, they average 100, 80, 70 dps.

    However, since A wins in theory, the more skilled/geared players prefer A. This results in numbers looking more like 100, 70, 50 on average.

    You want to better balance the specs of this class. How much do you buff/nerf each spec?

    (Assume the specs have their niches, but these numbers are across a whole raid tier on average. Most other classes are at 100.)
    Last edited by chaud; 2017-01-19 at 06:55 PM.

  2. #2
    Moderator Aucald's Avatar
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    Good to see more Curious Coins are dropping - rate on those felt abysmal before.
    "We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

  3. #3
    "However, since A wins in theory, the more skilled/geared players prefer A. This results in numbers looking more like 100, 70, 50 on average."

    Except you can completely take the player out of it, and compare them in sims with the same gear/skill level of the bot. We *KNOW* that certain specs do higher damage on average, they even acknowledged it in the question starting out with the fact that spec A is the best spec........................

  4. #4
    Quote Originally Posted by Thorim View Post
    "However, since A wins in theory, the more skilled/geared players prefer A. This results in numbers looking more like 100, 70, 50 on average."

    Except you can completely take the player out of it, and compare them in sims with the same gear/skill level of the bot. We *KNOW* that certain specs do higher damage on average, they even acknowledged it in the question starting out with the fact that spec A is the best spec........................
    The problem is that the community uses measures of class balance that solely display the 100/70/50 numbers, and when they buff the lower specs in theory to be 100/100/100 people don't switch back because they believe that the buffs only bring them to 100/90/71. That results in overwhelming feedback that the spec that is perceived as 71, which they know beyond doubt to perform at 100, is in desperate need of buffs.

    Overbuffing has its own problems.
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  5. #5
    You buff B by 25% and C by 43% so they all do 100 dps. How is this even a question. It doesnt matter if the other 2 speds still slightly underperform against A as long as they theoretically can do the same. Then the players are able to decide which they prefer and making a meaningful choice instead of playing what is required for big numbers. No wonder he is so shit at his job.

  6. #6
    So at Mythic+ 15 what is the minimum item level going to be in drops from chests, and weekly chest?
    Last edited by Tatsujin; 2017-01-19 at 07:38 PM.

  7. #7
    Quote Originally Posted by BannedForViews View Post
    You buff B by 25% and C by 43% so they all do 100 dps. How is this even a question. It doesnt matter if the other 2 speds still slightly underperform against A as long as they theoretically can do the same. Then the players are able to decide which they prefer and making a meaningful choice instead of playing what is required for big numbers. No wonder he is so shit at his job.
    I was thinking exactly the same thing when i saw the tweet yesterday.

  8. #8
    Soooooo

    How about that nerf to Convergence of Fate for Retribution, and Retribution only

  9. #9
    Quote Originally Posted by BannedForViews View Post
    You buff B by 25% and C by 43% so they all do 100 dps. How is this even a question. It doesnt matter if the other 2 speds still slightly underperform against A as long as they theoretically can do the same. Then the players are able to decide which they prefer and making a meaningful choice instead of playing what is required for big numbers. No wonder he is so shit at his job.
    You completely missed the point of that whole question

  10. #10
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    Quote Originally Posted by BannedForViews View Post
    You buff B by 25% and C by 43% so they all do 100 dps. How is this even a question. It doesnt matter if the other 2 speds still slightly underperform against A as long as they theoretically can do the same. Then the players are able to decide which they prefer and making a meaningful choice instead of playing what is required for big numbers. No wonder he is so shit at his job.
    Well that is how they do it now, and people are still complaining. Of course you can't line up the specs 100/100/100,but I think they do hit 105/100/95. However, with how people behave, it could end up looking like 115/100/85 as the skilled and geared players will chose the best performing spec. Even if they hit 100.01/100/99.99, people would still chose the best performing spec, and make it look a lot better than the others.

  11. #11
    Quote Originally Posted by Tatsujin View Post
    So at Mythic+ 15 what is the minimum item level going to be in drops from chests, and weekly chest?
    +15 weekly will give 900 ilvl, says so in the blue post (5 ilvls per difficulty).

  12. #12
    Quote Originally Posted by JohnRoads View Post
    Well that is how they do it now, and people are still complaining. Of course you can't line up the specs 100/100/100,but I think they do hit 105/100/95. However, with how people behave, it could end up looking like 115/100/85 as the skilled and geared players will chose the best performing spec. Even if they hit 100.01/100/99.99, people would still chose the best performing spec, and make it look a lot better than the others.
    Simply put, get good at playing your class and spec(s)!

    Quote Originally Posted by Isheria View Post
    +15 weekly will give 900 ilvl, says so in the blue post (5 ilvls per difficulty).
    That's from the weekly chest, thank you. Is that also from the Mythic+ chests after you clear the dungeon? (Doubt it).

  13. #13
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    The answer is obvious - acknowledge a fotm system and rotate it monthly. Just buff the worst specs, when they are top others get worst specs and you buff those to be top. You could also even announce it. Or you can simply ask why the numbers got out of your control. Maybe the amount of digits are your problem.

  14. #14
    Immortal Flurryfang's Avatar
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    So the problem, that Celestalon sets up is about if you should buff after the numbers or after the feedback of the community.

    If you simply buff spec B by 20 and spec C by 30, people who looks at sims and at the overall dps rankings will see, that the buff is too low and people won't change specs.

    If you buff after the perception of the community and give B 30 and C 50, you will make people switch spec, but the buffed specs will become alot more powerfull then spec A and people who likes playing spec A will call out for buffs.
    May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!

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  15. #15
    Quote Originally Posted by BannedForViews View Post
    You buff B by 25% and C by 43% so they all do 100 dps. How is this even a question. It doesnt matter if the other 2 speds still slightly underperform against A as long as they theoretically can do the same. Then the players are able to decide which they prefer and making a meaningful choice instead of playing what is required for big numbers. No wonder he is so shit at his job.
    So since the pros who do Spec A are actually playing at +20%, it means that if they switch to Spec C, they are now doing 120%... meaning the specs are now, 100, 100, 120%. See the issue there?

  16. #16
    Is that guy just straight up from Destiny?

  17. #17
    Spec
    A - single target
    B - Aoe
    C - utility

    why is this not the standard for dps specs. it's absurd to me.

  18. #18
    Immortal Flurryfang's Avatar
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    Quote Originally Posted by VicenteRangel View Post
    Spec
    A - single target
    B - Aoe
    C - utility

    why is this not the standard for dps specs. it's absurd to me.
    Because you want to bring diversity when it comes to classes. If you make every spec focused on different things, then you pretty much need to be good at all 3 specs, if you want to performing your best. Some people want to be able to stay 1 spec and not be destroyed on 2 out of 3 boss fights.
    May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!

    Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.

  19. #19
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    Good to know that the increased rate for Curious Coin is intended. I want that Mote of Light! >.<
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  20. #20
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    Quote Originally Posted by Tatsujin View Post
    That's from the weekly chest, thank you. Is that also from the Mythic+ chests after you clear the dungeon? (Doubt it).
    Base ilvl form the dungeons are 15 ilvls lower than the base ilvl from the weekly cache, so a 15 will be 885, minimum.
    9

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