They ask this after telling players to shut their mouths because they're not devs?
His question is dumb and shows no real depth of the problem.
If class A has spec X Y Z doing 100, 80, 70 DPS and most other classes are 100...buff Y to 100 and z to 100
Case closed.
Unfortunately game design isn't as cut and dry as this dumbass scenario...
you seem to be shitting on his scenario when you arnt even reading it
the dps is FOR REAL 100 80 70
but because all the good players go to the first (since its better) it LOOKS LIKE
its 100 70 50
so if they buff 70+ 30 and 50+ 50 to make all three 100, but then the players go back to all 3
then people go back it will be 100 110 and 120
then its even more fucked up, everyone goes to 120 and then it becomes
70 90 120
then how do you balance?
100/100/100?
cuz even bots cant reach 120, when max (potential) dps is 100...
Celestalons simplification of the most complex issue in WoW is PR, and nothing but PR, cuz class balancing is less about raw dps, but more about dps peripherals (like mobility, burst tools etc).
a shitpost by bzzd, cuz said scenario (1 100% class all ppl play) hasnt and will never happen (apocalypse):
this (balancing) issue btw provides not only optimal marketing, but great monetarisation potential, cuz rerolling FOTM = +gametime.
the haters "analysis" of bzzd (Celestalons) intentions isnt false, but itz more than just provocation.
People who clamor for balance would be given automatic sixth month bans.
I wouldn't give out nerfs, only buffs to other classes.
Eventually I would disable the tooltip and require people to play by ear.
He has no justification. All he has (like a good number of devs) is an over-inflated, unwarranted ego. The mere fact that devs have been using Twitter to communicate with their playerbase when forums for wow exist that do a much better job, is in itself beyond idiotic.
If I helped in making or overseeing a product, then alienated my users by telling them things such as: "you don't know what you want, we know what you want", or asking for their feedback and then either ignoring them or listening to the top 1% players (which sadly can and has ruined specs) while taking to a 3rd party social media to converse with said users, while their are many forums which are full of ingenious people who can and have given highly intelligent solutions which will fix their issues, I would come off looking like a blithering moron who does not deserve to be anywhere near this game.
Originally Posted by 25165453757
He's not seeking advice but using Twitter to have proper conversations is a bad idea.
How does he want to come over as someone who's good at his job (or any person working for Blizzard) if you prefer using an external website/app instead of your own website to bring information.
"If you are what you HAVE and you lose what you have, what then are you? But if you are what you ARE and you lose what you have, no man controls your destiny".
Stopped at "stopped at"
Thanks for reading 5 words. Woo.
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Common misconception, but there is not a dedicated "class designer" at Blizzard. Just game designers, world designers, quest designers, exterior level designers, and lead designers. The classes generally fall to game and lead designers. But they also do other things. Note - I agree with you that they should be more aggressive during Beta. Maybe hire some more designers specifically for classes.
Generally to keep it fresh and interesting. Idk about you, but I generally get bored of the same rotation after a tier or two.
Mages were one of the worst offenders, but the delta between top line fire and top line frost was within like 10-15%. From a design standpoint, that's pretty good. Even if fire was 2% better than the other two, everyone would've hopped on that bandwagon. They could've made it a bit tighter though.
Monks and priests are in a good spot, it's just for Priests, disc is hard and holy competes with holy paladins and shamans too much, who edge out slightly ahead. Paladin healers were the only real problem going into EN.
Can't speak for tanks, but before the IP nerf warriors were gods.
Well PR is going to be bullshit to anyone who reads into it. All companies are like that. PR is how they get you back into the game and try it. Blizzard will rarely come out and say "this sucks" or "this is bad" because it only hurts them. People wouldn't have come back for 6.2 if they said it was a moderate patch with minor content.
Misleading PR is a symptom of a larger problem, not the problem itself. PR only tries to put a coat of paint on the rusted out banger.
“You can never get a cup of tea large enough or a book long enough to suit me.”
– C.S. Lewis
I think he's just using that as an example. The hardcore min/maxers will find the "best" spec, even if that spec in a perfect situation isonly 5% better than the other 2 and squeeze every last bit of DPS out of it. But now because all of those players gravitate towards Spec A and the vast majority of people now playing Spec B aren't as keen to squeeze every last bit of DPS out of it, the difference looks like it's greater than 5%, sometimes much greater. The discrepancy looks bigger than it actually is, and a lot of the folks discussing the discrepancy aren't expert players so if they "balance" the specs by buffing Spec B, now all of a sudden, Spec B is 10% higher than Spec A when played by the hardcore min/maxers and the representation for Spec A drops and the discrepancy now looks like it's 20%....
Without an equal amount of good, quality data to compare the specs it's almost impossible to balance them appropriately. Additionally, it's impossible to design a class/ spec that will perform exactly the same for every single person playing it in a game like WoW. There will be some discrepancy between classes/ specs by virtue of player skill, but also in what the spec is designed to be and do (AoE vs ST vs Burst vs sustained vs DoT vs direct damage etc...). How much discrepancy is acceptable between specs/ classes? How much discrepancy is acceptable between min vs max performance of the same spec? But more importantly again, how do you accurately define and identify exactly how big that discrepancy is if the data coming in doesn't accurately reflect how the spec performs?