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  1. #441
    Quote Originally Posted by Cyous View Post
    Unfortunately, you would need to make A LOT of edits to keep the custom DOT functionality. You're best bet is to change the MoonMoon WA to Stellar Flare using basic options. I no longer have a sub, so i cannot assist anymore.
    Basic options? I was thinking copy pasting the code and create new auras to replace them.

  2. #442
    Quote Originally Posted by Hellshout View Post
    Basic options? I was thinking copy pasting the code and create new auras to replace them.
    Right, that isn't as straight-forward as it sounds.

    - - - Updated - - -

    Quote Originally Posted by wing5wong View Post
    Hey @Cyous,
    easy to add a sound on trigger into legenderpy for bracers?

    would like the sound similar to Nots aff weakauras.. a phaze-buzz... bzzzz when it procs a starfall/SS
    easier to make a new WA for it. These WAs dont untrigger.
    The Boomkings(WIP) :: YouTube Project

  3. #443
    Quote Originally Posted by Cyous View Post
    Should be greyed out, when not active. Try reimporting it.
    When I don't have a stack, it shows me the healing touch icon greyed out, when I have 1+ stack it has the boot icon of the normal color

    - - - Updated - - -

    I tried to reimport and it's just the same issue >.<

  4. #444
    Quote Originally Posted by Nokura View Post
    When I don't have a stack, it shows me the healing touch icon greyed out, when I have 1+ stack it has the boot icon of the normal color

    - - - Updated - - -

    I tried to reimport and it's just the same issue >.<
    In Trigger1, within the Custom Stacks field, copy/paste this code:
    Code:
    function()
    if UnitBuff(aura_env.unitid, GetSpellInfo(aura_env.buff)) then
            local s = select(4,UnitBuff(aura_env.unitid, GetSpellInfo(aura_env.buff), false, "player")) or 0 
            return s
    end
    end
    On the display tab, make 'Display Text' use %s
    The Boomkings(WIP) :: YouTube Project

  5. #445
    Quote Originally Posted by Cyous View Post
    In Trigger1, within the Custom Stacks field, copy/paste this code:
    Code:
    function()
    if UnitBuff(aura_env.unitid, GetSpellInfo(aura_env.buff)) then
            local s = select(4,UnitBuff(aura_env.unitid, GetSpellInfo(aura_env.buff), false, "player")) or 0 
            return s
    end
    end
    On the display tab, make 'Display Text' use %s
    worked! thanks!

  6. #446
    Quote Originally Posted by Nokura View Post
    worked! thanks!
    Yeah..uses standard stuff, nothing fun The icon should have been filling up like a cooldown spark, but i guess the boring stuff is okay too.
    The Boomkings(WIP) :: YouTube Project

  7. #447
    Quote Originally Posted by Cyous View Post
    Yeah..uses standard stuff, nothing fun The icon should have been filling up like a cooldown spark, but i guess the boring stuff is okay too.
    Hey man, as long as it works lol. Maybe when/if you start playing again you can tweak it :P But i'm hoping to not have the boots for too long and get OI/ED/IFE lol

  8. #448
    Deleted
    hi!

    I must say i love this addon, have just checked it out yet too try it in action tho. So i have some questions here hoping to get some answers, sorry have not read all the pages of information here, alot of coding and my eyes are bleeding xd
    So i wonder if there is any good way too see ED active stacks and incarnation haste stacks?
    And the Astral Power Pro Bar, anyway i can make it abit larger? :P

  9. #449
    Quote Originally Posted by Piizzaislife View Post
    hi!

    I must say i love this addon, have just checked it out yet too try it in action tho. So i have some questions here hoping to get some answers, sorry have not read all the pages of information here, alot of coding and my eyes are bleeding xd
    So i wonder if there is any good way too see ED active stacks and incarnation haste stacks?
    And the Astral Power Pro Bar, anyway i can make it abit larger? :P
    ED stacks -- "legenderpy" on wago, search for it, then look at recent pages in this thread for the stacks.

    Incarnation/CA shows Star Power stacks by default.

    Yes, check the MASS_EDIT_CONFIG ---> Actions -> OnInit info
    The Boomkings(WIP) :: YouTube Project

  10. #450
    Deleted
    Every time I log in, the Starfall-bar doesn't work and I have to delete and re-enter the WA for it to make it work again. Is this something on my end or is this a common issue?

  11. #451
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    Quote Originally Posted by Rolfgang View Post
    Every time I log in, the Starfall-bar doesn't work and I have to delete and re-enter the WA for it to make it work again. Is this something on my end or is this a common issue?
    It's not an issue for me..

    Then only drawback for me, is I can be stuck at 90% loading for 30-40 seconds and sometimes get a not-responding warning, but Cyous warns about this, so I guess it's normal..
    Fact (because I say so): TBC > Cata > Legion > ShaLa > MoP > DF > BfA > WoD = WotLK

    My pet collection --> http://www.warcraftpets.com/collection/FuxieDK/

  12. #452
    Deleted
    good shit fam

  13. #453
    If i move or resize the bar it breaks it. The only thing that works is the AP calc bit the bars just disappear

  14. #454
    Quote Originally Posted by Drayarr View Post
    If i move or resize the bar it breaks it. The only thing that works is the AP calc bit the bars just disappear
    aura_env.side
    aura_env.position

    Each icon that isn't CA nor MoonMoon has this. Actions: OnInit
    The Boomkings(WIP) :: YouTube Project

  15. #455
    Quote Originally Posted by Cyous View Post
    aura_env.side
    aura_env.position

    Each icon that isn't CA nor MoonMoon has this. Actions: OnInit
    Do I edit the position one to stop it breaking? i just want to make it a bit bigger / wider to fit in a gap in my ui

  16. #456
    Quote Originally Posted by Drayarr View Post
    Do I edit the position one to stop it breaking? i just want to make it a bit bigger / wider to fit in a gap in my ui
    Do not touch the X-coord sliders. You must use the Actions:OnInit code to move the icons. Icons use predetermined values to realign themselves.

    MASS_EDIT_CONFIG -- You can extend the size of the bars.

    Code:
    -- Changes the width of the bar, and auto-scale most icons to fit the new size.
    aura_env.bar_W = 216
    Code:
    aura_env.icon_H = 36 -- default value for CA/MoonMoon
    aura_env.icon_W = 36 -- default value for CA/MoonMoon
    aura_env.AutoSizeMaximum = 36 -- limits the auto-scaling icons from growing larger than this value
    Last edited by Cyous; 2017-01-26 at 07:41 PM.
    The Boomkings(WIP) :: YouTube Project

  17. #457
    Hey Cyous, love the addons and help in discord.

    I recently noticed the pandemic glow effects for my dots has gone missing. is that something that was removed intentionally?
    thanks for any help and keep fighting the good fight!

  18. #458
    Quote Originally Posted by Praxis-bt View Post
    Hey Cyous, love the addons and help in discord.

    I recently noticed the pandemic glow effects for my dots has gone missing. is that something that was removed intentionally?
    thanks for any help and keep fighting the good fight!
    I didn't change anything with those lines.
    The Boomkings(WIP) :: YouTube Project

  19. #459
    Quote Originally Posted by Cyous View Post
    I didn't change anything with those lines.
    weird, i re-sized the icons (didnt think that would change effects) would i be able to check if it deleted part of the code or should i just do a clean install of the bar?

  20. #460
    Quote Originally Posted by Praxis-bt View Post
    weird, i re-sized the icons (didnt think that would change effects) would i be able to check if it deleted part of the code or should i just do a clean install of the bar?
    it probably messes with the code for auto-scaling. if you change everything back to default, it should work. if not, reimport the strings.
    The Boomkings(WIP) :: YouTube Project

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