worst system ever, legendaries have lost all meaning
There are def some probs with the legendary system... but really its nothing we havent' dealt with before, just taken to an extreme.
In the past, we had things like weapons and trinkets that could give big DPS increases and were fought over with your guild/raid.... people who did not have X trinket or Y weapon felt inferior or held back.... and of course we can only blame RNG (or blizz) for that.
Another thing that I think is worth pointing out is that legendaries were not usually available at the start of the xpac.... you either got it near the end like the final raid tier, or it was a slow progression where you had an epic item that you upgraded over months until after like a year you finally turned it into a legendary item. Now we have a legendary after maybe 2 weeks of playing at 110.... in a year we will prob have several legendaries to pick from including BiS (if rng is good).
Now... the problem is that by getting legendaries early, and how much they can effect DPS.... it causes gaps in performance. As players we can't help but compare ourselves to other people.... and like the OP, I also liked to set a goal of getting BiS gear and then pushing my skills to see if I could be at the top compared to others at a similar level. With legendaries, this is much more difficult since some people get an easy advantage.
It is very frustrating, and I have plenty of ideas to improve the experience, but I also don't think its nearly as bad as people make it out to be. You may not be doing the max potential dps for your spec cause you don't have the right legendary BUT as long as your other gear is solid, u follow stat priority, and you maximize ur rotation and positioning.... u can very easily be competitive and even beat other players who DO have the BiS legendary but they just aren't as good players and don't time their cd's properly or whatever. I think players inferiority complex and always trying to compare themselves to others is a bad way of thinking and causing them to not have fun and just enjoy the game, and its all self inflicted. It is even worse when a casual player tries to compare themselves to a top level mythic raid parsed player, which majority of people are not even on the same level as... and that happens alot. You can do all the content in this game without your BiS legendary.... even mythic raids are possible, the only thing holding u back is guild leaders who may be super selective but they could deny you for various reasons and more importantly, if u are still a great player who can do mechanics without dying while still doing high DPS then you will prob be taken over a less skilled player who is in BiS.
RPGs are about choice, so the Legendary system is just another nail in the coffin of WoW.
I play an Rogue and guess what? My playstyle and content is dictated by legendaries. Play Outlaw and don't have single-target legendaries? Lol enjoy M+ forever and ever. Play Assassination? You are not wanted in M+ because of your shit AoE, go raid mr fancypants. Invested all your AP into Sub? Lol buzz off and reroll until Jesus Blizzard visits your cradle with arbitrary 500% buffs.
My cup runneth over with Blizzard's nonsense. Give us a legendary vendor, and replace all drops with Tokens that we can purchase orange pleasure pills with. Fuck, I'm pretty sure that even BF Skinner would vomit from all the randomness in WoW nowadays.
Theoretically you can't even switch lootspec for farming offspec or (thirdspecc) gear beacuase the legendary could drop for the "wrong" specc.
The Promlem is Blizzard fails to live up ther own expectations and aims. Blizz wantto have all legendaries in line but they mostly aren't even close.
Despite every argument except for Tanks everyone is gearing the Legendaries for max throughput on the long run. Whether you doing HPS or DPS.
The stas now all seem to be balanced but some effects are way more OP (f.e. Double HT Mage) than others.
And you are right it is a game but it is also a hobby for a great amount of people and I fully understand if they are upset for such an obviously unfair and unbalanced system.
You need to farm months withbad luck to get even one and then you have depending on the specc in the best case a 50:50 chance to get a throughput one than a utilty one or in worst case (like combat rog) only 2 tp legendaries 80:20 chance for failure.
The Problem is the system grows exponentially. A throughput Legendary roughly gives you 4-5% more
you can have 2 of them and with 7.2 three so in worst case the person with no bis legendary vs the one with best lacks 12-15% of perfomance just because of bad luck (f.e 15% is 120k DPS when doing 800k DPS sustained which is a realistic Number for 7.2).
Furthermore this would be a Problem which is manageable but not with our community where DPS/HPS over everything (not everyone have the luxury of a guild) and sometimes you have to pug because you need that key or that gear or whatever. If that 900 Hunter does more DPS than you with 910 then you suck no matter what gear is the assumption.
Last edited by skynet1990; 2017-01-28 at 12:42 AM. Reason: Typo
It took them 4 months of live, and numerous months of beta feedback to acknowledge their wrongdoing.
https://us.battle.net/forums/en/wow/...page=1#post-20
I also feel sad, for those being lucky enough, to ignore the issues and defend the system. Like there is so many homeless people in the planet, but that's their problem because luckily i am not one of them.Some of the issues that you highlight are things that we are hoping to ameliorate with these changes.
Hope they remove gear next expansion so that everybody is equall. But Im sure people will moan about that again.
If you only have ONE legendary at this point of time then it's your fault. Stop blaming blizzard just because you're lazy.
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"qq my Bis trinket didn't drop, I can't compete with the other guy in my guild who has it, it's so unfair!!!"
Legendaries didn't change anything. They only made it more apparent. Bitches will always bitch, noatter what.
Tbh after the nerfs to legendaries those are not even the main concern anymore imo.
It is way worse (imo) that you have to grind so much ap with the only "useful" source for it being m+, to stay competitive in dps.
I can accept "utility" legendaries, or not having the correct legendary for "offspecs" but not having the max ap for a spec means you are weak compared to the top by default.
Most likely it is a mixture of this and the legendaries.
If you combine the numbers, you are about 20-30% weaker than someone with bad luck and average play time compared to someone who got lucky and plays/grinds more. Imo, this is bad design. The limiting factor in player power should mainly be focused on skill and equipment acquired by difficulty.
Real question is, if blizzard will try to sell us same shit legendary system in next expac.
IMHO, the orange items we got in legion can't be even called wow legendary (diablo legendary in wow, that's for sure ), compared to the one we got in previous expac's. It's really crazy if you think about that you got a chance to get best item in the game for grabing nuts and squirells.
But he is right? Legendaries are gimmicks, some are better than others, just like other gear. If your gamingexperience is ruined by said items then your world must be sad. You can also just not equippe the legendary items you have, if it bothers you. Just enjoy the game and stop acting like a spoiled 8 year old who didn't get the latest Apple product for Christmas.
I have said it before and I will say it again Blizzard should tied all legendary's to your order halls and made them quest. That way everyone eventually gets them just like the past two expansions. If they wanted they could of allowed the utility legendary's be RNG.
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