I could be 1 copper and I would like the change. If you cannot use an item and want to get rid of it, then selling is always better than destroying, especially if you get a prompt when you want to destroy an item.
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I won't turn down 5 gold donations, either. Things sum up.
eh while i can see that as an issue down the road, its no where near urgent. I'd wager the number of people maxed at 54 in one spec is small and those with 54 in all specs to be very very very very small. Just bump up the sale price to the gold amount from bonus rolls and be done with it imo. its a bonus after all not a really a major reward.
Member: Dragon Flight Alpha Club, Member since 7/20/22
I used 7 rolls yesterday, 6 were AP and 1 was gear. The old way i would have gotten at least 2 or 3 pieces of gear but whatever. Either way though, the blue ap tokens sell for 25g which is the same crap anyways since that is your concern.
You mean like all those other WQ gear rewards I've been vendoring since week 2? AP rewards were far more useful for a much longer period than pretty much any other quest reward since the beginning of WoW. In fact, for 99% of the players AP will be useful for pretty much the entirety of the xpac. There will always be that group that thinks everything is a race, fortunately for the rest of us blizzard decided they aren't really worth catering too.
To be fair, is not that hard. I started playing legion 2 months ago, purely casual and on 3 toons at the same time, then decided to focus on my main and I´m nearly done with frost.. playing 3 days a week.
But... still, most people don´t have a characters full AP so it makes no big difference for the majority.
they added the sell price so you don't have to manually type "delete" on each item to get rid of it...
There's not a single thing they could do to this game that someone wouldn't complain about.
Exactly, that is FAR from casual. I do 15-20 heroics a week, 5-10 M+, Raid 2 days a week, I'm down to doing just emissary wq's now but for 3 weeks straight I did every single ap wq, hit the ak cap day one and still am only 43/30 in weapons.
It's not "hardcore" like farming maw 30 times a day but far from casual and still nowhere near maxing 2.
I'd guess maybe .2% have it done.
No, blizzard shouldn't put too much time or effort into something that .2% of the population is going to benefit from.
Apply blizzards model to any other subscription service,you'd be outraged:
Netflix adds no new movies for a year, you click a new movie, there's a $5 fee.
You're in an accident, click your onstar button, but there's an addition $20 fee for them to help.
You turn on your tv only to find all you get are the infomercial channels. Every other show is pay per view.
See how dumb that model is?
It is quite clear that they don't want an indefinite artifact power system... They want a long grind but with a finite end.
It is okay for you to want more out of this system, but just like leveling... it is a design decision to limit it
Let me tell you why there's a gold price on the item now :
AP above the 54th trait will not be refunded in 7.2, and when you get the new traits, the 7.1.5 tokens become unusable in 7.2. So they added a gold price for those few that do were banking AP and wanted to keep it for those traits to instantly max them all. So now they have the option you either spend it on offspec weapons, or you vendor it.
If they had to destroy it, it would quite a long task to get rid of it, adding a gold price to it, makes you get rid of it in a 10th of the time.
Wait...you can get AP for gold, how?
Youtube channel: https://www.youtube.com/c/djuntas ARPG - RTS - MMO
Youtube channel: https://www.youtube.com/c/djuntas ARPG - RTS - MMO
The issue with every misstep Blizzard make is posts like the above. People add little things everytime they recall Blizzard's missteps, eventually morphing a small, almost non-issue into the worst thing ever. Idk if people genuinely believe the things they add, or if they're just trying to make Blizzard look bad.
Blizzard had placed a softcap on 4 legendaries (softcap meaning that Bad-Luck protection no longer accrued after 4 legendaries) because they felt that those with 4 legendaries, at the time, did not need further bad luck protection.
It's not that they thought "there was no way someone was going to have 4", they were well aware of that and actively considered it. Their initial response was to turn off the accrual of bad luck protection once you got 4, which was clearly very lucky. In hindsight, as Blizzard agreed, this was a bad idea.
It was essentially a non-issue that only affected the most hardcore of m+ farmers at the time.
“You can never get a cup of tea large enough or a book long enough to suit me.”
– C.S. Lewis