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  1. #41
    Quote Originally Posted by XamFTW View Post
    Cata, when everybody and their mother got the staff.
    Any half competent ICC25 raiding guild made 4-5 Shadowmourne's, same amount of Staff's a Firelands raiding guild made

  2. #42
    Immortal Raugnaut's Avatar
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    Legendaries started changing in Wrath - However, to get any legendary was a cooridinated effort on behalf of the guild. So until MoP, legendaries were "guild/group" oriented - Each legendary had multiple ppl backing it. In MoP though, legendaries really went down the path of personal - a guild/group only helped you get it slightly faster then everyone else, and that wasn't even guaranteed. There were a LOT more ppl who had legendary cloaks on multiple characters then past players had their own legendaries - In Wrath, you weren't going to get Shadowmourne as a holy paladin, and your DK alt ESPECIALLY wasn't going to get Shadowmourne, unless your guild had 11/12 heroic 10 on farm a month or 2 after all 4 wings were opened, at which point you might get Shadowmourne for your ret, and your DK might get Shadowmourne close to 4.0.

    In MoP? I had 3 characters with legendary cloaks the week of SoO, with 2 extras a few months after. couldn't be bothered to get more - Even more so in WoD, were I only had 2 characters with the leg ring, and the rest with the 640 starter ring. Bah.

    So yea - MoP was were legendaries were no longer group oriented, and instead up to the individual.
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    I think your problem is a lack of intellect.

  3. #43
    Immortal Nnyco's Avatar
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    Quote Originally Posted by Adoxe View Post
    What work? AFK in Shrine while in que for LFR then auto attack bosses while watching a movie on other monitor, repeat several times, turn quest in, accept next - repeat. 0 effort or difficult content done. Flying to the shrines to beat Wrathion for the epic version of the cloak was more effort than entirety of the quest chain.
    aye and no one afk'd in molten core ever

    Quote Originally Posted by Trollfat View Post
    Simply being in a raiding guild was hard work back then, much less being the one guy out of 40 to be awarded the drop. Do you think everything was just easily puggable and free-roll? lmao
    there were tons of pugs to molten core

    all you needed to get those weapons was to be the raid leaders favorite little pet
    Last edited by Nnyco; 2017-01-31 at 04:23 AM.
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    Crabs have been removed from the game... because if I see another one I’m just going to totally lose it. *sobbing* I’m sorry, I just can’t right now... I just... OK just give me a minute, I’ll be OK..

  4. #44
    Legendary! Vargur's Avatar
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    Quote Originally Posted by Dankdruid View Post
    used to have to work towards getting a legendary. slowly got easier and easier and now what should be the most prestigious items in the game are randomly generated.


    sad.
    When we advanced in power/level. It seems as the only natural progression path to start replacing epics with legendaries and artifacts.
    This is the future, adapt or stop playing.
    Science flies you to the moon. Religion flies you into buildings.
    To resist the influence of others, knowledge of oneself is most important.


  5. #45
    They lost relevance when they didn't end up being legendary.

    Legendary to me means it does something unique that isn't something done by something else.

    For example : An item that procs a sheild, or procs a damage bonus - is just stuff that you've seen before.

    What I do think is a solid example of Legendary is for example the Arcane Mage one that makes you immune to the debuff of Heroism.

    It gives you power, and it is unique - and not replicated.

    Challenge Mode : Play WoW like my disability has me play:
    You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
    Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
    Now see how far Brian and John get in WoW.


  6. #46
    Quote Originally Posted by Dankdruid View Post
    used to have to work towards getting a legendary. slowly got easier and easier and now what should be the most prestigious items in the game are randomly generated.


    sad.
    When was it hard to get a legendary, its always either been random drop, or quest drops.

  7. #47
    Quote Originally Posted by PvPHeroLulz View Post
    Getting a random item that was a fluke, is prestige and raiding the top tier Raids which like 1% of the populace saw at all, does not warrant difficulty to obtain?

    You're clueless. Like, fucking miles out into Space clueless.

    - - - Updated - - -



    Pugging Naxx in Vanilla? The fuck are you high on?

    Maybe the Thunderlord boss from Bracers, but that shit was barely a real legendary, just a threat stick for Tanks
    Every legend was pugged pretty hard except Aetish and the Bow.
    World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg

  8. #48
    Well, I would say TBC when they were just random drops without any story attached to it whatsoever.

  9. #49
    Bloodsail Admiral Kanariya's Avatar
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    Quote Originally Posted by Nnyco View Post
    there were tons of pugs to molten core

    all you needed to get those weapons was to be the raid leaders favorite little pet
    Yeah, at the end of Vanilla when MC was faceroll because of gear reitemization and class/talent updates, there were "tons of pugs" to MC. Legendary items were always on Reserve tho. But lets say hypothetically, you got the legendary items necessary for it. Who was funding the crafting of your hammer? Who was paying for those Ingots? Were you just going to pug Thunderaan?

    Those two specific legendaries weren't necessarily difficult to obtain at the end of Vanilla, but they were not obtained solo. It was a Guild led effort through and through, and it isn't comparable to the zero-difficulty nearly effortless welfare legendary modes of MoP/WoD and Legion.

    I'm not going to respond to whoever made that comment about pugging Naxx40. People couldn't even form competent trash runs for that raid.

  10. #50
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    Quote Originally Posted by SafariDiscoLion View Post
    People need to stop thinking the legendaries of Legion are the same as the legendaries back in MoP/WoD are the same as the legendaries of Vanilla/BC/Wrath/Cata. The current ones are more like expensive, high end craftable items or world drops. The ones from MoP/WoD are more like the old class quests in vanilla like Rhok'delar. They're all orange and all called "legendaries" but they're not at all the same thing and I guarantee the people going "oh boohoo you get free legendaries now WELL BACK IN MY DAY" never had any of the original ones at all.
    Indeed first you need to be very very good friend of GM and on top on that if you are not the class you get nothing

  11. #51
    Legendaries never had relevance, other than to show off that you were a high-ranking guild officer who beat RNG.

  12. #52
    Immortal Ealyssa's Avatar
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    Quote Originally Posted by Dankdruid View Post
    used to have to work towards getting a legendary.
    Actually never the case. It was either a RNG raid drop, or RNG quests drop also in raids.

    The single difference is that before your guild choose who got it. Now it's the RNG itself.
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  13. #53
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    Quote Originally Posted by Toppy View Post
    Every legend was pugged pretty hard except Aetish and the Bow.
    Yeah, because it transitioned into a stage of where said content was able to be outgeared and overwhelmed due to it not being current - i.e why Naxx and SW never was farmed in that matter (unlike FL and ICC)

    The fact of the item being legendary or not is not really relevant, as all that it came to be relative to is the difficulty of the content that naturally cycled out in difficulty for favor of new content - The legendaries still had relevance, when that content was current.

    Which i think is what bugs most people, when stuff WAS current in MoP and onwards, you could basically get the stuff PuG, without outgearing the content. (Cuz LFR, for instance)

  14. #54
    Prestige and relevance are not the same thing.
    I agree that the prestige of legendary went away with MoP.
    But legendary's have never been more relevant. They are huge throughput increases and for some dictate game play styles. That is relevance.
    Being something to be ogled over is not relevance.

  15. #55
    Deleted
    Quote Originally Posted by Ealyssa View Post
    Actually never the case. It was either a RNG raid drop, or RNG quests drop also in raids.

    The single difference is that before your guild choose who got it. Now it's the RNG itself.
    Atiesh had a pretty dope 5 man boss fight related to it. #TheMoreYouKnow

    Oh, and beating Kel'Thuzad, lol. And C'Thun. #NotHard #MonthsOfGrind #1% #Unlike MoP, ICC, BT, etc.
    Last edited by mmoc411114546c; 2017-01-31 at 04:58 AM.

  16. #56
    The Unstoppable Force Super Kami Dende's Avatar
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    Legendaries rarely ever had prestige to me. Since they were mostly just RNG since Release anyway.

    Hence why I don't get the constant complaints about the current system, Old legendaries were all LITERALLY RNG on either fragments/components to make them, or just as Drops. Even then only 1 person got them so that person got lucky with RNG and generally had an increase of DPS.

    I like the fact everyone can get something legendary. But then again I'm not a pathetic retard that gets buttblasted because of what someone else got in a Videogame.

  17. #57
    Quote Originally Posted by PvPHeroLulz View Post
    Yeah, because it transitioned into a stage of where said content was able to be outgeared and overwhelmed due to it not being current - i.e why Naxx and SW never was farmed in that matter (unlike FL and ICC)

    The fact of the item being legendary or not is not really relevant, as all that it came to be relative to is the difficulty of the content that naturally cycled out in difficulty for favor of new content - The legendaries still had relevance, when that content was current.

    Which i think is what bugs most people, when stuff WAS current in MoP and onwards, you could basically get the stuff PuG, without outgearing the content. (Cuz LFR, for instance)
    Aetish and the Bow had relevance? kek. They were the rewards for beating the final raid, they didnt have much relavence as by the time you got them, the guild had already conquered it and were transitioning to farm.

    ICC was current and pugged, Dragonsoul was current and pugged. The only two that werent pugged were Naxx and SW, and a lot of that was because back in those days you had to start from the first raid and work your way up gear wise, rather than patches having catch up mechanics. Hell that was the biggest difficulty of old raiding: Keeping people together, not so much the inherent difficulty of the content. When you lost someone you had to spend months gearing someone else up.
    World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg

  18. #58
    TBC when a legendary meant just a random drop like it is now? At least even for cloak/ring you had to do a long questline. Twinblades was just a random drop for some luck sob.

  19. #59
    The Unstoppable Force Granyala's Avatar
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    Quote Originally Posted by Dankdruid View Post
    used to have to work towards getting a legendary. slowly got easier and easier and now what should be the most prestigious items in the game are randomly generated.

    sad.
    Oh yes, needing to get a rare % drop from a raidboss you could kill once a week was such "work".

  20. #60
    Deleted
    Quote Originally Posted by Toppy View Post
    Aetish and the Bow had relevance? kek. They were the rewards for beating the final raid, they didnt have much relavence as by the time you got them, the guild had already conquered it.

    ICC was current and pugged, Dragonsoul was current and pugged. The only two that werent pugged were Naxx and SW, and a lot of that was because back in those days you had to start from the first raid and work your way up gear wise, rather than patches having catch up mechanics. Hell that was the biggest difficulty of old raiding: Keeping people together, not so much the inherent difficulty of the content. When you lost someone you had to spend months gearing someone else up.
    Relevant as in bragging rights. Albeit Aetish came in use for clearing Kara and even into some of the early SSC and TK, as T3 > some of that gear.

    ICC and DS were both out for such a grotesque amount of time and through such an amount of nerfs - that you could PuG them - Albeit i do agree with that the gearing of months was a factor for BC and Vanilla.

    However, i do not entirely agree with that the difficulty stemmed largely from gearing even if it was a big factor - I'd say that the mechanics overall of some of the older fights were just very unforgiving compared to what we see today. A lot of the most notorious fights, did not come down to gear checks, but actual skill checks (Such as Vaelstraz with Burning Adrenaline) - where the mechanical difficulty still is rivaled today in some fights (Archimonde with the Soul absorption effects in Hyjal, The Lich tomb on 2-3sec for 100% - 0%)

    But of course, for every such fight, there was the gear check (Nef with Onyx cloak, Patchwerk (lol), 4 HM, Sapphiron, Huhuran, Vicidious (Spelling and genuinly funny that Blizz was like "Frost dmg, you gotta haz it", top kek)

    Overall, The older game was just a lot more unforgiving, but it had it's charm, i'll admit, albeit i never really did do Naxx or SW, i did all the other content tho, basically

    - - - Updated - - -

    Quote Originally Posted by Granyala View Post
    Oh yes, needing to get a rare % drop from a raidboss you could kill once a week was such "work".
    Boss gotta die first ; But months of gearing 40 people is not something you'd understand the work behind.

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