Astromancer
I was thinking about a titan themed class, that would use advanced technology without depreciating engineering profession. They'd be using those SF/magical abilities that some of the bosses in Ulduar use, like orbital strikes and battle drones for ranged DPS spec, incubation or accelerated regeneration for healing spec, and temporary Curse of Flesh reverse for tanking spec.
Plus, mechanicaly wise and on the personal side, they could be heavy skill-shot oriented. That'd be nice.
No new classes please. Create 4th specs where that for the most part part diverge between the races
Tinker with titan stuff and caster spec with metal manipulation is ok.
Rest? Reduce each class specs to 2 (3 for druids), merging some into one for stronger theme feels. That's my wish.
Many years ago, I wrote up a concept for a class just like this! The lore would have to be updated based on the previous two expansions, but I agree, a Titan based tech class would be way more interesting than an Engineer profession turned into a class:
http://www.mmo-champion.com/threads/...cept-Titanborn
That said, I would rather have 4th specs. I need my Earth-based Shaman Tank.
Tinker class is the obvious one. Could potentially have tank (Steamwarrior, turns into mecha), DPS (explosions, missiles) and Healing (alchemy-based) specs.
Someone once suggested a mail ranged class that heavily uses magic and whose specs would cover concepts of both Shadow Hunters and Dark Rangers. Don't know how unique it would be, thought. Maybe include a Battle Priest (like Priests of the Moon) as a possible spec as weel? Maybe the 3 specs could be nature-based (naga seawitch as an example), shadow-based (Shadow Hunter; Dark Ranger) and arcane-based (priestess of the moon), but I don't think such a class would be feel unique enough to be justified.
Adding more specs for existing classes would be better, IMO. But Blizzard first needs to fix existing specs.
Bard is a old one that usually comes up just like tinker.
TBH its hard to come up with something completely new that isnt just a hybrid of a hunter or a rogue or a mage.
The lore would allow many classes, but some would be incredibly similar to others, or existing classes.
Wardens, tinkers, necromancers, spellbreakers off the top of my head.
dragonmaw - EU
This.
I would say a blood mage could be a good thing like I think Dragon Age or something had where you use your health to heal others and drain hp from enemies. Would easily fit as another spec for warlocks especially since a tank spec won't ever happen since they gave meta away to please fanbois.
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Bard is probably one of the only unique things that people are naming that isn't covered in game by something.
I think the race relevance being a 4th spec is interesting, but ppl will just min/max the best race for 4th spec with X class and its bad enough as is within the specs of the classes.
Besides, adding a 4th spec would mean a whole lot more work than another class. More things to balance, more talents to add, make sure the 4th spec isnt too similar to the other 3 etc.
To boot, I till think it would be hard to get a unique spec for warrior (1 handed DW wont settle that), hunter/rogue as well.
Mages, Druids(5th), Shamans, and monks have pretty easy 4th specs to find/create, dunno for lock dk and pally though since legion helped diversify the destinctions between specs.
If you're talking strictly lore, pretty much all of the classes people mention exist in some way in the gameworld (except for bards and runemasters, which I believe come from the non-canon rpg books). Plus all the variations that aren't available to players - the gun-toting warriors, the druids of the flame, the time mages, etc. If you're factoring in feasibility, though, all new classes have come from WC3 hero units, so I'd expect that trend to continue. So far, unrepresented are~
-Shadow Hunter
-Warden
-Dark Ranger
-Tinker/Alchemist (thematically very similar, would likely combine skillsets)
There are other heroes that don't have their titles in the game, but they are either unambiguously existing classes (warriors, hunters), or represent races, rather than classes.
Something like a SC 2 Zealot? I always pick that unit in Special Forces custom games. (if you've played)
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It's a long shot, but could you imagine / consider a D3 Ranged Barbarian as a 4th Warrior spec? Constantly throwing axes, steal the Harpoon or use Ancient Spear or something?
Also for 4th Mages, we alredy have arcane fire and frost, which are all magic types. The other 3 types are shadow holy and nature. Warlock Druid and Priest pretty much have those down, with shaman taking the alternative nature route, elements. What would the 4th mage be? And don't say time! Mage mage schools are based on schools of magic, not on dragonflight powers!
I want battle priest expanded on. I remember when Holy Pal could queue for bgs and spam denounce and holy fire and judgement, and actually Rdps. I always wanted Disc to be that, but especially now its just different. Imagine it would be called Cleric, use Mail armor, be a Rdps but at medium range, not 40yds, so still somewhat in the fray. What would a mage do if they harnassed holy magic?