And Reaper comes with the trade-off of having to be right beside you to do any damage whatsoever?
If you're having trouble with Reaper, maybe you should actually pay attention to footsteps. The maps are so open and large that getting caught by one makes it entirely your fault.
Right; Reaper capitalizes on lack of awareness. *If he's jumping into the middle of your team, it's because nobody spotted him lurking above you. *That's your team's mistake. *And all of you made that mistake, not just one. *The one that drives me nuts is Anubis Point B on Defense; Reapers love getting onto that pillar balcony right by the point and then jumping in for their ult. *I watch that spot like a hawk, for that reason. *If I'm healing, I'm usually on the right-hand side by the tunnel, to stay away from that spot and have a better line of sight. *I constantly see people ignore it, though, and it's silly. *There's a Reaper on their team. *This is what he does. *Why not expect it?
Awareness often doesn't make a difference; if even one person doesn't notice the Reaper, that's one person that's no longer on my team. There are very few heroes that can fight a Reaper even after noticing him because he kills everyone except the tanks in ~1 second. Having a god-tier Widowmaker or Hanzo can help, but for anyone that doesn't play in a 6-stack Master tier level, that's not always an option.
The magnitude that one has to change their playstyle simply because a Reaper exists is absurd in my opinion. When the enemy have other flanking heroes like Tracer, Sombra or even Genji, you adapt to checking 360 degrees more often, paying more attention to flank routes, and looking back at your backline more often. But nobody can look in every direction at once, and even after being spotted, there aren't many heroes that can stop a Reaper before he's wiped 1-2 people out- and even then, you've had to pull back your team and redirect your damage, leaving the front totally exposed.
If there were more direct one-hero counters to Reaper it might not be too irritating, but right now it feels like one must assemble the Avengers for a game of Reaperwatch whenever he's picked.
I'm aware of that. You can still hear footsteps of them if you're close to the pillar they're trying to go to. Not to mention not a whole lot of people even try this and when they do, they kinda fail.
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I'm not saying I hear them going there 100% of the time but if I'm close to that pillar/zone, which I am most of my games since I main support and tank, I'm used to see/hear if people are going there.
In a game so centered around choke points, Reaper's suffers a lot. Compared to other flankers, his movement abilities are incredibly limited. His teleport is so so loud to the point that it's basically useless, and wraith form is fairly weak as an escape tool. If he gets behind your team it's always your team's fault; compared to Tracer with her blinks and Genji with his insane movement, it's really easy keep track of a Reaper.
If you are actually playing matches where Reaper wipes out 1-2 members of your team before he is dealt with, you must be playing with players with zero map awareness. Basically any DPS should be able to kill a Reaper: 76, McCree, Pharah, etc. If they actually get killed before they can deal with him, then they probably have both shitty map awareness and bad positioning.
Reaper isn't even that good in this meta. I personally don't see him often, especially not since Ana's ult was nerfed. If he was actually as good as you say, the tank meta wouldn't exist.
A good reaper can go around those choke points and attack from behind. His problem is that he can't get out after so he needs a really good team in order to properly make him work or a good map like King's Row that has a lot of place to hide/run, otherwise, he'll just end up dying/doing nothing all the time.
Last edited by mmoc58a2a4b64e; 2017-01-31 at 06:53 PM.
I think i would really tighten up the radius of which you can get headshots.
Make characters actually balanced with one another. That'd be my big change.
Everyone has an effective counter and we get no OP characters.
In-game right now, some characters "counters" aren't real counters. And some have too many (or too little).
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