Slipping? Activity isn't as strong as it was as when the expansion first launched I would imagine but it's still quite lively with Nighthold launched. Activity will probably spike again with 7.2, just as it always does with a major patch.
Originally Posted by Bigbazz
I guess kinda true for me, as I just recently asked my guild to give me my spot back in the raid team.
Oh, wait, that means even though solo content is almost over, the MMO part is just going to get started for me. So, no, not for me.
Agree with you OP. Looks like a lot of people stopped during the holidays and didn't feel like coming back after the holidays period.
Last edited by Darsithis; 2017-02-09 at 03:24 PM.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
The superposition of effects (more than two) has been such that the activity levels / sub levels only started dropping off after the last patch, in the long periods of no content. The bolded is not true.
Here are activity levels after WotLK. Go find "similar numbers leaving" after launch.
Huge drops of activity almost immediately after launch only started with WoD and continued in Legion. Before WoD there was either no drop at all or very slight declines.
Theories are nice, but take a look at the numbers sometimes, too.
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It's about a third of what it was at launch, and it's going to halve in a couple of weeks after Nighthold spike is over.
I wish it was dying down on my server that is basically completely Horde dominated, it still seems no matter what time of day it is there is 10-20 Horde at every WQ and camping almost every flight master. As an Alliance player I've been quite looking forward to a lull period to hit already.
this graph is bullshit because you need to be registred to give data, stop posting this trash ffs
there are no data for claiming that there is a growth or not.
alsoROTFL sure look numbers when are a small pool that can take water to your windmill #wishfulthinkingTheories are nice, but take a look at the numbers sometimes, too.
Last edited by mmocbfa8dc246d; 2017-02-06 at 08:36 AM.
The base levels started dropping during LK, but that's the nature of the peak. The part you highlighted are the key facts behind the ebb and flow.
Just straight maths... I can give you accurate graphs showing the effects - until Blizz stopped releasing numbers of course.
As for warcraftrealms data - that is irrelevant data as it measures characters, not players, has a flawed and biased data collection system and isn't consistent in time at any given point.
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Graphs don't help if the underlying collection system is biased and flawed in addition to it measuring the wrong metric.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
Even after they upped the spawnrate on the squirrels in the Aw, Nuts World Quest its still way too few of them to use less than 10 minutes to finish it. Too many people damn it!
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
Got it, "these graphs can't be trusted".
Stop talking about "maths", you don't understand maths. WR activity graphs are perfectly fine for the events of this scale. That's why their qualitative results are getting confirmed at every turn - by data reports on MMO-C / wowprogress / arena trackers, etc - because they are pretty close to the truth.
And it seems that when you were talking about big losses of people after every expansion you were basing that just on your theories of how things should be. You decided that this is normal, so you said that this is normal, and while you have nothing except your hinch, you are going to object to the numbers that show no big declines for pre-WoD on the basis of them being "unreliable" (wrongly, of course).
Last edited by rda; 2017-02-06 at 08:46 AM.
Correct... I've been involved in statistics and maths analysis longer than most WoW players have been alive.
Now - if you focus on the maths, and not on my extremely poor drawing skills:
This is accurate data measuring the correct metric (i.e. blizzard subscriber numbers releases).
Shows the basics of the core decrease in subs with the net variations at expansions and patches.
Now - it is way harder to find these peaks on the upswing toward LK due to the fact that the game had a baseline upward trajectory.
Last edited by schwarzkopf; 2017-02-06 at 08:44 AM.
Challenge Mode : Play WoW like my disability has me play:
You will need two people, Brian MUST use the mouse for movement/looking and John MUST use the keyboard for casting, attacking, healing etc.
Briand and John share the same goal, same intentions - but they can't talk to each other, however they can react to each other's in game activities.
Now see how far Brian and John get in WoW.
WoW doesn't really have the lasting value that Blizzard wants it to have. After you chew through the main story & novelty, what's left? Repetitive raid farming & world quests. Once the game inevitably boils down to that point, it's hard to find a reason to keep playing unless WoW is your singular gaming interest.
It's not helped by the fact that most quest & progression design awards players just for showing up, relying instead on time gates to spread it out. That means it gets to this point entirely by design.