Originally Posted by
Yunzi
If there was ever a Blizzard game in which they *were* ok with it, it's World of Warcraft. It's been out for 12+ years, so the playerbase is ancient by the standards of any non-classic game, meaning the playerbase is experienced with the mechanics of the game and as ready as any playerbase for complexity and difficulty.
There's 36 specs - so plenty of room for a variety of complexity and skill to be required for the different specs.
Variety is one of the strengths of the game and the reason for it's success. Crafting, socializing, auction house, PvP, raiding, questing... by providing many different activities players can enjoy the game who only enjoy a couple of the various activities.
Likewise, there's people who enjoy Tic-tac-toe and those who enjoy chess. Those who enjoy Bejeweled and those who enjoy Starcraft 2. By differentiating specs by complexity more players can find the spec that's right for them.