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  1. #261
    Pandaren Monk Melsiren's Avatar
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    Quote Originally Posted by zito View Post
    this is what I want to know, cause like, do healers still get swiftcast?
    I'd assume SC for healers, and voke for tanks for sure.
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  2. #262
    Yeah, this fan fest cant come soon enough. There is a lot of speculation and very little info. And the fun part is they don't open beta like wow, a fair amount of info we wont know until we head into the expansion.

    Swiftcast is a very good question. Another might be if they plan to keep the current healer meta where one heals and the sch simply dpses and shields for aoe busters.

  3. #263
    Quote Originally Posted by Binaris View Post
    Yeah, this fan fest cant come soon enough. There is a lot of speculation and very little info. And the fun part is they don't open beta like wow, a fair amount of info we wont know until we head into the expansion.

    Swiftcast is a very good question. Another might be if they plan to keep the current healer meta where one heals and the sch simply dpses and shields for aoe busters.
    Honestly I like the no beta or PTR thing. Means the content is new for everyone. Just my 2 cents though.

  4. #264
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    Quote Originally Posted by Eleccybubb View Post
    Honestly I like the no beta or PTR thing. Means the content is new for everyone. Just my 2 cents though.
    I like it as well abd I hope that the Sam files were mislabeled on purpose to spread doubt of dataminers then maybe mystery can return

  5. #265
    Quote Originally Posted by Eleccybubb View Post
    Honestly I like the no beta or PTR thing. Means the content is new for everyone. Just my 2 cents though.
    Yeah I love it too. Also even with the lack of a PTR the game doesn't have a lot of game breaking bugs which I have to give the team props for.

  6. #266
    Quote Originally Posted by Sorrior View Post
    Probably though if they still did hunt logs tying it to that would have worked imo
    I doubt it. XIV is a very streamlined game compared to say XI. I really don't see them adding a new job and then making it jump through extra hoops just to get its base abilities. Plus, it's not like monsters out in the world have a plethora of interesting abilities that would translate into good spells anway for a player, because of how the game is structured. You'd just mostly get a bunch generic aoe attacks. I'd be pretty shocked if they added blue mage and made you actually go out into the world and fight specific monsters to get spells.

  7. #267
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    Quote Originally Posted by Florena Emberlin View Post
    I doubt it. XIV is a very streamlined game compared to say XI. I really don't see them adding a new job and then making it jump through extra hoops just to get its base abilities. Plus, it's not like monsters out in the world have a plethora of interesting abilities that would translate into good spells anway for a player, because of how the game is structured. You'd just mostly get a bunch generic aoe attacks. I'd be pretty shocked if they added blue mage and made you actually go out into the world and fight specific monsters to get spells.
    Oh I meant if they had kept hunt logs as a thing

  8. #268
    Quote Originally Posted by Sorrior View Post
    Oh I meant if they had kept hunt logs as a thing
    They are still a thing, or are they going away? O_o if so, got link?

  9. #269
    They haven't been a thing since 2.0, to be a thing they need to be relevant. They were not added for new classes nor were they expanded to level 60. Instead of deleting the content they simply discontinued work on it. Hence, not a thing.

    Personally, I want them back. I want them to refresh with a random list once complete to provide more options for leveling as well as an option for farming gc seals.

  10. #270
    Quote Originally Posted by Binaris View Post
    They haven't been a thing since 2.0, to be a thing they need to be relevant. They were not added for new classes nor were they expanded to level 60. Instead of deleting the content they simply discontinued work on it. Hence, not a thing.

    Personally, I want them back. I want them to refresh with a random list once complete to provide more options for leveling as well as an option for farming gc seals.

    Aah! that's what they mean I love the hunting logs as a new player. Not sure, but it just feels rewarding

  11. #271
    Quote Originally Posted by Sorrior View Post
    Oh I meant if they had kept hunt logs as a thing

    Even then hunting logs have alwats been a side thing. I doubt they would tie blue mage spells to it.

  12. #272
    Deleted
    Btw something I quickly want to address seeing a lot of the discussion here because I feel like in 5 days a lot of you are going to be sorely disappointing due to false expectations.
    Regarding the upcoming combat revamp: A lot of people here seem to think that SE is actually planning huge changes to the system and cannot wait to see what they are. They think this might mean a reduced gcd, a more action combat feel etc etc. Now I m not saying everybody thinks that but I ve seen a few posts that lean towards this idea. To those people I d like to remind that the core combat of FFXIV is not changing and will most likely not change anytime soon. It is meant to be a more tactical game that gives you more time between gcds to justify the ridiculous amount of off-gcds and the difficulty of reacting to some mechanics.
    The combat revamp is mainly referring to 2 things:
    1.) Changing the chaotic cross class system to make it friendlier to players that are entirely new to MMOs. For example a new player might want o play warrior but due to his inexperience with the genre he wont know to pick up provoke and awareness from gladiator whereas a veteran MMO player would look out of spells like that because they are baseline. Those spells will now be given to every tank at a set level.
    2.) Reducing the button bloat and fixing the display for some skills. Reducing the button bloat is something that has to be done for some classes if SE wants to keep adding new spells. As for the visuals, they said they are working on a new "aura" display feature that will make things like blood of the dragon and enochian a little easier to keep track of in the midst of things.

    Now personally other than those 2 things I do not see them changing anything else regarding the combat. So untill we have any further news try to contain your excitement because you might be disappointed over nothing :/
    The core combat is very likely to stay exactly as it is.

  13. #273
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    Quote Originally Posted by sahlamuhla View Post
    Btw something I quickly want to address seeing a lot of the discussion here because I feel like in 5 days a lot of you are going to be sorely disappointing due to false expectations.
    Regarding the upcoming combat revamp: A lot of people here seem to think that SE is actually planning huge changes to the system and cannot wait to see what they are. They think this might mean a reduced gcd, a more action combat feel etc etc. Now I m not saying everybody thinks that but I ve seen a few posts that lean towards this idea. To those people I d like to remind that the core combat of FFXIV is not changing and will most likely not change anytime soon. It is meant to be a more tactical game that gives you more time between gcds to justify the ridiculous amount of off-gcds and the difficulty of reacting to some mechanics.
    The combat revamp is mainly referring to 2 things:
    1.) Changing the chaotic cross class system to make it friendlier to players that are entirely new to MMOs. For example a new player might want o play warrior but due to his inexperience with the genre he wont know to pick up provoke and awareness from gladiator whereas a veteran MMO player would look out of spells like that because they are baseline. Those spells will now be given to every tank at a set level.
    2.) Reducing the button bloat and fixing the display for some skills. Reducing the button bloat is something that has to be done for some classes if SE wants to keep adding new spells. As for the visuals, they said they are working on a new "aura" display feature that will make things like blood of the dragon and enochian a little easier to keep track of in the midst of things.

    Now personally other than those 2 things I do not see them changing anything else regarding the combat. So untill we have any further news try to contain your excitement because you might be disappointed over nothing :/
    The core combat is very likely to stay exactly as it is.
    On the contrary, my expectations are for the "revamp" are even slighter than that. Ideally, I'd like the revamp to be so slight that it would be criminal to consider it a revamp.
    Quote Originally Posted by Arrashi View Post
    High elf fans are basically flat-earth society of warcraft lore.
    Quote Originally Posted by Lady Alleria Windrunner View Post
    I AM the victim.

  14. #274
    Quote Originally Posted by Ralqadar View Post
    On the contrary, my expectations are for the "revamp" are even slighter than that. Ideally, I'd like the revamp to be so slight that it would be criminal to consider it a revamp.
    Pretty sure those two things are coming though. They've mentioned going with cross role abilities and some amount of pruning to help make way for new abilities.

  15. #275
    1) If and when Blue Mage comes it will follow the existing design paradigm most likely. It will use the job quests to fill out the thematic flavor of get hit by ability get power. Weapon choice I couldn't say. You'd have to analyze all existing instances of the job. We've seen sword/shield, whip, fork, spear, dual curved swords, etc. It's easy to rule out certain ones (fork, spear, sword/shield). That's also under the assumption they don't hit us with something unexpected. PERSONALLY, I'd love for this class to be a medium armor tank, using a whip as its weapon and relying on enemy skills (learned from job quests) to empower self and weaken enemies.

    2) Samurai. Could go either way honestly. Not sure where people have this idea about mace wielding Samurai's or anything or them as ranged? I'd expect a Nodachi wielding 2h sword that relies on martial mastery and sword spirits to fight. Ideally IMO following the FFT design.

    3) Combat revamp definitely won't be anything huge (even if I want it to be). It'll likely consist of cross class changes/optimization and pruning among other changes (I'd posit WHM/PLD/AST seeing big changes honestly). That said, I'd love if it cleaned up the position tracking/animations (i.e. fix that fucking sliding shit when using abilities. It looks and feels ridiculous as a melee. I wouldn't be opposed to a shorter GCD, not to be spammy, but I think the whole 2.5s -> OGCD could be refined. Not sure how. I'd REALLY like to see the idea of people also having individual defensives and the idea of stuns/silences/snares, etc. being valuable, even required in a raiding/dungeon scenario (assuming dungeon difficulty actually existed lol).

    4) The person in the video was not a dancer. It was a Monk. That's not to say we won't get/see Dancer. Yes she was defending and counter attacking, like any job/person would. She wasn't dancing...

    5) Time Mage already exists. Stop asking for it/thinking its not out yet. We got the Astrologist. It literally looks, feels, and has time magic related abilities.

  16. #276
    I dont think very many people are delusional enough to expect a full revamp to pace and style of combat with gcd reduction

    I know many are HOPING for things such as a

    1> doing something to fix clunky ass bards. adding cast bars to a class at 52 without doing something about all the off gcd abilities leaves the class still clunky to play. So much so that the optimal way becomes to stance dance the class

    2> possible change to the healer meta. aka one healer and one dps with a fairy. though many are hoping to keep on dpsing im sure

    3> various class balance changes, everyone wants something of course, though paladin weaknesses are impossible to deny. tp starving on long uninterrupted fights, lost thier defensive niche to drk who does more dps. personally wanna see them tie in paladin heals for group in a more meaningful way.

  17. #277
    Quote Originally Posted by zito View Post
    this is what I want to know, cause like, do healers still get swiftcast?
    Swiftcast for healers (and all casters in general, both dps and healer) is nestled right up under Provoke in terms of importance to have, so I would be absolutely stunned if it were to be removed from them.

    - - - Updated - - -

    Quote Originally Posted by Wrecktangle View Post
    I'd REALLY like to see the idea of people also having individual defensives and the idea of stuns/silences/snares, etc. being valuable, even required in a raiding/dungeon scenario (assuming dungeon difficulty actually existed lol).
    You've no idea how I've wanted to see some pulls where being able to CC a mob or mobs would be the ideal way to handle them, but I don't expect that to ever happen, because BLM would quickly become FOTM for that very reason (and it would also make WHM the ideal healer for such content). Would also bring PLD into some spotlight due to it's ability to CC.

    - - - Updated - - -

    Quote Originally Posted by Binaris View Post
    I dont think very many people are delusional enough to expect a full revamp to pace and style of combat with gcd reduction

    I know many are HOPING for things such as a

    1> doing something to fix clunky ass bards. adding cast bars to a class at 52 without doing something about all the off gcd abilities leaves the class still clunky to play. So much so that the optimal way becomes to stance dance the class

    2> possible change to the healer meta. aka one healer and one dps with a fairy. though many are hoping to keep on dpsing im sure

    3> various class balance changes, everyone wants something of course, though paladin weaknesses are impossible to deny. tp starving on long uninterrupted fights, lost thier defensive niche to drk who does more dps. personally wanna see them tie in paladin heals for group in a more meaningful way.
    1. Won't argue that at all. I went from liking BRD once I got it to 50 to having not played it since getting to 60. MCH was designed for the whole Gauss Barrel thing, and I maintain it was tacked onto BRD for the sake of "balance" or continuity or something. The backcast after using what were insta-cast dots (due to the animations) just kills BRD for me post-52.

    2. Pretty sure you meant a healer that deals (usually overpowered "balance") cards and a dps with a fairy.

    3. PLD still holds the defensive niche...but only for physical damage. I've encountered the TP issue described, though...not fun. Takes DRK a shitload longer to run into TP issues, and for WAR it's "lol equilibrium" barring going brain dead and spamming overpower.

  18. #278
    Swiftcast for healers (and all casters in general, both dps and healer) is nestled right up under Provoke in terms of importance to have, so I would be absolutely stunned if it were to be removed from them.
    I mean im not denying swiftcast plus rez is great and all but that's pretty much the only time I ever use it so it's not that important
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  19. #279
    Paladins may have a physical defensive niche, it doesn't outweigh everything else that goes in the favor of drk, especially when the meta is dps hard, dps fast, dps is all that matters. I love my paladin, It sucks being told you aren't relevant.

    My 3 mains: White mage, Paladin, Bard. Each replaced in the meta by the new classes. FML

    Quote Originally Posted by zito View Post
    I mean im not denying swiftcast plus rez is great and all but that's pretty much the only time I ever use it so it's not that important
    Swiftcast Stoneskin 2

  20. #280
    You can't stoneskin 2 in combat so again, nice to have, not really important. Hopefully they will give healers a shared aoe because only having blizzard 2 sucks
    Pokemon FC: 4425-2708-3610

    I received a day one ORAS demo code. I am a chosen one.

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