I'm aware. It's why they're not quite what I was looking for .
It's still useful information in it's own context, but it's not very useful outside of it.
At the moment, my Healing gear gives me a rather easy to work with 0.2 seconds off my spell recast times. So I'd be able to fit an extra one in roughly every 13 spell casts. I'm still unlikey to cast 13 heals back to back, but I can get back to Cleric Stance faster after healing, so it could well add up to a couple more offensive spells thrown in throughout a fight. It also offers extra HoT scaling for White Mages and Astrologians, which combined with faster spell casts offers a solid improvement to your overall healing output.
I don't need to spend as much time standing still to heal either, which is a nice bonus when mobility is a concern.