Yeah, this is what it feels like to me as well. I obviously don't have the data, but all of my buddies that just got their 4th leg shortly after the soft cap was removed are now on their 6th or 7th leg.I took a 1 month break and I don't run every lockout so I just hit 4 . We'll see how long it takes to get that 5th.
According to the updated calculator though, I should be at 3. Pre-update it said I should be at 4, surprised the recent data pushed back the average rather than pushed up. From my own search and searching my buddies, pre-update was very accurate for anyone at 4-5 and below; post-update it is giving a lower estimate for nearly everyone I know.
Last edited by Anbokr; 2017-02-11 at 07:57 PM.
Yo guys, I added the posibility to override the emissary cache and weekly chest count.
@Epilol: I based the numbers on the red dots of this graph:
http://i.imgur.com/4kWtZjO.gif
I do agree the numbers might be a bit high - i could reduce them a bit assuming everyone is a bit more lucky
@Fummockelchen: I don't know anyone that can cure cancer but i think i might've gotten it from reading your post. Thanks.
The numbers that were used before were based on old stats that were not good for this kind of comparison, they didn't account for bad luck protection properly, especially for 4+ legendaries. It might have seemed more "reliable" for people with 1-3 legendaries, but that's mostly coincidence. These new numbers are more in line with my latest statistics, but there are couple things that might make them misleading:
- These numbers represent the statistical average number of legendaries, so if you're at 1.9 the site tells "you should have 1", even though 70% might already have 2+. Maybe would be better to count people between 1.5 - 2.5 into "should have 2", although this isn't exactly accurate either.
- Even if we'd get the numbers right, the exact amount would be wrong for about 50% of people because of RNG.
- These numbers are based on combined stats between Oct 6 - Jan 25, and Blizzard has increased the drop rates at least couple times during that time, therefore for newer characters the drop rates should be little better than these averages.
I think in any case using just averages makes some people always think that the numbers are "inaccurate", might be better to tell at which point they have "50% chance to have X legendaries" or similar.
Based on this thread, I decided to keep track of my stats from the time I got my 3rd legendary to the time I got my 4th.
Here's what I did during that time.
Total = 106 M+
Total = 116 Raid Bosses (LFR to Mythic)
Total = 16 Emissary Caches
Total = 2 World Bosses
Total = 2 M+ End of Week Chests
Total = 21 Regular Mythic Dungeon Clears
Total = 1 Kara Clear w/Nightbane
Total = 847 Kill Points (counting only M+, Raid Bosses, and Emissary Caches)
Completed / M+ Level
4 2
2 3
8 4
15 5
16 6
13 7
9 8
18 9
2 10
4 11
4 12
2 13
4 14
3 15
2 16
Raid Bosses
EN RF 14
EN N 21
EN H 20
EN M 2
TOV RF 6
TOV N 6
TOV H 6
TOV M 0
NH RF 9
NH N 14
NH H 18
NH M 0
Unfortunately I got another garbage legendary, but it was interesting to track it.
Last edited by Tsupa; 2017-02-13 at 03:31 AM.
Could you "preload" the form boxes for chests with your calculations? Or add a button to load them with the data. I know that i missed 1 weekly chest and 15 daily emisaries. Would be great not having to go to a calendar and count how many i made.
You could add the number grayed out in the background, with the same style of the "Emisary Caches (Optional)" text.
Tx!
Nice, sounds quite close to average when adding those few things you didn't count in, since the difference between avg 3 and 4 is 1100 KP in the latest stats.
And the following graph from december tracking 100's of people going from 3rd to 4th, although it was counting KP slightly differently and the drop rates may have changed since then, I'd say you were close to 50% chance in the graph: http://i.imgur.com/KGgU767.gif
Yah, I was tracking it as needing another 63 M+ before I would hit the breakpoint. I'm still well behind the "average" breakpoint for 4 legendaries since I hit my 4th at about 500 KP past the "3100" line. Going to track 4 to 5 as well and see how that looks.
If it really takes 1700 more, it's going to be a couple of months. But if it doesn't "reset" BLP, then maybe I only need 1200 more. We shall see. I'm also going to focus more on High level M+ since I have my weapon maxed out. Running mainly Arcway, CoS, and Vault at 14+ because there are drops in those I could use.
[interesting note : mmo-champion won't let me quote you fully because there's a link in the quote and I don't have enough posts]
I don't think there is a real system behind it, I got my first 7 fairly quick sometime a couple of days apart - I'm still doing pretty much the same amount of content but haven't had a drop since early last year. My Killpoints are also quite low but it just doesn't take a bunch of stuff into consideration.
Just got my 7th legendary at 3400 KP....damn blizzard loves me.
I'm pretty sure the BLP resets to same amount regarless of your total KP. That's why I think the total KP can't be used to estimate the chance for the next drop. For that we would need to track the KP since last drop just like you did. Either way you can stil get the next one tomorrow if really lucky.
Adding to my last reply, a simple way to make the numbers seem more accurate for most people, is to keep the current numbers but say "You should have received 2-3 legendaries so far." for anyone who's between average 2-3, and so on. Because for someone at average 2.5 they have like 50% chance to have 3+, and 50% chance to have less.
got my fourth within 500 points of where the spreadsheet said I should. so it seems to be close. of course nothing based on rng and an escalating protection scheme could be 100% accurate but this system seems to work.
There is no Bad RNG just Bad LTP
Tunedbeats: Does the KP calculator include Mythic +0 and Heroic dungeons?
I remember somewhere that impending doom had a value for those bosses as well, but not sure if it's implemented. I know your site says that it does, but wanted to confirm.
It does - it uses the statistics tab for that: it figures out the amount of normal, heroic, mythic0 and mythic+ dungeons you've done and adds it all together: ((normalDungeons + heroicDungeons) * 2) + (mythicZeroDungeons * 3) + (mythicPlusDungeons * 4)
See also the source
The only thing it does not account for, which impending doom does count is Arena and RBG/BG. But i don't pvp, so it's fine
But to be serious, the /pvp endpoint is unusable for that i think, so i'm not sure where to pull that data from. I should add it to the advanced form, so you can manually specify those numbers, now that i'm thinking about it.
Last edited by Tunedbeats; 2017-02-15 at 11:29 AM.
I used the PVP statistics to count BG/arena wins, but since it counts also pvp before Legion, I had to compare the new statistics to the values I saved on Oct 6. So I don't think it's possible to count pvp without knowing what the values were in the past, and also my values are missing pvp from september. But when looking at the stats, most players don't do very much pvp.
and does it actually consider any difference between mythic+ levels? Like the KP I get from a mythic +2 is the same as the ones I get from a mythic +15? (I'm not even sure if any difference as been proven atm)