When ToC launched we knew limited attempts will be thing. So hardcore raiders were "forced" to level, farm rep and gear at least 4 another characters so you could get 5 different raid IDs for limited bosses. Thats 5 ulduar and ToC clears per week but wait, no one actually did that... so hardcore raiders are making problem of their own.
Imagine if top raiders did what I just listed during WotLK, people here would have gone crazy: "is this what raiding is nowadays?"
Last edited by mmocfd1b0ab5a3; 2017-02-14 at 10:39 AM.
You couldn't split gear before Dragon Soul raid in Cataclysm. So before that, running with alts would be pointless.
You couldn't split gear but you still leveled and equiped at least 3 alts for limited attempts in bosses. You also funneled gear to players, since you filled the raid with alts and just master loot the items to mains. ICC progress ended quite fast, for example, untill you reached Arthas that only took that long because of those limited attempts.
In the progression guild I was in back in WotlK we ran a main character and two alts(same class) decently geared just to completely mechanize the fight. You turned the 50 attempts to 150 per week.
Was WotlK as much effort as legion? Hell no. WotlK was one of the most boring expansions where you had nothing to do and very "accesible". Leveling alts and equipping them was easy because you had a lot of spare time.
How about TBC? Well TBC wasn't hard to equip alts, it was very painful to level them up. In the guild I was in, which cleared the expansion, we never really had any alt gameplay untill Black Temple and Sunwell, where we did equip alts just to masterloot items to mains.
Vanilla? There was no gear funnel gameplay, it wasn't widespread. Probably some guilds did it? Not mine at least. Information was limited on what guilds did back then. You were only worried about the race in your server.
Last edited by Allenseiei; 2017-02-14 at 11:15 AM.
Somehow account sharing is totally accepted in the hardcore raiding scene but people releasing kill videos is not.
Where can I read the rulebook of Hardcore Raiding 101? Are there other random rules as these one?
To be honest I'd much prefer it as it was "back in the days", one lockout (both loot and raid progress) across all difficulties and the ability to just switch difficulty while in the raid. I understand that pugs would be a bit screwed over, but perhaps such a lockout ID could be triggered by mythic difficulty so that once a mythic boss has been killed in the raid everyone would be locked to that single raid ID, while loot lockout applies to all bosses regardless. The mythic pug scene isn't that large after all, and it'd save a lot of guilds the hassle of running split raids past the first week of a tier. Surely everyone wouldn't appreciate it but you can't always keep everyone happy and this thread is about the mythic race after all!