because better stuff should only come from heroic/mythic raid not a 5 dongeon mythic you do in 10 minute
mythic + dungeon should be there only for the challenge, special set to finish them like in MoP/WoD was perfect
The timer really fucks it up for me. Just one wipe and the group disbands.
No fun here.
For me titanforging is what ruins mythic+
I also wish the dificulty came from hard mechanics instead of time pressure.
I like mythic+ a lot, but that said there are two things that i do not like, although they are not exactly a problem of the mythic+.
First thing is the absence of balance between classes, this is not an issue exclusive of mythic+, but once you start doing high level Mythic+ that absence of balance is pathetic.
You can take a look at the group that did EOA +24, there was a video in MMOC 2 weeks ago, and then try to imagine that run with other classes in each role.
Second thing, it is absolutely infuriating when you are doing a good run and it goes to hell, because mobs/bosses get bugged or because the game kicks out one of the players of the run, we are talking about 30 mins per try on average, when this happens on a raid boss it is never a 30 mins try.
Last edited by mmoccf1d2005b5; 2017-02-15 at 01:11 PM.
Mythic dungeons should of been about getting harder and harder and working your way up the chain.
Not farming netflix-difficulty and praying for WF/TF welfare casino garbage.
Content drought is a combination of catchup mechanics and no new content.
I like the idea in general, but I think there are just too many "layers" - why there are mythics 0 and heroics? I would join them, all lore/story quests would be in this bracket and then for those who wanna better gear/loot just do mythic +s
also I think it is very silly to have some quests only doable through mythic dungeons like kara (f.e. tailoring bag recipe)
I don't do mythic+ anymore for the same reason I don't do rated BGs anymore. When I am spending half my time on the game forming groups...the game stops being fun for me.
Also, I'm not a big fan of the timer. I understand why it's there, but I also think it brings out the worst in people.
BTW I started a thread on the blizz forums about the same thing. I figured might as well attempt to have my issues possibly seen by blizz...
https://us.battle.net/forums/en/wow/topic/20753247495
As expected it has a lot of hate generated on it but w/e letting my voice be heard.
I haven't seen many people complaining about Mythic dungeons and I haven't seen anyone say that more content isn't good or that they should be removed. What gives?
OT: I don't do them, because I can't queue for them, but I think they are a nice addition for a lot of people.
You sound jaded and quite frankly bitter. Is it because you feel entitled to be in groups you don't qualify for in the group finder?
You know, the good thing about the group finder is 1) you have to be the ilvl that you are requesting otherwise you can't put high ilvl restrictions. 2) you can't see anything with restrictions above your ilvl. So why the hate? You see groups in the group finder tool that is your ilvl or lower. How are you getting elitist a holes?
I am not in the expansion, but I am pretty sure that I would not bother with Mythics if I were.
I am a big fan of queues and very easy dungeon runs. In the past, I usually geared well enough to pretty much carry the queable content, so (since I was usually leading damage by a decent margin) so it almost always guaranteed an easy, peaceful run.
"Gone to crap?" You mean you outgear it, like all dungeons in the past? Because I know a lot of people who still run it weekly for marginal upgrade potential. I think you might be a casual!
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Unusable, did you misuse that word? I don't think that applies. The only reasons "heroic" is still a thing is because the amount of casuals that play this game that refuse to even try content unless they can queue for it. If it were up to me, all queued content would be removed, but that wont be happening any time soon.
But if you are trying to call Mythic+ dungeons less content than even Challenge Modes you are clearly not doing them.
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M+ dungeons themselves are fine. especially the affix rotation is a nice thing to have some variety.
the problem lies with motivation to go there: the weekly chest is perfect motivation imo, gets you to do a few each week at a difficulty of your choosing.
Spamming them for AP is the part i don't like, and spamming the 3boss ones for efficiency makes it worse, and blizz should have adressed that already instead of waiting for 7.2
My biggest complaint with mythic+ is how you're locked into a group, and once it starts you're out of luck if anyone leaves. This makes it way too easy for trolls to ruin it by dropping during the first trash pull, and when that happens, everyone else is screwed, especially the poor bastard whose keystone is now depleted. Yes, I realize sometimes they can be four-manned depending on the group comp, but that's not always a given.
I've seen this happen several times now, which is why I absolutely will not use my own keystone unless I'm with four friends or guildies I know well. This is a a system that lends itself to trolling, and blizzard needs to do something about this. My suggestion would be a serious deserter penalty lasting several hours and maybe including the loss of gold as well. That may sound a bit draconian, but something needs to be done to put an end to this practice.
By the same token, for the four players left behind, the timer should stop and they should be given a chance to replace the departed player.
I'm sure there are other ways to handle this as well, I'm just a player, not a game developer. But this is genuine problem and Blizzard needs to address this.
Last edited by Blayke; 2017-02-15 at 05:07 PM.
why do ppl seem to think that m+ has to be a sure thing every time, you know it is possible to fail and failing being an acceptable outcome.
too many ppl want a sure thing every time, that isn't what m+ is about at all, if it were there would be no point in raiding at all. if you can consistently guaranteed to 3 chest a +10 every time with any random group of ppl. yeah raiding is pretty much pointless.
m+ is designed to be a challenge, a gamble, you might complete it in time and get loot on par with raid tiers, you might fail and get nothing.
that is the balance, if you don't want to fail m+ don't pug it. thats what guilds are for.
ppl leaving dungeon groups has been a problem since forever, disconnecting is worst, when the person hasn't left but dc'd and then you fail the timer, thats a valid complaint. but its not exactly a problem that can't happen else where ppl dc in during raid encounters all the time and it can cause wipes. its just unlucky.
the timer exists for a reason, I can't see a way of having a challenge run without a timer, like ppl have said in the past, without a timer you can just pop cooldowns on every pull and 3 chest every run. its only challenging BECAUSE it has a timer. without the timer it loses all the challenge when you can pop hero on every pull.
Last edited by Heathy; 2017-02-15 at 05:27 PM.
M+ system is fun and i think its fine for the most part, i have a few problems with affixes that only punishes tanks and healers
The biggest issue is calling this "content", adding 10% of life and dmg to mobs is not content.
Simple, I don't like mythics because I have to do them not because I want to do them, this is eliminated when you do LFR's LFG's, you don't have to do them you WANT to do them, mythic gear is useless to me and the only other reason I do them is because Blizzard decided I have to do them for my professions. FUCK YOU BLIZZARD and your MYTHIC's and MYTHIC's +