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  1. #41
    The Unstoppable Force Granyala's Avatar
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    Quote Originally Posted by smaktat View Post
    *gasp* A person who plays more of the game has more to show for it. Oh the humanity.
    So.. what exactly is the problem with s/o that plays more to get 54 ASAP?

    You are hilarious in your hypocrisy.

  2. #42
    Wheres the PvP artifact power boosts?

  3. #43
    The Unstoppable Force Granyala's Avatar
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    Quote Originally Posted by l33t View Post
    @chaud: the design goal is bullshit, really. What's the reason to live in the game if you get like 1% increase over a scrub who mouseclicks and keyboard turns once per month? Bleh, typical blizzard, good design choices at start, but quickly cave in favor of casual scum in next patch or two.
    If you raid mythic, you will do 2-3 times the output of said "casual scum".
    The 10% of artifact won't even make a dent by comparison, which is why I am somewhat confused about Blizzard making a big fuss about it.

    But I guess raider A cried to his mommy because raider B put more time in and got to do a few % more DPS, which is why raider C (who is a raidlead) prefers raider B over raider A.

  4. #44
    Given their stance on speed of Mythic+ to change AP gains to flatten out the curve some, they should increase the amount gained from the raid drop tokens.

  5. #45
    Quote Originally Posted by Beazy View Post
    You're smoking crack if you think I would miss a single day of Gen-OT here @ MMOC, this website is the Jerry Springer Show of the internet.
    These laughable WoW threads appear on the index daily.
    In no small part thanks to people such as yourself.

    Just saying, it's pretty "rich" (non-banable term) to call people actually having fun with the game "suckers" for paying 50 cents a day for access but then spend time keeping track of shit regarding the game at every turn yourself.

    I've never accidentally picked information up about games I didn't deem worthy to spend my money/time on, despite the index.
    Last edited by Queen of Hamsters; 2017-02-16 at 09:13 PM.

  6. #46
    The Lightbringer
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    Quote Originally Posted by Kanj View Post
    Diminishing returns will be a lot worse than a hard cap. Guild leaders will still be able to set the requirement for some trait, it'll just be a much tougher grind, increasing the risk of players comitting Sudoku and go outside their room.

    The hard cap solution is much more comfortable.
    Commiting Sodoku. Suiciding with the power of 9. GG.

  7. #47
    Quote Originally Posted by erinthea View Post
    I ran very few Mythic+ quests getting my ap to 54 i did mostly world quests daily quests both pve and pvp emissary and lfr and normal raiding I only started doing mythic and mythic + dungeons maybe the last 8 ap levels and even then it wasn't multiple m+ grinds. I think they are fixing a problem that does not exist.

    Also if someone is willing to put in the time and effort into getting their weapon ap lvl higher they should be rewarded for it.
    Not a chance I believe this;

    I do my Cache, raid NH, LFR NH, run around 10-15 mythic pluses(+5-9) a week since AK25, AND IM ONLY at 43. If you are truly 880-885 geared, because you said you are raiding normal, and artifact 54, I'd like you to prove it. Because, I truly don't believe it.
    Quote Originally Posted by Kaiserneko View Post
    Alright, you've convinced me. You've defeated me with your superior intellect and articulate arguments. All hail Jokerfiend.

  8. #48
    Deleted
    The solution is pretty simple. Just put a weekly cap on how much AP a player can get. Make it work like Conquest Points did. You can catchup next week doing more stuff if you missed on earlier.

    This is the first time wow has gone without a cap in such a major part of the game. Almost anything but M+ and AP gains has a cap. If we keep it as it is hardcore players gonna get burnt out in the long run and the more casual playerbase won't even bother.

    Having a cap is very important in this game. It's what makes players come back every week and stay subscribed. If you give enough content each week no one is going to cry and more importantly no one is gonna get burnt-out that fast. Too much content is not really much better than no content in a game like WoW.

  9. #49
    Quote Originally Posted by Granyala View Post
    It's kinda hilarious, that Blizzard gets their panties into a twist about a 10% power difference.
    Meanwhile, a raider has an effective output that is DOUBLE or more compared to a non raider.

    WoWs gear reward system is just broken.
    Because a raider needs to kill gul'dan, who threatens the world. One of the more threatening and powerful beings alive. A non-raider has to kill some vermin and pull a few weeds so someones farm isn't being demolished. Also, raiders get that gear from saving the world while a non-raider gets his gear from pulling said weeds.

    I don't see how it is a problem. Besides, right now you can even get max ilvl bis gear from pulling weeds or doing a normal dungeon with titanforging. So even with all that I just said, the argument is invalid. The chance of getting higher gear as a raider is just higher. As it should be.

  10. #50
    This just seems like a cap. I'd rather just keep the current current honestly. I am only lvl 52 main and 35 alternative spec.

  11. #51
    This solution seems perfect. Should allow rerolls and alts to stay at the "mean" while allowing stiff grinders to stay slightly ahead as their raid requires. For the min-maxers, the game isn't designed around them killing themselves for .5% dps increase, so they can do what they feel.

    Perfect for:

    1. Finally being able to use all 3 specs(assuming the legendary token system is going to happen)
    2. Reducing importance of AP grind SIGNIFICANTLY - you do the mean every week, you will be within a couple of percentage points of the best

    So now that Blizzard has negated the need to AP grind and basically will be giving us all the legendaries, and flying in the same patch, and removed the non-gear incentive to grind mythic+, what will they bitch about next? My guess: Muh lack of conteeent

  12. #52
    The Unstoppable Force Granyala's Avatar
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    Quote Originally Posted by Nevalus View Post
    A non-raider has to kill some vermin and pull a few weeds so someones farm isn't being demolished.
    Yeah and a non raider facerolls Gul'dan via LFR and saves the world from.. uuh ... fluffy pink teddybears?

  13. #53
    Deleted
    The design thinking behind these decisions are funamentally flawed.

    I doubt many people who completed their artifacts, whine over nothing to do. In previous expansions (good and bad ones) we had all the same tasks. We had plenty to do. Therefore, let people get finished with artifact power. Don't come here assuming hell is unleashed if there is nothing to use artifact power on. It would be a blessing if all you did for 7.2, was to give +5 AK with the same 54 levels. Give people a break to focus on other specs, alts or .. Dare i say it .. real life.

    The four doubling increase of AP, only helps to further delude the option of following multiple specs and multiple alts. In no way, does these changes present options for easier reroll of spec or alt, ONLY a four doubled grid, for when this happens.

    Instead of going for the 54 AL as being a fine system, where I with the same time and effort could have gotten one main fully powered in all 3 AND 1 spec on 1 alt or 1 spec on 4 alts, I would now have to pull ALL this effort into one single spec. It's beyond stupid to reason that it should become easier, when infact you make it much harder. I understand your secret desires - keep people hooked to play - but your reasoning is flawed and simply untrue. To conclude:

    The fundamental flaws with AP has only been increased with 7.2, it has not been helped.

  14. #54
    Mechagnome Starscream101's Avatar
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    The gap and grind for new players coming back is still way to big. And to many grinds just to get world quest open grind for pvp skills grind for artifacts and then if you picked the wrong tree or spec your screwed and it is not very alt friendly i like to play my tank and healer and a dps toon that is way to many grinds to just have fun grinding is not fun.

  15. #55
    Quote Originally Posted by Granyala View Post
    Yeah and a non raider facerolls Gul'dan via LFR and saves the world from.. uuh ... fluffy pink teddybears?
    And proceeds to get titanforged max ilvl gear like any other raider who raids the hardest content. So theres no difference in gear. What point are you making?

  16. #56
    "We won't openly admit this is a terrible system so we're going to toy with it and find ways to make it even more unbearable so that we can further alienate our players from one another and lose additional subscribers."

  17. #57
    Quote Originally Posted by Nerf Irelia View Post
    The solution is pretty simple. Just put a weekly cap on how much AP a player can get. Make it work like Conquest Points did. You can catchup next week doing more stuff if you missed on earlier.

    This is the first time wow has gone without a cap in such a major part of the game. Almost anything but M+ and AP gains has a cap. If we keep it as it is hardcore players gonna get burnt out in the long run and the more casual playerbase won't even bother.

    Having a cap is very important in this game. It's what makes players come back every week and stay subscribed. If you give enough content each week no one is going to cry and more importantly no one is gonna get burnt-out that fast. Too much content is not really much better than no content in a game like WoW.
    Exactly. These devs are making absolute fools of themselves with their stupid design for no reason.

    Have a total AP hard cap. Raise it weekly. Have AK only work when you're behind.

    Fair to everyone and 100X simpler than this over complicated design:

    "Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction."

    -- Albert Einstein

    PS - The game would actually be better with no further artifact levels... my suggestion is only in regard to how the original 54 should've been handled, if they insisted on having them in the first place.

  18. #58
    The Insane Glorious Leader's Avatar
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    Quote Originally Posted by Granyala View Post
    It's kinda hilarious, that Blizzard gets their panties into a twist about a 10% power difference.
    Meanwhile, a raider has an effective output that is DOUBLE or more compared to a non raider.

    WoWs gear reward system is just broken.
    Its not very consistent no. Take out AP and replace it with mythic raid gear and the argument fits equally. Talk of freedom to spend your time in game the way you like is really cheap. This is one step back in the road to wod.

    The current system is fine. It needed no modification. The expectation of individuals who essentially want to raid log is unrealistic.
    Last edited by Glorious Leader; 2017-02-16 at 09:37 PM.
    The hammer comes down:
    Quote Originally Posted by Osmeric View Post
    Normal should be reduced in difficulty. Heroic should be reduced in difficulty.
    And the tiny fraction for whom heroic raids are currently well tuned? Too bad,so sad! With the arterial bleed of subs the fastest it's ever been, the vanity development that gives you guys your own content is no longer supportable.

  19. #59
    There's a problem on the other end of the spectrum, too.

    If the finish line is way too far away, many people will be too discouraged to participate properly in the race.

    While I like the idea of reducing the gaps, I would have rather they just stopped this whole business after reaching rank 34. I don't want endless/months-long progression just for stats. It isn't fun or engaging.

  20. #60
    Quote Originally Posted by Granyala View Post
    Yeah and a non raider facerolls Gul'dan via LFR and saves the world from.. uuh ... fluffy pink teddybears?
    Not sure how difficulty plays into the telling of a story...oh wait, it doesn't. It's nice that players have a choice in how they want to experience content through difficulty levels - but hey, bashing on LFR is the in thing so whatever makes you feel better about yourself, go for it.

    The irony of course is if LFR didn't exist...guess what? Normal would be treated the EXACT same way LFR is right now. And if it was only Heroic and Mythic? Yep you guessed it - Heroic would be for the "plebs in the eyes of the self conscious, narrow minded players of today's WoW who care more about what other people are doing instead of worrying about themselves.

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