Originally Posted by
Endus
I absolutely disagree with this. While I freely admit that I reload constantly in games that allow it, it's something I consider an abuse of game mechanics that ruins the flow of the story. I do think the choices should be CLEAR, and some games have had poor conversation choice systems (Fallout 4's default system, for all I love about the game, is godawful in this regard), but if you choose something which has consequences that were unexpected and potentially unwanted, I think that's a good thing.
For one, it makes choices matter. You'll want to be cautious about what you do, knowing the "wrong" choice could blow up in a bad way. If you make the choice you feel was right and things go south, you at least have the moral high ground.
For two, it preserves narrative flow. I'd rather NOT reload the same conversation 3-4 times to get the response I want every time. If I'm rude to someone in an early conversation, so they won't help me in a later crisis, that's great.
It also creates a lot of room for replay value. You aren't reloading to see every outcome, so you're getting the full experience of one character's playthrough, and then you can play through with a different character, with a different outlook, and see how that changes things, in somewhat unpredictable ways.