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  1. #81
    The whole loot system in general, RNG on RNG and the way they handled legendaries is just an insult. Also all the grind and repetitiveness of repeatable content with difficulty sliders, it merely gives you an illusion of making this expansion feel rich in content. The average player is satisfied enough with experiencing content once.

  2. #82
    Quote Originally Posted by Heathy View Post
    this is what I don't get ppl would rather bitch and moan about a game that has been inherently about RNG for 12 years and even today ppl are just bored with RNG it seems. I'm in the same boat with the legendaries I don't mind the system, on my main I got 1 I wanted and probably won't replace (prydaz) one that has good utility (phyrix) and one that isn't so great (muze), I got the belt on my pala alt which is apparently bis for retri and holy.

    still it wouldn't be as fun if the game gave everyone their bis legendary first time, the game is balanced around some ppl in a raid having bis and some ppl not having bis.

    there are still 2 tiers left to come, ToS, and whatever raid is in 7.3, that means there is basically the whole year left to get the legendary you want and, imo, it will only really matter in the last tier of the expansion. by that point everyone should have a variety of legendaries to swap in and out depending on the encounter.
    I had more luck with legendaries but i feel exactly the same as you described. If i could target them i would get 4 bis ones and afk in dala like expansions before, i mean no way in hell i would clear older raids, do crapton of m+ or do world dailies each day if it weren't for them.

  3. #83
    Quote Originally Posted by Enphest View Post
    Just curious. Personally I think it's the legendary system.
    Legendaries is looking at a single diseased tree.

    Grindshit RNG is the forest beyond hope that needs to be burned down. Some devs either need to go or not have a say in core game direction anymore.

  4. #84
    Quote Originally Posted by Effenz View Post
    The whiny players.
    Cata: TOO MANY DAILIES
    WoD: NOTHING TO DO
    Legion: TOO MUCH TO DO
    If the AP and legendary grinds were made shorter, or removed all together, there would still be the same amount of content, but people wouldn't whine about having to farm repetitive things every day. TF system is also shit, but that doesn't change the amount I play or the way I play too much, but would be nice if the TF was capped at like 25 ilvls.

  5. #85
    Quote Originally Posted by McNeil View Post
    The whole loot system in general, RNG on RNG and the way they handled legendaries is just an insult. Also all the grind and repetitiveness of repeatable content with difficulty sliders, it merely gives you an illusion of making this expansion feel rich in content. The average player is satisfied enough with experiencing content once.
    ... Then let them treat this as a single-player game and just experience shit once. It's NOT a single-player game, there's always repetition in MMORPG's.

    There's no fucking illusion, Legion has THE most content of any expansion to date from its base-patch onward. Content you might not want to do =/= there being an illusion of content available.

  6. #86
    Only the Legendary system bothers me. I like legendaries themselves, they are way more interesting than simple stats on gear slots, but they were just so badly balanced that for a number of specs the gap between their best and other legendaries is huge. Look at Unholy DK legendaries for example, just resource regeneration crap when they already generate so much of it and only 1 Unholy specific legendary that gives a noticable increase in DPS.

  7. #87
    Legiondaries is not a bad concept. They should just have been extremely rare, like 1-2 drops on average per month per server with higher drop chances from high difficulty bosses.

  8. #88
    Quote Originally Posted by Dahij View Post
    If the AP and legendary grinds were made shorter, or removed all together, there would still be the same amount of content, but people wouldn't whine about having to farm repetitive things every day. TF system is also shit, but that doesn't change the amount I play or the way I play too much, but would be nice if the TF was capped at like 25 ilvls.
    A cap of 25 would be nice, but it doesn't really bother me either way (#neverlucky)
    I don't play, hoping something would TF, or do content that I hate hoping one of the drops upgrades. I think people who do that are the ones causing their own issues.

  9. #89
    Immortal Flurryfang's Avatar
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    Yes the legendary system is a huge failure in Legion. It has the bad of D3 and the bad of old WoW with nothing of the good
    May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!

    Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.

  10. #90
    Quote Originally Posted by Desparil View Post
    I had more luck with legendaries but i feel exactly the same as you described. If i could target them i would get 4 bis ones and afk in dala like expansions before, i mean no way in hell i would clear older raids, do crapton of m+ or do world dailies each day if it weren't for them.
    exactly when ppl start picking apart a game for being a game, you start down a road of pedantic reasoning. 'this is boring because meh'

    ppl need to just play the game and complain less, its more fun that way. just play the game like you always have done, the legendaries will come to you over time, the titanforge rngesus will smile on you one day and you'll get that bis TF trinket that you've been waiting for.

    the gearing up aspect of the game probably has become a bit too fast, gear is gained and replaced quite quickly, although its more fun today than going weeks and months in the past of making no noticeable improvements to your gear.

    the RNG has been a lot worst in the past, before wf/tf we had bosses in dungeons that dropped 1 epic item on a stupidly low drop chance, talking sub 1% drop chance epics..

    now some one please tell me, how is running a dungeon 50-100 times for a 1% drop epic item, any different to running a dungeon 50-100 times for TF rolls? ITS THE SAME THING.
    Last edited by Heathy; 2017-02-19 at 04:45 PM.

  11. #91
    Immortal Ealyssa's Avatar
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    IMO the only thing I would like to really see different is the relic system.

    Some spec are so dependent of a specific trait it's stupid. You have to build RNG on top of RNG to get the relic you want with the ilvl you want.

    Legendaries aren't perfect but could be ok enough with a little more tuning on some legendaries and the suppression of half the shared ones.
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    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  12. #92
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    Quote Originally Posted by Effenz View Post
    The whiny players.
    Cata: TOO MANY DAILIES
    WoD: NOTHING TO DO
    Legion: TOO MUCH TO DO

    10/10. Whiny people that flood forums destroy any form of constructive criticism.

    Personally, I like all new systems, but they are not perfect.

    For example legendary system need fixes if they want to carry on that into next expansion. My ideas:
    - all legendaries designed for raids, perfect situation would be if every legendary would be bis for different boss
    - keep 1 equipped limit for whole expansion, it make things easier to balance
    - serious bad luck protection (and alts catch up on the same time) - if you are seriously behind (like 3-4 less that intended, you can buy random legendary. Let's what they do with BoA tokens in 7.2
    - no spec specific legend (or proc change when you change spec) - it is stupid that I must keep my main loot spec all the time.

    I like whole point of legendary system - without it my daily stuff would be boring and predictable.

  13. #93

  14. #94
    Quote Originally Posted by Ealyssa View Post
    IMO the only thing I would like to really see different is the relic system.

    Some spec are so dependent of a specific trait it's stupid. You have to build RNG on top of RNG to get the relic you want with the ilvl you want.

    Legendaries aren't perfect but could be ok enough with a little more tuning on some legendaries and the suppression of half the shared ones.
    The classes that rely on trait > ilvl aren't ilvl dependent for the most part, like BM hunter.

  15. #95
    RNG combined with ilvl being trounced by stat weights.
    Now using addons to tell what items I should use.

    An 840 ring simmed fairly close to a 890.

  16. #96
    Herald of the Titans Dangg's Avatar
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    Quote Originally Posted by Effenz View Post
    RNG is a non issue because it's something that you can't effectively play for; if you want a 895 brinewater slime in a bottle, go do M helya not coin LFR. Base il still exists.
    I don't think you understand what non-issue means.

    Quote Originally Posted by Effenz View Post
    AP? Don't grind it if you don't want to.
    Yeah, yeah we had that hundred times already. 'Having' to grind AP isn't a player created convention with little practical influence, it's extremely powerful and Blizzard tuned their content around it.

    "But you don't have to raid or do difficult content!"

    If there is a new feature introduced into the game which players dislike it's not surprising that they will give their feedback on a WoW discussion forum.

  17. #97
    The Insane Raetary's Avatar
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    legendaries.


    Formerly known as Arafal

  18. #98
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    legendaries should been utility only, then they would been fine

    Quote Originally Posted by slime View Post
    Legiondaries. Maybe getting higher ilvl LFR gear than mythic raiding gear, but that one I can see a benefit of just maybe needs to be to more rare.
    to get a +50 titanforged is like 0.2% chance, how more rare can it get?
    Originally Posted by Blizzard Entertainment
    Crabs have been removed from the game... because if I see another one I’m just going to totally lose it. *sobbing* I’m sorry, I just can’t right now... I just... OK just give me a minute, I’ll be OK..

  19. #99
    Quote Originally Posted by Aluminum View Post
    Legendaries is looking at a single diseased tree.

    Grindshit RNG is the forest beyond hope that needs to be burned down. Some devs either need to go or not have a say in core game direction anymore.
    this part i agree with - i think we reached the point where blizz needs to decide whether they want to keep few usless devs on or have happy players.

  20. #100
    Herald of the Titans Dangg's Avatar
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    Quote Originally Posted by Isadora View Post
    This, so much this. I honestly find it just silly by now. I'm betting my arse that, if Blizzard were to make the perfect expansion, the expansion to end all expansions, people would complain that the expansion is too universally liked and is not providing the community enough things to complain about, thus limiting their ability to bond over a common critizism.
    Were you confused by raiders claiming EN is too easy and ToV (especially considering it's placement in the tier) is too hard?

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