Has anyone received their Wind-up Yuna or the outfit yet? FanFest is officially over and I managed to wear out the Reward Delivery Request button already...Or maybe I missed crucial information regarding the items?
"Items are planned to be distributed via Mog Letter starting from February 20, 2017 at 12:01 a.m. (GMT)."
https://support.eu.square-enix.com/f...la=2&kid=65794
Outfit vendor will be added on 28th along with Patch 3.55a.
Gotcha. Garo gear being reobtainable from an NPC, does that mean the event will be over or is it a permanent thing? I mean it IS the final tier of PvP gear and I can't even equip all the sets (due not having all Jobs at 60) to obtain the titles and other achievement rewards.
Already got one SAM and one RDM in static, so at most I'll be able to play them as alt jobs.
No just means you can buy it, scrap it and get it whenever on the salvager to save space.
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WELP
-last week friend tells me to turn dungeon drops into seals to turn into arache webs that sell for 80k each
-mr happy mentions it on his podcast
-server price at 20k and dropping as the markets flooded by people putting up half a stack at once
aaaaand crashed.
Meanwhile I'm just sat here with crappy names I use from Everquest and Dark Age of Camelot
Although to be fair only the first names come from Everquest or DAoC. Surnames I usually make up or use FF ones like "Klauser"
Umm... the combos ARE your filler. The only difference is that SE makes you push 3 buttons for your filler instead of one. I'd be okay with combos on some classes, sure, why not. But all of the melee classes I've seen work that way (3 tanks, DRG, Monk (only 18 so that might change)), which is imho a bit lame.
I know the feeling. Been using Amestra ever since I made a female norse Berserker and randomed her name. Last name I've been using since 1998 from Ultima Online as the mage(or was it mage lord? meh) enemies had awesome names. Funnily enough my forum name is from those guys/gals too.
If 1 and 2 are meaningless in both effects and damage done and only 3 is relevant, then I question why have 1 and 2 at all.
It makes some sense with the monk dance if 1 is to be done from behind and 2 from the flank, but with DRG or the tanks aggro combo it is completely useless.
It's just buttons for the sake of buttons, and imho that is lame design.
Don't get me wrong: I don't want a TBC destro lock either and I felt that lv 50 BLM was already way too much of a snooze fest, but some of the actions are so lame and meaningless that close to no one should ever miss them if SE streamlines some of the bloat.
Also: I want more differences between the classes. If Pally uses combos: okay, why not. Why do DRK and WAR have to have the same 3 step combo systems?
I can understand wanting differences in Melee DPS, I'm 100% fine with the three warrior combos, Block for raw damage and threat, Path for maintenance buff and mitigation and Eye for maitence buff, almost as much damage as block and the slashing resistance decrease debuff. I mean the only unmeaning full ability is Heavy swing, but all 4 of the other combo abilities have a place.
Heck out of the three tanks the combo paths I like the least is PLD :P but that's my personal preference.
However, I do admit I oppose most if not all change I'm very comfortable with the game right now, I actually 100% agree with you the every Melee (Other than MNK) working off the Combo system causes all the Melee to feel similar and heck below level.... 30ish they all play almost identical.
I can't offer any alternatives that I feel would work better though.
I agree with Granyala , pressing 1-2-3 is no more engaging than pressing 1 three times. They could remove then and the gameplay wouldnt suffer for it.
For example , im rarely using the emnity combo on DRK, the Effect could be baked into the Souleater combo. Or remove Hard Slash, and have Syphon Strike combo into one of three : Souleater for HP and Damage / Power Slash for Emnity / Delirium for Debuff. That would remove two useless buttons right there, Hard Slash and Spinning Slash.
Imo, thats fat that could be trimmed without compromising gameplay.
http://steamcommunity.com/id/razaelsilva
EU PSN ID: Raazael
The rhythmic nature of the 1-2-3 (though it's more like 1-2-4 then 1-3-5 then 1-3-4 in practice) is one of my favorite parts of the melee combat in this game. I'd rather not lose that because some mistakenly believe that only the last part of the combo is the useful part.
Besides, the ability bloat comes from all the cool down abilities and the necessary cross-class abilities. Remove those from the equation (for the purpose of discussing if there are too many abilities in a combo chain) for say Monk and including the situational aoe part of the combo you're looking at just 7 skills total...and somehow some people think that's too many, geez.
Last edited by Berethos08; 2017-02-20 at 03:18 PM.
For me its the way it plays as much as the rotation. I see folks complain that they are a dps that has to move at times and that feels crazy to me. Things like NIN i enjoy because it feels fast as you are flipping around doing your combos and going into things like armor crush and trick attack. Part of why i was so bummed with BLM was because the rotation 'felt' boring even though its not really any worse than the others because you always feel like you are lagging behind the party movement wise and leylines just made it worse.