Yeah, Nintendo has long been a pioneer and don't get credit where due at just how much the other two have taken their innovations to implement and become standards across the board.
NES pretty much saved video games as we know them after the crash.
SNES pushed technical boundaries for the most part, but also introduced shoulder buttons. Introduced addon to allow handheld play on TV.
N64 brought introduced the thumb joystick and trigger on the controller and increased buttons to 9 plus joystick plus directional pad. Introduced rumble pack.
GameCube [introduced the dual joystick on a controller, added additional shoulder buttons] < incorrect. Continued handheld play on TV.
Wii introduced motion controllers, of course.
Wii U was a miss on innovation, basically a good idea that landed a bit too late and a bit off the mark with a tablet connection.
So we've got:
Shoulder buttons adopted as standard.
Joysticks and directional pads together on controllers are standard.
Haptic feedback for vibration is pretty standard now.
Motion controls have become standard, if underutilized, and are a major factor in VR at the moment.
Vita TV was a modern iteration on the Super GameBoy and Advance Player on GameCube, which are all stepping stones towards what Switch is doing.
Switch is taking haptic feedback to a new level with the variations it's supposed to give you a sensation of. This could be an iterated on later with others. The tv to handheld will likely become a standard expectation as tablets become more powerful in the future.
Now this isn't to say every one of these was 100% a Nintendo first and Nintendo exclusively, but Nintendo certain brought most of these to the forefront of attention and made them common enough to become standard expectations.