Garrote, Mutilate, Rupture...Mutilate to 5cp, Vanish, Rupture, Vendetta, Mutilate/Kingsbane to drain some energy, DoS.
Any improvements to make? Possibly DoS before Vendetta to maximize uses?
Garrote, Mutilate, Rupture...Mutilate to 5cp, Vanish, Rupture, Vendetta, Mutilate/Kingsbane to drain some energy, DoS.
Any improvements to make? Possibly DoS before Vendetta to maximize uses?
You will want for Vendetta to end before using DoS
MY X/Y POKEMON FRIEND CODE: 1418-7279-9541 In Game Name: Michael__
Yeah and good job wasting 20 seconds+ of your DoS's cooldown. It doesn't matter if vendetta doesn't buff DoS, you still do it during vendetta because energy pooling is a natural part of the rotation, you will use the pooled energy right after DoS ends and during vendetta, you lose nothing. The reason why you don't do it before vendetta is because you want to get your vanish rupture vendetta up ASAP, and most times you wont have 5 stacks of AP before that.
MY X/Y POKEMON FRIEND CODE: 1418-7279-9541 In Game Name: Michael__
MY X/Y POKEMON FRIEND CODE: 1418-7279-9541 In Game Name: Michael__
not enough to overcap if you use it right
if you use it after your 2nd envenom (IE garrote mut rupture, mut mut vanish rupture vendetta mut KB envenom mut mut envenom DOS) then you're at like 40 energy, it'll take more than 3 seconds to get to 170 :P
all you're losing is envenom and SoT dropping for 1-2 seconds
That's what I've been doing too.
Garrote, Mutilate, Rupture, Mutilate spam to 5/6CP + FoK if needed to 6 with Vendetta to refill, Vanish, Rupture, Mutilate to 4CP+, Envenom, DoS, KB
The only issue is that your last or couple last ticks of KB won't be buffed by Vendetta. So the ideal is to be able to fit Vendetta just after the Vanish Rupture (can happen if you crit on your Mutilates that build up vanish rupture), that way it'll last long enough to buff the whole KB:
Garrote, Mutilate, Rupture, Mutilate x2, Vanish, Rupture, Vendetta, Mutilate to 4CP+, Envenom, DoS, KB
This can basically only happen when Lusting on pull, obviously.
Signatures in 2018 LUL
I've consistently found this to be the best opener with DoS + shoulders + Subterfuge:
Garrote > Mut > Rupture > Mut > Vendetta + Envenom > Kingsbane > Mut > Vanish + Envenom > Mut > Envenom > Mut > Draught > Envenom > Mut > (wait for buffed Garrote to expire) > Garrote > Envenom > Mut to 4/5 CP > Rupture
It seems really complicated, but it basically boils down to "don't waste CP and use biggest spells during the crit buff". Ends up working almost perfectly, we get Kingsbane, DoS, and 4 Envenoms in the 100% crit buff, refresh Garrote right as it expires, refresh the Rupture right as it's expiring, and only waste a max of 1-2 CP (when you use Mut at 3 CP right before the Vanish). There's no RNG either, it's perfectly consistent. I can do the first 25 seconds exactly like that every time and it will work. If I get a BotA and Poison Bomb proc it's easily a 2M+ opener, about 1.4-1.7M otherwise.
FWIW, I'm a gnome, but I don't think the extra 8 energy makes a huge difference.
Last edited by Won7on; 2017-02-24 at 05:13 PM.
Ankleshanker, 110 Rogue, Aerie Peak US
doing the same as won7on, but using dos after vanish envenom cuz u have 5cp sot on target, after muti envenom x2 and muti and shoulder buff expires, then u have a couple of seconds of ticking kingsbane and 4 cp, im using garrote envenom and then mutilate to 4/5 to get rupture refreshed and pool energy after, you can start to pool when u use garrote, if u need to move or switch or smth :P
I usually do Gar > Mut > Rupture > Mut > Mut > Vendetta/Vanish/Rupture > Mut > Mut(Sometimes this one isn't necessary, depends on crits) > Kingsbane > Envenom > Kingsbane > Mut > Mut > DoS > Envenom and then carry on with the rotation as normal.
No real reason to delay DoS until after Vendetta ends because you're just pooling energy at that point anyway so it fits in pretty nicely there I've found. The timings on bleeds can be a little tight but it's never really a problem. I'd change it if I had legendary shoulders though because you'd need to make sure you fit DoS in during the crit buff, also since I have legendary cloak I usually FoK in the opener somewhere since I usually end up at 4 combo points somewhere in the rotation.
First of All u dont really play Dos unless u get the shoulders so u get the 100%, in this case u go Subterforge for 9 sec 100% after ur vanish.
The rotation used by many( including Musclebrah No1 Eu Mythic+ rogue) would be:
POT>garotte>mut>rupture>mut>envenom>KB>mut>vendetta+vanish>garotte(for the subterforge 125% increase)>envenom>mut>DOS>envenom
Sorry not even close, if u count the extra agility from another trinket, 880 Dos isnt better then an 890 Nightblooming Fond without shoulders. As i was saying this is a statement from Musclebrah currently 1 EU Mythic Plus Score. streaming daily on his channel. U might want to check his Logs. NF is inconsistent on fights like Guldan or Elissande but puts up mostly almost 4,5 %-5% in fights like Krosus Staraugur while Dos without Shoulders barely brings 6%. ( here to consider a 2k Agi loss u will have the picture).
I didn't say normal version is better than heroic.
Here's a guy that runs both trinket on M-Krosus
https://www.warcraftlogs.com/reports...true&source=22
DoS is 5ilvl higher, with average recursive buff up time (5 procs on a 5:30 min fight). No shoulders
This log is very average case.
It did ~8.6 million more damage, 1343 extra agility is equivalent to about ~8.1 million dmg. Surprisingly both heroic trinket does about the same amount of damage with or without shoulders.
Though you won't have to deal with RNG using DoS.