It'd be a pretty damned boring game if they pandered to people that choose to play like their lives depend on it... Actually, we had that in WoD.
It'd be a pretty damned boring game if they pandered to people that choose to play like their lives depend on it... Actually, we had that in WoD.
What you're overlooking is that it will make things even harder for guilds who want to raid in mythic as players before the next raid tier is released. If the top guilds must farm AP, so do the less hardcore guilds, thus making even longer and more tedious the amount of work required to be mythic ready.
Honestly I used to play 7 evening a week out of 7 in TBC in order to raid at a decent level (eg at a level required to finish the raids before the nerfs), but I just couldn't do it in legion if I wanted to due to all the required farming. That's just crazy.
Last edited by mmoc18e6a734ba; 2017-02-23 at 11:25 PM.
What would be the point of WQs without AP? People would stop doing them once they've reached exalted on all the factions. We've had that in WoD, and it was the worst expansion save cata. Jimmy McCasualfaggot is paying for the development as well as Kuznam or Sco. Wow could survive without all those tryhards, but it can't survive without casuals. Mythic raiding is just a bonus, 90% wouldn't care if it was scrapped. And why should i have empathy for someone forcing himself to play? That sounds like an addiction problem. You're setting your own pace. Blizzard doesn't force you to kill 6 mythic bosses week one. Or 8 in week 6. Or 10 in week 20. It's your own fucking fault if you can't control yourself.
Last edited by XDurionX; 2017-02-23 at 11:22 PM.
No it's not. It just means it will take time or enough skill to figure out how to do it until you hit that point. Just because it is there and available doesn't mean it is designed for you to walk in and take it down right that instant. This is why this type of thing has the name progression, because you need to progress not only skill wise but gear wise as well. Mythic guilds basically take what is designed to last months, and compress it down into a couple of weeks by playing insane amounts of time and running several different characters. The game is not designed to be played this way, but it is what people do.
Blizzard has figured out that designing the game around the few % of how people play is bad for retention rates. Things may indeed be more cyclical now, but if you can design the game to slow the highs and lows of that swing down, you earn more money, and people are invested in your game.
I mean, it is their fault. You would use the same argument for anything you do "80 hours a week." Even people that work that much, being productive and earning money. It is THEIR FAULT for burnout.
Mythic raiding is the problem not the AP grind.
Almost every complaint about the game revolves around Mythic raiding (legendaries, AP grind to be competitive)
Keeping up in this expansion is almost entirely RNG. I have a main that took me forever to get geared up, and she's still my top geared, then I have several alts that jumped near the same ilvl out of sheer luck from world bosses, weekly events, caches, etc.
This is the first expansion for me that I've seen require less skill to play well and is more heavily dependent on gear. Sure, all the other expansions required gear to some degree, but rotations were more complex and if you didn't have a good understanding of skills available to you you could still be beaten by someone with lesser gear.
This xpac has felt more or less like a carrot on a stick. Legendaries designed to optimize a class's performance, BiS, 2-set/4-set, etc. Its an endless cycle of chasing gear when you are already a capable player. Its a very transparent reward. My rotation could be identical to that of a person with a higher ilvl, but because of his higher ilvl, he absolutely crushes me on the meter. Personally, I'd rather have quest lines and work towards something rather than everything feel like its a roll of the dice.
Class balance is also a farse this expansion. Healers for example, when played by equally talented players are almost neck in neck. That is because they are balanced. DPS/specs on the other hand is a farse fest. Its carrot on a stick all over again. You dedicate yourself to a specific spec, then after a few keystrokes blizzard breaks that class, and 'forces' you to shift to another class/spec if you want to remain competitive. Its not even just Blizzards fault for playing the flavor game. Its the players for not demanding class balance and always buying into their imbalance excuses where from my perspective its intentional and by design to keep you playing longer.
If i had to spend 1-2 extra weeks on krosus because I couldn't get 54 traits when it is tuned around 54 traits, I would probably just instantly quit the game, wiping on something that is easily kill able but not because of some artificial gating is pure cancer of the highest form and I would rather not spend that time on wiping so much more because it's not fun in the slightest.
People can argue that the hardcore raider needs to get off this bandwagon of thinking x traits is necessary but as is you are forced to farm unless you want to spend an unbearable amount of time on an easy boss trying to hit the DPS check. It was fine in WoD and other expansions because 1 reset of gear was vastly more superior than it is now where having 1-2% garaunteed extra dps is far superior and gear is far worst off in power creep.
I'm not even sure if this is true.
There was no character progression outside of raiding - at least, after the first week of an expansion.
I think it's a pretty cool feature to be able to get an increase in power from basically everywhere in Legion.
PvP, PvE, WQ/Dailies, Raid, Dungeons, heck - even grinding mobs will eventually lead you to the next artifact level.
Last edited by mmoc96d9238e4b; 2017-02-23 at 11:29 PM.
I remember the last time that they introduced valor and people could grind out an extra 10 ilvls in a couple of weeks. Some guy from the raid was "Hey man, starting tomorrow I am forming a group to grind out all the valor we can". I said "Don't bother, you're shit today, you'll be shit in a week. It would be better if you spent 4 hours on the dummy".
Just because you can do something and grind it out doesn't actually mean it is the best use of your time. If we take out the top 250 players because there is no point arguing that they are not good, they are impressive, almost all other players have something extra they can do to get themselves better. If there wasn't then every fucking Mythic guild would be pushing world first. Reality shows there is about 10 guilds and within those 10 guilds maybe 3-5 were close.
He is right lol, it's impossible to make loads of interesting and different content to satisfy hardcore players, consumption happens way faster than production.
Unless they add more stuff like hardcore grinds, not sure how much people enjoy those, maybe up to a point.