1. #6241
    This is why Nintendo shouldn't be trying to force resolution bumps in TV mode just cause. Handheld version looks not only smoother, but has perfect frame pacing. Or give people the choice to lower the res in TV mode(but we know Nintendo, like most copanies not named Team Ninja won't do that).

    I already knew the TV mode was going to have performance issues after the last game informer preview, and the ones from that where FAR WORSE then this starting area performance as well.

  2. #6242
    Quote Originally Posted by Tech614 View Post
    This is why Nintendo shouldn't be trying to force resolution bumps in TV mode just cause. Handheld version looks not only smoother, but has perfect frame pacing. Or give people the choice to lower the res in TV mode(but we know Nintendo, like most copanies not named Team Ninja won't do that).

    I already knew the TV mode was going to have performance issues after the last game informer preview, and the ones from that where FAR WORSE then this starting area performance as well.
    Wasn't there an option to change resolution shown when the UI was leaked? I can't find a picture of it, but I remember it.

  3. #6243
    Quote Originally Posted by johnhoftb View Post
    https://twitter.com/NintendoAmerica/...57372800749568

    Snipperclips is now a WW launch title. $19.99.
    Damn, they really pulled out the big guns for launch titles. MLG hype, yo.

    Also, holy shit does BotW really run that dogshit in TV mode?...because that's going to fucking kill Nintendo in the longterm if that becomes a persistent issue with games upscaling in TV mode.

    Quote Originally Posted by johnhoftb View Post
    Wasn't there an option to change resolution shown when the UI was leaked? I can't find a picture of it, but I remember it.
    Yeah, down to 480p, if memory serves. Though I imagine that was for the Switch UI and not for games themselves?

  4. #6244
    Quote Originally Posted by johnhoftb View Post
    Wasn't there an option to change resolution shown when the UI was leaked? I can't find a picture of it, but I remember it.
    That is only changing the display resolution to your tv. That's not changing what the game runs at. If you have your PS4 set to 720p it's still playing games in 1080p... just not displaying it.

    You can't honestly believe lowering the display res of a console increases performance? People would have been doing that for years LMFAO.

  5. #6245
    Quote Originally Posted by Tech614 View Post
    That is only changing the display resolution to your tv. That's not changing what the game runs at. If you have your PS4 set to 720p it's still playing games in 1080p... just not displaying it.

    You can't honestly believe lowering the display res of a console increases performance? People would have been doing that for years LMFAO.
    I think I've said before I'm not a tech person. Didn't really realize it.

    Also, I didn't really understand what the TV resolution feature was.

  6. #6246
    Quote Originally Posted by Immitis View Post
    does your phone get all scratched in your pocket? no? then neither will the switch unless you put keys and shit in your pocket, and if you have smaller pockets, take the joy cons off
    I mean, I put my S7 in my pocket all the time with misc crap, including keys, and it's absolutely 100% mint condition.

    For all the times I've dropped it and did stupid shit to it, the build quality is pretty remarkable. The corners have a few very very micro sized dings, but other than that it's a tank.

    I could only hope the same thing for the tablet portion of the Switch.

  7. #6247
    Quote Originally Posted by fangless View Post
    I mean, I put my S7 in my pocket all the time with misc crap, including keys, and it's absolutely 100% mint condition.

    For all the times I've dropped it and did stupid shit to it, the build quality is pretty remarkable. The corners have a few very very micro sized dings, but other than that it's a tank.

    I could only hope the same thing for the tablet portion of the Switch.
    The screen probably won't have any Nintendium, but the rest should.

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    http://www.nintendolife.com/news/201...turistic_racer

    Fast RMX will be 19.99 Euro/USD.

  8. #6248
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    That frame rate drop...damn this is getting worse.

  9. #6249
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    Quote Originally Posted by johnhoftb View Post
    https://twitter.com/NintendoAmerica/...57372800749568

    Snipperclips is now a WW launch title. $19.99.

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    http://www.grabitmagazine.com/blog/p...ntendo-switch/

    Bioware still open to porting Mass Effect Andromeda to the Switch.

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    http://toyokeizai.net/articles/-/158522?page=3

    Tsunekazu Ishihara, President and CEO of The Pokemon Company, talks about Pokemon and the Switch, says they will have to change how they make the main games due to the nature of the Switch, and he also mentions the Mystery Dungeon series and Pokken, but he doesn't have anything to really share at this time.

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    http://www.siliconera.com/2017/02/24...-neogeo-games/

    Japan getting Master Blaster Neo and ACA NeoGeo games as launch titles.

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    What literal garbage. I'm losing hype by the day with this system.

  10. #6250
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    I'd like to see those comparisons with WiiU added just for giggles.

  11. #6251
    Quote Originally Posted by OGXanos View Post
    I'd like to see those comparisons with WiiU added just for giggles.
    It doesn't matter, the WiiU version is also 720p

    The reason the switch version is worse is because this is a WiiU game ported to the switch last minute to get it as a launch title for the switch. The game was never designed for 900p but they pretty much "forced" an upscale to drive that the "switch is better" argument so people buy the console over the wii U version.

    900p is garbage, locking the console to 720p might fix the issue but we don't know if it downscales the game running at 900p or makes the game run at 720p. If it's the former it won't fix the problem.
    Last edited by zito; 2017-02-24 at 09:32 PM.
    Pokemon FC: 4425-2708-3610

    I received a day one ORAS demo code. I am a chosen one.

  12. #6252
    Quote Originally Posted by OGXanos View Post
    I'd like to see those comparisons with WiiU added just for giggles.
    Nintendo isn't providing Wii U versions to the press for a reason, they don't want these comparison videos to show up on the internet until they already have all those Switches sold out.

    My prediction: handheld Switch mode is the best performance wise, Wii U ends up in the middle and TV switch ends up being the worse. The Wii U and TV version of Switch are both going to have lots of dips though. Hell I saw some dips into what I think are the teens on the game informer preview so those may even dip the handheld mode.

    One thing is for certain, if the Switch version out classed the Wii U one by some massive amount Nintendo would be showing the finished Wii U version to compare it to as a selling point. Difference isn't going to be that noticeable without some crazy tech savy person breaking it down for you like in a DF vid.

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    Quote Originally Posted by zito View Post
    900p is garbage, locking the console to 720p might fix the issue but we don't know if it downscales the game running at 900p or makes the game run at 720p. If it's the former it won't fix the problem.
    Changing the output resolution of the device is not going to change the render of the game. Let's just stop that hypothetical right now...

    BRB changing my ps4 to 720p output to get better framerate in Bloodborne!

    Oh wait how does the real world work again?
    Last edited by Tech614; 2017-02-24 at 09:43 PM.

  13. #6253
    who cares i the frame rates drop a little bit, this is the greatest zelda game ever made.
    "I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
    "so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon

    FC: 3437-3046-3552

  14. #6254
    Quote Originally Posted by Immitis View Post
    who cares i the frame rates drop a little bit, this is the greatest zelda game ever made.
    A little bit? You call droping to 20-24 fps anytime tall grass is on the screen a little bit? Micro stutters when massive explosions happen a little bit? That snow scene in game informer looking like it's 15 fps is that a little bit to?

    All because it has to be 900p to be "better" then the Wii U version?

    Open world games are usually cpu bound with the framerate, the additional gpu power isn't doing much for this game the additional ram allows for a slightly bigger draw distance but the cpu really ain't doing shit for this game over the Wii U cpu. If it can't handle the same performance that it does in handheld mode while in TV mode then lower the fucking resolution Nintendo. It's pretty simple.

    It's one thing if both versions of the game had frame drops. It's another thing if you're blatently forcing frame drops on people so you can say the game has 10% more pixels then the Wii U version.

  15. #6255
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    Quote Originally Posted by Immitis View Post
    who cares i the frame rates drop a little bit, this is the greatest zelda game ever made.
    Look, I don't mind dips during action, but if you're just walking around it's terrible. Also no, it won't be the greatest zelda.

  16. #6256
    Quote Originally Posted by Video Games View Post
    Look, I don't mind dips during action, but if you're just walking around it's terrible. Also no, it won't be the greatest zelda.
    it is already the greatest zelda

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    Quote Originally Posted by Tech614 View Post
    A little bit? You call droping to 20-24 fps anytime tall grass is on the screen a little bit? Micro stutters when massive explosions happen a little bit? That snow scene in game informer looking like it's 15 fps is that a little bit to?

    All because it has to be 900p to be "better" then the Wii U version?

    Open world games are usually cpu bound with the framerate, the additional gpu power isn't doing much for this game the additional ram allows for a slightly bigger draw distance but the cpu really ain't doing shit for this game over the Wii U cpu. If it can't handle the same performance that it does in handheld mode while in TV mode then lower the fucking resolution Nintendo. It's pretty simple.

    It's one thing if both versions of the game had frame drops. It's another thing if you're blatently forcing frame drops on people so you can say the game has 10% more pixels then the Wii U version.
    not a big deal
    "I was a normal baby for 30 seconds, then ninjas stole my mamma" - Deadpool
    "so what do we do?" "well jack, you stand there and say 'gee rocket raccoon I'm so glad you brought that Unfeasibly large cannon with you..' and i go like this BRAKKA BRAKKA BRAKKA" - Rocket Raccoon

    FC: 3437-3046-3552

  17. #6257
    Quote Originally Posted by Immitis View Post
    who cares i the frame rates drop a little bit, this is the greatest zelda game ever made.
    First off: its more then a little bit.

    Second: How do you know it the greatest zelda ever?

    Third: Lots of people do clearly.

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    Quote Originally Posted by Immitis View Post
    not a big deal
    You forgot to add for you....

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    Quote Originally Posted by Immitis View Post
    it is already the greatest zelda
    First off that's a opinion not a fact.

    Second...How do u know have u played it.

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    http://www.polygon.com/2017/2/17/142...atform-worries
    Nintendo is already repeating the Wii U's mistakes with Switch
    Two weeks from launch and I still have so many questions
    When Nintendo launched the Wii U in 2012, there were a lot of promises about what the platform meant. Now, less than five years later, the Wii U is an unmitigated failure, not just commercially but creatively, and Nintendo is going to take another crack at a tablet-based home console platform with the Nintendo Switch. And while Nintendo has a lot of ‘splaining to do in general, there is no better litmus test for Nintendo’s future success than how well it handles the console’s online functionality.

    It’s not going great so far.

    Nintendo held a Wii U reveal event in New York City in Sep. 2012, some 17 months after revealing the project and just two months before its release. And despite the years of inadequate online support for the Wii, Nintendo came equipped to that 2012 event with ... not a lot of detail on the Wii U’s online capabilities. “While there were many things missing from Nintendo's showing yesterday,” I wrote at the time, “there is one omission whose absence stands in such stark contrast to the rest of the industry, and even to Nintendo's own messaging today, that it's the obvious place to start: an online service.”

    History has a way of repeating itself. It’s been 703 days since Nintendo revealed plans to succeed the flagging Wii U with a new console, the Nintendo Switch (then-codenamed NX), and it had a Switch reveal event in New York City last month, roughly two months before the console’s planned March release.

    Nearly everything I detailed that was absent from the Wii U reveal event is absent now with just 14 days to go before the Switch is in customers’ homes.

    We didn't see the console's menu system; we have no idea if the much-hated "friends code" system will make a return; in the absence of any kind of unifying "account" with Nintendo, we don't know if future digital purchases will be tied to that profile or to the hardware (as it is currently); and we don't know how the eShop will work which, you'll recall, failed to launch alongside the 3DS just last year.
    We do have some clarity into the account system. Nintendo’s initial reveal statement for the Switch (neé NX) promised a new “membership service” thanks to a partnership with Japanese mobile gaming giant DeNA.

    Nintendo, together with DeNA, will jointly develop a new membership service which encompasses the existing Nintendo 3DS and Wii U systems, the new hardware system with a brand-new concept, NX, and smart devices and PCs, and Nintendo will be the primary party to operate this new membership service.
    It’s notable that the very first acknowledgement of the Switch was also an acknowledgement of the importance of a consistent online identity for Nintendo’s products and an acknowledgement that Nintendo could not do this by itself.
    That service — the successor to the Nintendo Network ID — ended up being called, simply, Nintendo Account, and it was launched in North America in February of last year, in advance of the release of Miitomo and the new My Nintendo rewards program. While both the 3DS and Wii U have been updated to support the new Nintendo Account system, the Switch is the first new piece of hardware built with Nintendo Account in mind.

    The most obvious answer as to why Nintendo is being so cagey about its online functionality or, really, the entire software platform outside of the games that run on it, is because ... it isn’t done yet. You may not recall, but when the Wii U launched it required a massive day one patch that took, for many, literal hours to download and install. That patch included all of the console’s online functionality which, even when delivered, wasn’t competitive with its peers from Microsoft and Sony. That patch came in so hot, reviewers were waiting until it was made available on launch day to test the Wii U’s online functionality.

    So it’s actually heartening to hear that Nintendo has partnered with DeNA to work on one of its core deficiencies, and even more heartening that Nintendo admitted as much over 700 days ago. What’s worrisome is that, on the heels of the Wii U’s disastrous rollout and even more disastrous execution, Nintendo doesn’t recognize the need to convince would-be consumers that this time, finally, it has it figured out and your money will be well invested in the Switch. If consumer expectations — newly transformed by the introduction of smartphones, Kindles and more — confounded Nintendo in 2012 ... well, I’ve got bad news for Nintendo in 2017.

    Let’s not forget, despite only selling some 13.5 million units — a far cry from the 100 million some at the company thought it would sell — that Nintendo still managed to convince roughly that many of its faithful fans to purchase a colossal blunder that most others could see coming a mile away. After all, how clairvoyant do you have to be to recognize that Nintendo’s failure to deliver an actual online strategy — amongst other red flags! — in 2012 would be problematic?

    Sure, the Wii U was always going to be limited in that regard, with its strange tablet-that’s-not-really-a-tablet hardware, but the Switch is an honest-to-goodness tablet! There is, in fact, a whole technology market for tablets. People like the things! But, lest you think Nintendo realizes the enormity of this opportunity — Apple sold more than 13 million iPads last quarter and even that represented a nearly 20 precent drop in sales from a year ago — the Switch doesn’t appear to be gunning for tablet dominance.

    To start, it won’t have Netflix, or any other streaming video apps, at launch and future support isn’t even guaranteed, but rather is “being considered.” Similarly, the Switch won’t even have a web browser — “Since all of our efforts have gone toward making Switch an amazing dedicated video game platform, it will not support it, at least at launch,” Nintendo president and CEO Tatsumi Kimishima told Time earlier this month. These absences are perhaps due less to Nintendo’s vision or planning and more to a lack of support from those app developers, but it’s troubling nevertheless.


    Nintendo
    We don’t know much about the Switch’s online multiplayer functionality, short of that it will exist, it won’t be free, it may be cheaper than offerings from the competition, its free games come with one hell of a catch, much of it will be managed not on the console but rather a smartphone app and, lastly, while some multiplayer functionality will roll out in the spring, it won’t be fully ready until this fall. Ouch!

    One of Nintendo’s most bizarre anachronisms in the world of cloud services and connected devices, is its insistence that video games you purchase don’t travel with you. This is especially strange for a company that makes much of its revenue selling easily lost/stolen/forgotten portable game consoles to children.

    I don’t mean portability from one console generation to the next — we’ll get into that in a minute — but rather the archaic practice of tying digital goods to physical hardware. Consider what happens today if you lose your 3DS loaded with games you’ve purchased on the Nintendo eShop. In short, they’re gone, inexplicably tied to the hardware that you purchased them on instead of the account you purchased them with. (Update: As pointed out in the comments, a phone call to Nintendo, and some hoops to jump through, can restore your purchases though there’s a limit to how often Nintendo will allow it.) Here’s Nintendo itself on the matter:

    Your Nintendo Network ID is tied to your software and/or additional content you have purchased and downloaded. As the rights of usage for software you have purchased apply only to a single Nintendo 3DS family system, you can only register your Nintendo Network ID on one system.
    Your reward for purchasing software directly from Nintendo, cutting out the retail middleman, and saving on packaging and shipping costs is a comically fragile software library, obliterated in an absent-minded instant, and restored via a manual and largely opaque process. My great aunt was born in 1928 when technological innovations included the invention of the iron lung and sound in “Steamboat Willie,” but even she understands that if something happens to her iPad (it’s portable, shit happens!) her purchases remain hers.

    Nintendo’s policy isn’t just inexplicable, it’s consumer hostile ... and I have no idea if the Switch, another portable Nintendo system, will remedy it. A blurry piece of fine print spotted in a surreptitiously captured early unboxing (thanks, leaky retail channel!) indicates the Switch is finally correcting this massive, embarrassing issue ... but Nintendo hasn’t confirmed it. Again, the Switch comes out in 14 days.

    And about portability from one generation to the next ... will your existing Wii U eShop and Virtual Console purchases work on the Switch, or will you have to repurchase them as you did from the Wii to the Wii U? Imagine needing to purchase new copies of a book when you purchase a new Kindle model ... this isn’t far off. Nintendo has always been precious about its vast library of classic games, but asking people to purchase and repurchase access to the same games across new generations of hardware is increasingly at odds with what customers expect of their purchases. To contrast, once the Xbox One became compatible with select Xbox 360 games, users found those games (if purchased digitally) magically appear in their console libraries.

    During the Nintendo Switch reveal, Nintendo showed off the console’s user interface for exactly three seconds. Here it is:


    This briefest of glimpses, coupled with a reticence to discuss the system’s functionality beyond it plays games, further coupled with the company’s troubled history with building meaningful online systems, does not fill one with hope that Nintendo has overcome this hurdle with just two weeks on the clock. That same early Switch owner shared three minutes of the console’s menus and, while it feels rather bare bones, with much locked behind a pending software update, it’s more than Nintendo has shown us by an order of magnitude.

    Look, I preordered the Switch. In fact, I preordered it from four different retailers (such is my confidence that Nintendo is capable of properly predicting and, in turn, satisfying retail demand). I’d very much love to be proven wrong here. Maybe, in some corporate boardroom in Kyoto, a group of very smart people decided that it was a wise strategy to continue to leave would-be purchasers of this new hardware in the dark regarding one of the company’s most visible and acknowledged weaknesses.

    Maybe it’s just people like me, the cynical press, who want to only see the worst in absences like this, Nintendo’s unwillingness to be transparent about the realities of its products ... but I’m honestly having a hard time seeing anything else. The absence of clarity on myriad facets of the Nintendo Switch platform, and notably the online components, is overwhelming. It’s deafening. The awkward missteps taken in avoiding it have me legitimately worried about the company’s judgment. A robust online strategy was the one thing Nintendo had to come clean with to convince me it understood its current failure because this entire situation is familiar. We’ve been here before. And if Nintendo doesn’t have its platform figured out this time, it may find itself repeating a history it would rather forget.
    Check me out....Im └(-.-)┘┌(-.-)┘┌(-.-)┐└(-.-)┐ Dancing, Im └(-.-)┘┌(-.-)┘┌(-.-)┐└(-.-)┐ Dancing.
    My Gaming PC: MSI Trident 3 - i7-10700F - RTX 4060 8GB - 32GB DDR4 - 1TB M.2SSD

  18. #6258
    Banned Video Games's Avatar
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    Quote Originally Posted by Immitis View Post
    it is already the greatest zelda

    - - - Updated - - -



    not a big deal
    No its not as long as oot exists, sorry. And no, oot isn't even my favorite.

  19. #6259
    Quote Originally Posted by Video Games View Post
    No its not as long as oot exists, sorry. And no, oot isn't even my favorite.
    It could very well end up being the best 3D Zelda as most of the 3D Zeldas are either meh or didn't age well.

    It will never have the impact on gaming that OoT did in spite of it not even being a top 5 Zelda game for me. People expecting that are literally out of their damn minds.

  20. #6260
    lol the frame rate lag.

    nintendo just make a ps4 version? i got one of those it'll run the game in much higher settings more frames and no lag.

    can't nintendo just make mario/zelda games for sony/xbox, and bury the nintendo thats all i want to play anyway :x
    Last edited by Socialhealer; 2017-02-24 at 11:27 PM.

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