Originally Posted by
Sanat
There is alot more to being melee then mongoloid face smashing a boss. Admittedly this raid tier seems to lean more on ranged for target specific mechanics, but at every level of play there are good and bad players in every camp. Maximizing your role makes you a good raider, being a good raider is better then being any specific class,role, or archetype.
If your melee are bitching about doing anything then dpsing the boss, then they aren't being productive parts of your team. Any Raidleader worth his salt will make melee do the same jobs as ranged assuming equal opportunity cost for both roles. In fact I make our melee share the load as often as possible to ensure that sentiment of "ranged only" doing mechanics doesn't get settled into my team.
Lastly, any boss fight that allows a role to tunnel, typically means that role is also heavily scrutinized for any missteps in play. If your melee dps is slacking with a sloppy rotation on a boss where he does nothing training dummy dps, then he is more likely to get bitched out in log analysis then the ranged player who has easier excuses to cover his shittier play.
I try to never compare my melee to my ranged. You are compared within your role, dps, dmg taken, soaks, unique things you bring to your raid team. Complaining that you have something to do other then turret dps is pretty stupid.
I was discussing this with some of my raiders and I feel like I don't see it in the same light since I'm a melee dps and the Raid leader. I don't make excuses, I do any job that is worth allowing a melee to do and I'm hyper critical of my melee to not act like the picture painted in this forum.