depending if you mean people or class. Because the best Shadow Priest, Balance Druide, Destruction warlock, Fire Mage or Elemental Shaman in the world couldn't keep up with a shit-tier Demon Hunter or Assa Rogue on single target encounters.
So I wouldn't put my best players on single target duty if they are playing a specc/class that isn't good for it if there is other stuff they could do
I'm just glad most bosses don't absolutely fuck my DPS as melee. Mechanics are for healers and ranged to worry about.
Paladin Bash has spoken.
I'm done, someone who's entire argument is "I'm right because of my subjective bias" is not worth trying to convince of anything.
That depends on difficulty and how your raid does look at things.
Most fights are predominantly single target where having single target damage is the most important.
Other fights have priority add damage components where slow ramp up classes are pretty bad. Making bursty melees even more valuable.
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no, you are the immature one ! mirror ! ha!
I dont think most people here know how far 100 yards is. Some people in this thread is really using that amount of range(wich is false) to justify not doing mechanics
On topic: Yes its meleefriendly so far in Legion. Its all dandy tho, but when I am on my melee alt life is just easier compared to my ranged main
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
come on, really?
why are people so hostile and insulting me directly. I never insulated anyone directly. I just said melees on average are worse players and I didn't single out people. I was even so nice to say people on mmo-c are probably above average players.
man this really hurts. I have feelings too you know?
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true dat. on my warrior alt life is good and easy. I was overpowered with Arms in EN and now I am overpowered with Fury in NH. Super mobile and great damage. Not bothering with mechanics much because I know the lovely range players have my back
Raiding as melee always was easier
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If no one does mechanics you just die, wipe and try again. Saying "well i don't have enough mobility and i would lose, like, 1 mil of damage, duh" is not an excuse to ignore mechanics. Most melee have enough mobility to deal with this shit, and raid utility like warlocks gates do help a lot
Originally Posted by Urban Dictionary
I have to disagree there. Melees have had some difficulties to deal with in the past, especially if you only wanted to have a small amount of melees in your raids and favouring range players.
But LEGION most definitively is the most melee friendly addon by far and melees are basically overpowered everywhere. Be it in the damage rankings, m+, mobility, interrupt, cc, immunity, pvp or pve world. it's a great addon to be a melee.
After several expansions of melee getting the shaft by being forced to sit in favour of ranged I am rather happy that NH is now so melee friendly it is a change of pace.
Now I have been both ranged and melee so I know both sides but any ranged crying over melee getting actual rankings for a raid should look at previous raids and expansions and count their blessings.
And just as a reminder just have a look at the Mythic & Heroic logs for NH most fights are still owned by a wide margin by ranged the only difference this time is that you are now forced to share that ranking list with some melee.
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Originally Posted by Urban Dictionary
A common misconception is being perpetuated in this thread: that life as melee before Nighthold/Legion was always shit in raids. Well, people clearly didn´t raid in WotLK, second half of Cata, the whole of MoP and most of WoD then.