LFR, Heroic and Mythic. And go back to Ulduar system, where one instance covered the necessity for difficulty for EVERYONE in playerbase: bosses getting tougher the further you go (with many of the easier ones being skippable, so hardcore players don't need to bother), Hard Modes allowing you to try for a better loot on any given boss.
Maybe Ulduar nostalgia, but damn, that's some quality nostalgia.
I suppose I am just annoyed that, this subject keeps getting brought so often that one wonders if those that initiate the subject are bored and have nothing better to do.. I mean while the cash keeps flowing into ActiBlizz I don't think they want to screw around too much with this..
I mean Blizzard have already changed a lot that have pissed off a few people, taking away a raid difficulty just to please a few could tip the scales and start a domino effect that can not be stopped..
LFR is needless at this point. I would remove it and remove some of the toxicity from the game in doing so.
The problem is that some people (you've seen them on the forums) refuse to do anything if they have to join a group manually. Even if that process is the simplest thing in the world and takes half as long as a queue would. And since queue-able content can only be as hard as LFR, their ignorance forces LFR to stay. LFR is pointless. Normal mode is plenty accessible, but people's boneheaded fear of the premade group finder, which I assume is some deep-seeded fear of being rejected, is screwing up the whole system. Vanilla-Wrath WoW players would have laughed people who don't do anything but queued content right out of the game.
I made a thread about what I think they should do with the difficulties a while ago: http://www.mmo-champion.com/threads/...n-at-level-cap
Last edited by Dormie; 2017-03-03 at 02:58 PM.
Normal, it's so close to LFR it might as well be baked into it.
Mythic = the most tightly tuned raiding has ever been, so I wouldn't want it removed. I think most of the people wanting it removed, are the kind of players that would never see it whilst current.
As someone who was there before LFG became a thing, I don't laugh at people for hating the manual teaming process. Have you ever seen how toxic the players can be? I have, and I remember wasting hours and hours on recruiting people for 1 single DUNGEON run because it wasn't during peak hours.
If Classic-Wrath players would laugh the queuers "right out of the game", then the queue-people could laugh the Classic-Wrath players right out of the game since LFR today is more complex than most things the previous generations ever faced.
LFR - raiding should take organized groups
Mythic - pointless bloat
None. Play at the level you consider you should play. I spent all WoD playing only Normal/HC and I'm happily raiding Mythic now.
I chose LFR, and this is my reasoning.
Before Mythic, and before LFR back in BC there were 10man raid and 25man raid. The 10man raids were less item level than 25man raids. So you could say it was a stepping stone to more serious content. With the addition of ZA, there was now a way to get almost t6 quality gear from a 5man for the first time ever in the game. Awesome way to give good gear out, seeing as how there were a ton of bosses and it wasn't really a raid. The item level between t4 and t6 was so small, getting an upgrade from somewhere like ZA helped your dps so much, it was crazy. The reason Expansions like BC and Wotlk worked out so well, was that catching up with gear wasn't difficult, and the content was really exciting, the difference in power between the first raid and the last raid though huge, wasn't as bad as it is today number wise. When they introduced Hard Mode it was a small step to better gear, and when they came out with Heroic Mode, which was an entirely new lockout, it was also good, a nice way for the elite to progress on more difficult encounters. Which made having better gear enjoyable.
The release of LFR, not only stopped people from trying to get in raids such as normal and heroic, it made a lot of people settle for less. Yes I do believe that everyone should have the opportunity to raid with people. But, they could have easily just made normal easier, and Heroic Harder. Then they created Mythic, and it's tuned so nice, it's almost perfectly balanced for each raid sized, it's usually attuned so well that you really push yourself to clear content. The only problem is, the item level jump from each difficulty, has to be enough for it to be worth progressing on that difficulty. When you have 4 item level jumps per tier, when each jump is 15 item levels, you're going up 60 item levels per tier, then you take into account the fact it can titanforge another 15 item levels, that's a 75 item level difference, from the worst raid gear, compared to the best, of every single tier, by the end of the expansion you're a possible 220 item levels higher than when you started. The amount of stat increase with that much item level throughout just one expansion, has lead us to doing dps well over 5 million on cleave fights. The scaling is just running out of control...it should have never gotten this bad. If LFR were gone, it would slow it down dramatically. It would bring back the essential Easy, Normal, Hard Difficulties, we don't need welfare loot, we need better players, and the game is flooded with new players with the mindset I can get carried and pay for anything, and LFR for my legendaries. It makes the pug experience a nightmare, and anyone not in a good guild, it makes them deter from the game entirely.
Last edited by KoolKidKaos; 2017-03-03 at 03:22 PM.
None, I'd add 17 more. And not only that, different tier bonuses for each, with different looks.
Oh and one of those would be a pokemon go style phone game.
Would be fun to try raiding with Mythic+ level difficulty No normal, heroic or Mythic but straight starting lvl 1 and keep and steadily raise difficulty to raiding to add difficulty and loot level with it like all the way from lvl 1 to 40-50 as for legendarys can keep upgrading with those essence type as added on 7.1.5. With little bit flexbility to how many players so if 2-3 person having real life thing or anything it would not crash on it or needing get couple pugs with em, as for really high level could add affixes to create +30 more challenging but not impossible and guild that conquers all those + levels claims world 1st to add some lenght.
LFR. LFR should be a tool, not a raid difficulty.
Blizzard should make LFR as a queue for raids. Just LFD is a queue for Dungeons.
Blizzard's decision does seem odd sometime.
Remove either Normal or Heroic and rename them as needed so there's not two middle difficulties - essentially going back to the old [naming] system before they introduced Flex and split Normal/HC, i.e. LFR > Normal [at Heroic's difficulty] > Mythic.
Having Normal and Heroic is just annoying, you're basically doing the same thing multiple times if you're unlucky for tier and trinkets, the HFC change for loot in LFR was the best solution, only difference is I'd make LFR still get the same skin, different colour though as always.
LFR is fine as a tourist mode for the vast majority of players, so even though I rarely do it myself, I wouldn't remove it. Similar to Mythic, there needs to be some level of difficulty to aim for. Having two being effectively the same (normal/heroic) is just not needed.
Last edited by Soisoisoi; 2017-03-03 at 04:38 PM.