Originally Posted by
Crunchbringer
Hey guys,
yesterday I opened a thread on the official World of Warcraft general EU forum. It received a lot of approval by the community (like 40 votes) and everyone in that topic was providing fact-based feedback and objective, civil discussion. There was no violation of the Code of Conduct anywhere. So I was very surprised to find that my thread was completely removed and I was immediately shadowbanned without any warning as a first time "offender". Is this a regular thing that Blizzard is doing? I find this very alarming and deceptive, especially since they try to make it look like I am NOT banned, but only show me as banned for 30 seconds shortly after I try to post something now. Why not just outright ban me and be done with it?
Here is the original post if you are interested. The topic was called "They don't listen or care, and never have." Was this post truly so disturbing that Blizzard had no other choice than to shut me down completely? You decide.
They don't listen or care, and never have.
In this topic I would like to provide strong evidence that Blizzard has never cared or even listened to feedback provided by the community. There are many ways to prove this, but I will provide 3 major, mindblowing examples that are baffling beyond believe.
I chose the following 3 examples because they all follow the same pattern that lingers over every bad decision ever made by Blizzard. They have a bad idea for a new feature, they then implement it poorly without asking the player base if they are even interested in such a feature, and then corporate pride prevents them from correcting their mistake.
The first example will be based on PvP, the second will be a generel one, and the third will be based on PvE. The different examples come from different times in the life of World of Warcraft.
The first example is the implementation and current state of Strand of the Ancients.
Ever since this Battleground has been introduced in Wrath of the Lich King, it has been met with pretty much zero approval by the PvP community. Vehicle mechanics were a terrible idea in general, but in Strand of the Ancients, they are as bad as they get. Not only do players have merely ONE button (how exciting) to press while using a vehicle, but the vehicles also bug out regularly, which prevents players from firing the catapult. I filed a bug report for this in 2009. Still waiting for a response or fix.
Aside from the vehicle mechanics being disgustingly simplistic and broken, the Battleground itself is also very poorly thought out. When the stronger team begins on the defending side, the first round becomes a graveyard camping waiting game almost every time. In the second round, the weaker team doesn't even have a reason to try, because everyone already knows how the game is going to end.
Did Blizzard listen to any of the feedback provided by the community and redesign this unbearable Battleground since it was released? Of course not, on the contrary! Not only did they not improve Strand of the Ancients, they implemented ANOTHER vehicle based Battleground later, to spite us I guess? I don't know. Isle of Conquest is just as hated as Strand of the Ancients. This shows us that Blizzard doesn't care at all what the PvP community thinks about the provided content, even when it is met with at least 95% disapproval.
Strand of the Ancients needs to be completely redone with a different approach.
The second example is the merging of european and russian realms.
This is a very big thing that Blizzard happily and excitedly announced years ago, like it was the best idea they ever came up with. If you would go through the original annoucement thread today, you would see that it was met with an insane amount of disapproval from the word go. Almost everyone thought this was a bad idea.
Ever since this was implemented, it has caused nothing but problems. There is a very big communication problem with russian players. Many of them simply don't know english very well, which makes things unnecessarily complicated.
Aside from the language barrier, there is another gigantic problem. Russians have cyrillic letters as names! Why is this such a problem? Because it makes communication especially in PvP situations unfairly difficult. What if I want to tell my friend to target a russian mage in a Battleground with me, but there are 3 russian mages in the enemy team and they all have unreadable names. How am I supposed to communicate to my friend which russian to target?
"Let's attack that mage! No, the other mage. The one with the other cyrillic letters. No, not that one either. The one with the weird F or whatever as a first letter. Nevermind, I am dead!"
What a great experience.
Russians also always manage to join as 10-man premades in random Battlegrounds to stomp over completely random groups of enemies. Why is that allowed? And why do 95% of bots in Battlegrounds have russian names? Coincidence?
Russian players simply don't fit in with the european community. Blizzard has received this kind of feedback since the very beginning, but have they corrected their mistake or at least given a constructive response? No.
Give russians their own realms back! Let them pre-made and bot against each other all day, but keep me out of it. There are more than enough russian players to have their own realms and be just fine.
The third example is the most recent one. It's probably the most hated thing I have ever seen the community be so vocal about. It's the legendary system.
Ah yes, no list of failures is complete without Blizzard's latest showing of corporate pride and complete lack of interest in player feedback. How did this terribly unfair system make it into the game? Nobody knows and nobody asked for it.
This is an idea that is so bad, that it alone makes players quit the game. It's the main reason why my friend list keeps getting emptier and emptier. There were times when I had 80 friends online at prime times. This number has since dropped to 30! What do all of them give as a reason for quitting? Legendaries and RNG.
Just roll the dice everyone! If you roll a five or six twice in a row, you can stay and be happy. If you keep rolling ones and twos, you will think twice before buying your next WoW Token.
Especially great players who take damage and healing performance seriously, but got unlucky with legendaries, have all the reasons to rightfully despise this system. It completely destroyed the extremly enjoyable competitive element of World of Warcraft.
No longer can you fairly compete in damage or healing meters with your best friends when they were lucky and you weren't. This will massively reduce the quality of the player base in the long run, because good players have more reasons to quit than bad players.
What was Blizzard thinking? Who knows? They didn't tell us, at least not really. Everything we get are wishy-washy statements that have zero consequences.
Any game developer that respects the people who play their game would change such a massively disliked system as fast as possible! Hell, delay the release of the next raid content by 2 weeks and take that time to correct this mistake, I don't care. Just fix this horrible system ASAP. Wake up, Blizzard! Treat this horrible wound before it makes your game bleed to death.
Stop making poor decisions and changes that nobody asked for, but if you do, at least get over your corporate pride and correct these mistakes quickly after.
Oh, wait. Forget everything I just wrote.
Thanks for reading.
The End.