Mythic
Maybe even Heroic and unlock harder encounters in normal (WotlK style)
Mythic
Maybe even Heroic and unlock harder encounters in normal (WotlK style)
A. We have a different definition of casual. If yours is "guy/gal who plays 7 hrs/week and unsubs every 2 months" then yea you have a problem.
B. When I go skiing or free climbing with Uncle Bob who's 60 and overweight we always go straight to black / class V because casuals are entitled to see the best routes.
Since Mythic is the original difficulty, start at the bottom and work your way up.
- Although Classic and TBC had, 40, 20, 25 and 10man raids, they were all tuned closer to current day Mythic, than anything else.
- Then in WotLK we got Normal and HC. HC being the same difficulty as previous raids, and Normal as an easier mode. These are the same Normal and HCs that got renamed to HC and Mythic at the end of MoP.
- With the release of Dragon Soul, we also got a new difficulty: LFR. LFR hasn't changed at all since it was added, and is still the same tourist mode it has always been.
- Fast forward to the release of SoO at the end of MoP, the 4th and last difficulty was added: Flex.
With the release of the WoD prepatch, the 4 raid difficulties from MoP, were renamed to what we have today.
10/25 HC -> 20 Mythic
10/25Normal -> HC (with Flex tech)
Flex -> Normal (with Flex tech)
LFR -> LFR
So as you can see, Mythic has always been in the game. While I personally dislike LFR, especially "having" to run it for Legendaries in Legion, I understand that it serves its purpose, and removing it would be stupid. Removing Mythic is also not an option, for obvious reasons. That leaves Normal and HC, two difficulties that have been blending into eachother for quite some time. Two difficulties with mostly identical mechanics, and a slight tuning difference. The best thing would imo be to remove one of them, and leave the remaining as a sort of middleground: Harder than Normal, but slightly easier than current HC.
They're (short for They are) describes a group of people. "They're/They are a nice bunch of guys." Their indicates that something belongs/is related to a group of people. "Their car was all out of fuel." There refers to a location. "Let's set up camp over there." There is also no such thing as "could/should OF". The correct way is: Could/should'VE, or could/should HAVE.
Holyfury armory
Normal, and boost the rewards of LFR or nerf the rewards of Heroic/Mythic.
Normal. Or blend LFR and normal together. I think we have too many difficulties now.
just because you don't like them does not mean the reasons are shit. Actually every progress raider agrees that a fixed raid size is necessary for balancing interesting mechanics etc. that's why you need mythic. LFR is for the hardcore casuals...I don't even get why other people are annoyed by its existence. you could probably get rid of normal/hc but that doesn't make much sense either...
Mythic, but while making Heroic harder.
LFR - Tutorial/Tourist Mode
Normal - Flexible Mode (up to 40)
Heroic - Current Mythic / (Locked at 20)
So basically current heroic I suppose.
Personally, I think that each boss across all raid difficulties should share the same loot lockout. Then, people would try to kill each boss on the highest difficulty they can each week instead of farming multiple difficulties each week. Then, it wouldn't matter so much how many difficulty levels there were.
A. Lich King was where I raided the most with 7h/wk/2months guild, and it was so much better than TBC where we only raided in Kara/ZA, so yeah I have a problem with your logic, and the current difficulty settings brings content to everyone. Removing content from players is stupid and bad for the game (half my guild stopped BC because we had 2 freaking raids available).
B. Entitlement? Is WoW an employment contract I was not aware of? It's a game! It's a RPG with a story, so yeah, I want to see all the raids. Doesn't mean I will get the same loot as people in Mythics. Current situation provides raids for every type of players and guilds.
Vanilla player since day 1 Europe.
I think everything should be account-wide.
Cross-faction grouping for dungeons and raids should be a thing.
There really isn't much point to having a Normal and Heroic mode anymore, since both modes are too similar. I would remove Heroic then add a couple of secondary objectives to Normal, so that flex raid groups can continue to challenge themselves after they get the hang of all the bosses.
Remove LFR
Normal - Flex 10-30 (can only receive gems and tertiary stats)
Heroic - Flex 10-30 (can only receive gems and tertiary stats)
Mythic - Flat 20 (Drops same ilvl as heroic, and it can also warforge ilvl)
Separate lockouts, bring down mythic difficulty slightly.
I don't want to solo, in fact I hate pugging, but really, if blizz has group finders already, at least improve them.
There will always be times you want a 5 man mythic or whatever and can't find a 5th member even if its a guild group, improving a group finder doesn't have to mean Cross realm.
But at the same time, as I also said in my posts, improve the guild tools/recruitment tools first and foremost.
In fact I want a huge server-squish with a removal of CRZ, and not promote pugging further, I want better guild tools and server-community to matter 1000x more then pugs.
Tbh all raids should go back to server-only, then blizz might finally do something about the server problem at hand.
But server-only LFR just wont work unless they reduce the number of servers, or queue times will go berzerk.
Last edited by Teri; 2017-03-05 at 11:13 PM.
Remove all of them.
In theory it would make tuning easier or the same as now since that is why they introduced Mythic and did away with 10/25m.
Make Hardmode(s) the new difficulty i.e. Any guilds can enter the Raid however completing the encounter in a certain way or by hitting a button you introduce more (insert mechanics here) that reward an additional chest or just overall higher ilvl gear. There could be multiple difficulties per boss.
Sadly they did away with that after Ulduar & Sartharion(0-3 drakes) and introduced official "heroic" modes.
Then at some point Cata pre-patch I think they decided that 4 seperate lockouts was too many, now we're back at 3 official seperate loot lockouts in raiding.
I'd love to go back to "simple" raiding, 1 size, optional hardmode could work, and really no more cross-realm raiding after greatly reducing the number of servers. But It will never happen after 4 expansions of LFR, 3 expansions of 10/25 man and 2 expansions of "flex" size.
Mythic Raiding is the last bastion of "classic" raiding, 1 set size, so should never be removed before the others.
I really dunno what blizz wants anymore.
Last edited by Teri; 2017-03-05 at 11:37 PM.