I love the legendary system. No longer this stupid monster grinding shit. I had to do lfr every damn stupid week for years to get the legendary stuff for the stupid questline. Keep it as it is. "LET ME CHOOSE MY BIS LEGENDARY!!!!!" no. just no.
I love the legendary system. No longer this stupid monster grinding shit. I had to do lfr every damn stupid week for years to get the legendary stuff for the stupid questline. Keep it as it is. "LET ME CHOOSE MY BIS LEGENDARY!!!!!" no. just no.
I have also 5. But I never farm. I just do my emissary daily. And then i do whatever feels fun. Cba to take videogames seriously and "invest effort" into it. Most people in my guild are the same way. Most of them have 4-5. No need to try hard buddy, relax. I've never even done +15 lol.
I like the system. It's fine.
Last edited by mmoc0e47cbaaf5; 2017-03-04 at 06:34 PM.
Of course their change is fail: they are so unware, inept and tone-deaf about how the basic premise behind a lot of their RNG grindshit design that they can't do any better. Until they realize some of their core ideas are bad any attempt to "fix" said idea will always miss the mark by a mile.
At this point, just make them all utility to shut the whiners up. Couldn't make them all dps though, cause then one would be 0.1% better than the others and people would cry about how their life is so terrible because they can't get the BiS legendary and now they lost their raid slot and no one wants them for Mythic + and they can't pug now because they got dropped from their main group and we all know PUG's require Cutting Edge achievements and then their wife left them and the dog died.
In 6 months, purples will have higher item levels and even know it's only 15 higher than the theoretical best you can get. Also, some gear slots have far less raw stats, making these even less impressive. And let's not forget that BIS legendaries *also* have 940 ilvl with the relevant stats.
So this answer basically amounts "yeah, it's a turd, but a well polished one!"
My reading comprehension is fine. Note the "or" in my first post.
Their wording was not that it's always been that way (3rd = 7th). Their wording was this:
SOURCEOriginally Posted by Ornyx
When = As of patch 7.1.5
"Still.." = refers to bonus to second; as for 3+ being equal before then, that is possible but unclear.
They definitely have not always been equal though, and Blizzard has been transparent about this. From that same blue post:
Another factor was the legendary softcap at 4 from release until mid to late November, whereby (up until it was removed around TOV time) after you got 4 legendaries, you would stop accruing any bad luck protection toward getting your 5th, etc. That means any number of thousands of M+ dungeons done before almost December did not factor into getting a 5th: people were just playing the lottery against a really bad drop chance (lower than 4th) with no guarantee of ever getting one.Originally Posted by Ornyx
SOURCE:
Originally Posted by Watcher
You are wrong.
Unless of course you consider a guild farming hc NH and the scorpion as "cutting edge".
We are talking about DPS checks tuned around 54traits.
A legendary giving you 5% more damage DOES make a difference in ALL serious content. Heroic, fyi, is not classified as such.
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They cannot scrap an entire system that many enjoy despite its drawbacks. I understand that.
They should simply undertune DPS legendaries and revamp usele.. emmm.. utility and underperforming ones.
That would solve everything.
A slight twist on a classic Mean Girls quote really sums up my thoughts on what blizzard should do with legendaries in general.
"Stop trying to make legendaries happen, they're not going to happen." They've been implemented in some garbage way since vanilla. Take the orange out and never put them back in. Bam easy.
All I know is that the rng system in this game has hated me from the beginning.
I can't even tell you how much I hate Ekowraith after I got it on two different Boomys.
I farm with virtually every minute of free time I have and have gotten 5 shit legendaries. My fellow hpal raider received his 2 bis immediately. He now just logs in to raid while I bust my ass constantly farming with little to no reward. I would kill for his legendaries. He could never previously get near me on numbers. Now I stuggle to keep up with him. Why should some people have to grind inordinate amounts of time more than others because of RNG? Why should a /roll at the end of a giant grind determine if you get some of the best items in the game? How is this appropriately rewarding time and effort spent?
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Klling onyxia 43 times is nothing compared to the grind I've put in to try and get decent legendaries only to be get shit. She was a joke. Took about 5 min to kill if your guild wasn't brain dead.
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When you're doing 600-800k hps, 10-20% increases are huge. 3 healers with good leggy's can do what 4 healers with shit ones can't. Add a dps. Fights get easier. Progress faster. It makes a difference.
Indeed. I've seen bad dps in my guild cry about having shit dps because they didn't have their BiS Leg, then finally get it and still have shit DPS.
I've also seen plenty of people outdps people of the same spec with legendaries, without them.
People mostly use this new system as a scapegoat for their badness.
Doing mythic Nighthold, been doing mythic+ since the first day it was available, highest is +22.
Have 4 legendaries, 3 garbage, one ok.
Pretty sure effort isn't the reason i haven't got good legendaries or more then 4.
It doesn't break it but it sure as shit makes it feel worse when you don't have them.
Try playing a demo lock with shoulders and without and get back to me.
It isn't just better DPS, it makes the spec FEEL better.
Last edited by Deifi; 2017-03-06 at 04:45 AM.
I think you should'nt play a game that makes you feel bad for playing man. Do what i did, unsubscribe play out the remaining time. If things don't change by the time is up than put your money to better use. Until then your just gonna stay at the bottom of their pyramid. Do yourself a favor for once. (For your sake I hope its less than a month.)
But that is the whole point.
SITUATIONALLY good legendaries that offer non-dps benefits cannot be overpowered.
There cannot be a list from best to worst or OP items when you change them in weekly if not hourly basis.
A blood DK with the cloak will have a huge advantage one week per..1-2 months? And only when running m+? That is totally acceptable. Feeling powerful when a legendary plays within its niche is totally acceptable.
What is killing this system is legendaries that are so benefitial to a specs role they are beating others IN their niche.
So it's only natural that dropping the niche one would make you feel terrible.
And it's even more natural that when you drop the good one you never take it off. Even when another would make things simpler for a specific enounter at small cost. Terrible, terrible design.
How such obvious design faults make it to live I will never understand.