Originally Posted by
Marrilaife
You mean like in Legion where if you didn't start at the start of expansion, you're royally screwed, unless you don't plan to touch any serious pve or pvp (because then it doesn't matter)?
The only good moments to pick the game is when new expansion launches, and maybe when the last-in-expansion major patch hits with big catch-up mechanisms.
It isn't just problem in WOW, it's a problem with any grind-based MMOs where the developers have to decide to either piss off their long standing players by gradually nullifying their advantage from the massive grind they have over anyone else, or piss off new / returning players immediately facing them with huge grind from behind.
Games like MOBAs or shooters operate on a different basis, so often dodge this problem.
But anyway would be cooler if you weren't the person to attack me first, while I didn't attack you in my first post personally at all, and then lower yourself to using meme words like "manchild" which is in the same box as "neckbeard" or "cuck" which is just a fleeting fashion, people say these words because it supposedly makes them leet if they call the opponent such names.
I might have personal beef with the f2p generation (whatever the real age of the player) that wants everything now, free and shiny, I didn't have anything against you in personal until you started waving your "superior experience" and meme words.
And if anything kills WOW it's not me (lol it would be delusional to believe a single player could have such powers) but aimless decision making from Blizzard, for example what they did with Legion is a huge step back from previous expansions where it wasn't as bad to pick the expansion mid way and the amount of investments you had to put into your character weren't as crucial yet as long counting in both time /played and time irl elapsed.
Blizzard also upturned the whole reward system this expansion to supposedly please casuals, but I doubt that's what true casuals wished for. I don't know true casuals who asked to get legendaries from daily quests. Most of them wanted small, achievable rewards they can work towards reliably in limited time frames and often outside of group content.
Current wow end game is also more designed towards rapid burn out rather than slow & steady commitment towards a goal.
There is also the problem with the whole "you need to level up in MMORPG", yes, they give 1 free boost if you buy the expansion box, and yes, they implemented "class trials" for a couple of dps specs, but there's probably still work to be done in this area as with every expansion the distance from start to "where current players are" gets longer and genuine new players have problems 1) picking a class 2) getting bored in low level content where there is no one bar few loom-decked zergers.
That's also not inherent to WOW, many MMORPGs face this issue, at launch when the game is new everyone levels together, zones are new and cool, everything is exciting, few months later people start asking "how do I level the fastest so I can be where my friends are?" And it's usually some boring shit, I remember GW2 and their train around human starting zone events or train in the edge of the mists... Or SWTOR where outside of some special events most efficient way was to spam "tactical flashpoints" that was basically like MOP scenarios, role-agnostic instances the only problem was they were repurposed dungeons so actually going in there with 4 dps no tank no healer was a pain.
But yeah, current WOW endgame is not exactly in a good state for players who want to hop in hop out, pvp strength is tied to artifact progression and ilvl, gone are the times where you could deck yourself in full pvp gear in 1-2 weeks and play casually. New addition, mythic+ is also very pug unfriendly, pugs are elitist and often still fail with super elevated entry requirements, so generally your "success" depends on having a stable group of friends that you can regularly group with, that's a bit more lenient than having a full raid group, but it's still something you have to somewhat commit to.
And obviously it's a bummer when you gather a group to do this on regular basis and then someone just bails out because "I'm bored of wow, cya". Or doesn't even bother informing you, just vanishes. WOW is still a commitment game and unless it undergoes major redesign (and not sure it ever will because that could break the game, as it would stop being what people expect it to be), it will constantly be a struggle to find enough like minded players. Blizzard tried multitude of approaches to get the "cyclical" playerbase of today to stay, all these attempts failed, and many are just annoying to deal with by the non-cyclical playerbase.
Maybe Blizzard should go back to their roots and try to make a game that is simply fun to play and let people come and go as they wish instead of constantly trying to invent carrots and sticks for the cyclical unsubbers.