Right now it is. The end. Ppl are not suposed to get stuck midway, there used to be a smooth progression curve that is not there anymore cause so much of the player power is shifted away from actual mythic raid drops, if you luck out with your legendaries and your weekly box of goodies you gain more than farming 4-5 mythic bosses most of the time, and you add artifact power on top of that and then tune the bosses only to ppl with high AP locking the ones with lower AP out. AP went from means to progressively nerf content to a hindrance to anyone that doesn't have it and not at all a bebfit to those who do have it since content is balanced with having a certain AP level as baseline. Helyas kill count was an atrocity and demolished many guilds, if Guldan ends with 100 or so kills itll be just as bad if not worse.
Stop quoting 1 sentence and taking it out of context btw, either quote the post or don't otherwise youre just trying to warp the meaning of what youre quoting taking it out of context.
Last edited by DakonBlackblade; 2017-03-06 at 11:48 PM.
You do know the game has a power progression system in place since ever that is there to not let ppl get stuck midway right ? Of course there has to be a limit, you wont tune it for ppl that would take 7 months to clear the thing, but it used to be the case that ppl who go at about 1 boss per week/2 weeks could finish it with a couple weeks to spare. Those guilds are now strugling realy hard to kill 1 boss a month after they reach Augur and sometimes before they reach Augur. Right now its more on the lines that even top 200 guilds are worrying if they will ever get to kill Guldan in time. I mean they didn't get to kill Helya, you can say that its still technicaly time but it kinda isn't, while ToV was the thing the Helya kill count was quite frankly atrocious.
Last edited by DakonBlackblade; 2017-03-06 at 11:49 PM.
Like Naxx being cleared by just a handful of guilds, SWP the same pre-nerf, Yogg+0 clears before TotC came out?
If 7.2 is coming out a month or two before the next raid & provides an indirect nerf to the tier so that people in less hardcore guilds can get through it, then I don't see no problem at all with it being challenging up until that point. It's already confirmed by Blizzard that bosses 4-7 aren't balanced around 54 traits (which is an easy goal to hit at this point anyway), so that can't really be used as an excuse, either.
If people aren't good enough right now, then 7.2 will help them out. I don't see the need for a nerf now, and another nerf come 7.2. I'll say what I said a few days ago - The biggest issue with Nighthold's difficulty curve is Trilliax is too easy after CA, which is a reasonably challenging boss.
I'm willing to bet every guild in the top 200 still raiding at the end of the tier will drop Gul'dan.
there are more than 500 guilds above 5/10 so that
is simply retarded bullshit.if you make it exclusive to top 100
Again - bullshit. There is no clear guarantee and there never was a clear guarantee. You get stuck at some point because you suck. Deal with it.ppl are not suposed to get stuck midway
Yes the gearing and progression system changed and you can thank your peers for all the joys that come from it. Doesn't really change that you were never guaranteed to clear a raid.
You still have item progression helping you out - give it another two months and a couple likely nerfs and you'll have all the dogshitters come finally through and deal with incredibly hard encounters like krosus in ilvl 910.
Last edited by cFortyfive; 2017-03-07 at 12:03 AM.
I don't think any of the 4 bosses after Trilliax are overtuned, they're pretty difficult but it's Mythic after all. I think the issue is that Trilliax is too easy. I'd say that he's a good bit easier than Anomaly, and could do with being a bit harder. Issue is that you have a strange difficulty curve where Trilliax is undertuned and the jump in difficulty for the next 4 bosses is enormous.
Our Fire Mages did ~650K DPS on our most recent Krosus kill. While class composition is of course important, you also have to look at player gear and skill. Even if your class is on the weaker side chances are there is more DPS you can squeeze out of your character if you try hard enough.
Last edited by honung; 2017-03-07 at 02:09 AM.
Not the first time they did this. Anyone remembers lootship in ICC? Casual guilds were even "borrowing" players who could unlock it (you needed LK kill back then to switch to HC and many casual guilds didn't have it early), because it was that much of a loot pinata everyone could do it.
it was a rough peak figure, didnt say it was actually doing 900k. ive just seen demon hunters on that fight sustain around 880-1.1m during their burst phases. unsure why there are no parses with that as a completion dps.
but my point still stands the fight requries and AVG of 585k dps from 15 raid members, as long as the dps are not below that and can do mechanics you will kill it.
Originally Posted by Ghostcrawler
Melee dps wise warriors, dhs and rogues are nearly on par at krosus mythic. The only difference between them is that rogues usually dont push their dps by cleaving adds in melee range (esp on the last platform) - so pure singpe target dps wise rogues are still ahead a little bit.
Dhs are still pretty overrated. They are pretty gentle to gear and due to their fast ilvl upgrades the illusion comes up they are the strongest class around, but its usually pretty easy to out dps other classes with 5 to 10 higher ilvls. Now, where frostmages, furys and rogues are getting slowly 910 aswell, the time for dhs at #1 is fading slowly. Furthermore its everytime a surprise how hard dhs droping in dps if their burst minute is over (from 3mil to under 1mil in ~30sec).
Back to topic:
The issues are always the same. The missing ability to look several days weeks in the future, the missing ability to selfreflect, the missing ability to learn above a specific point. Week over week over week your raid becomes significantly stronger - at every fresh id your raid has more traits, higher ilvl and the most important your raid is better than last week (the more hours in cockpit, the better the pilot).
These day's Im washed, playing VRchat instead.
You're assuming here. Usually I'm optimistic about this, too, but not this time. I've got players to fill the raid that can't drastically increase their DPS, parents that tell me they have no time to farm 54 traits. Where is the minimum 15% raidwide damage increase supposed to come from? Krosus and Spellblade will slaughter us for months. My raid hasn't changed, the progression curved is what's fucked this tier.
Last edited by GringoD; 2017-03-07 at 08:04 AM.