Page 1 of 5
1
2
3
... LastLast
  1. #1
    Banned Tennis's Avatar
    10+ Year Old Account
    Join Date
    Apr 2013
    Location
    You wish you lived here
    Posts
    11,771

    Exclamation 16-hour video game binges almost ruined teen’s life

    https://www.thestar.com/news/insight...eens-life.html

    Stumbled across this.

    Cam Adair loved video games. Fantasy games full of monsters and dwarves like World of Warcraft. The terrorists, bombs and rifle fire of Counter-Strike 1.6. He was bullied in middle school, and the games gave him the feeling of being in charge.

    Alone, he would sit for hours in his bedroom at home in Calgary, immersed in fictional worlds and making online friends who treated him like a king.

    And when he played he tuned out everything and everyone around him, including his family.

    When Cam was in elementary school, his parents wanted to test how long Cam would game if unchecked, sitting at his desktop computer in the basement. He didn’t eat, he didn’t get up — except to use the bathroom.

    It was hard for a parent to do without saying something, his mom recalls. Finally she told Cam to log out. He’d been gaming for 15 hours straight.

    Even more astonishing was Cam’s reaction.

    Oblivious, he protested: “I just got on.”


    Cam Adair is one of a growing number of young people in North America and beyond, particularly boys, who are addicted to video games.

    The proportion of Ontario students with symptoms of a video gaming problem in 2015 was 13 per cent, compared to 9 per cent in 2007, according to a health survey by the Centre for Addiction and Mental Health (CAMH) in Toronto. (It defined symptoms as “preoccupation, tolerance, loss of control, withdrawal, escape, disregard for consequences, disruption to family/school.”)

    And boys are four times more likely than females to exhibit problem gaming, CAMH says.

    Concerns over excessive gaming have been around for decades — remember how addictive Tetris and hand-held Game Boys were in the 1980s?

    But today, video games are more immersive, with worlds that feature eye-popping graphics and rapid action, and they can be played with others in real time.And many of these games have no endings. Add to that the affordability and accessibility of desktops and cellphones, and that means young gamers never have to leave that world.

    Cam Adair’s family — Carrie, who was mostly a stay-at-home mom, dad Kevin, then an oil company executive, younger brother David and older sister Alyssa — lived a financially comfortable life in a three-storey home that backed onto a ravine. Each of the kids had a computer — assembled by their dad from used hardware — in their bedrooms. The desktops were for homework and research, and occasional video games in their free time.

    David and Alyssa logged out whenever their parents asked. Not Cam.

    Cam was a bubbly kid, says Carrie. Nicknamed Smiley, he could talk to anyone and was always go, go, go. But he hated school from Grade 1, when he had trouble focusing. He was at times bullied and humiliated: in Grade 8, Grade 9 boys would chase him at lunch and try to dump him in a garbage can.

    His mother can’t remember a specific point when his gaming spun out of control. But Cam grew furious whenever his parents asked him to step away from his computer.


    Cam remembers his addiction started at age 11. His older cousin was visiting at Christmas. They sipped eggnog and played Starcraft, a futuristic strategy game. Cam loved being immersed in the game, and for months he wanted to play constantly.

    Cam, who was also a skilled hockey player — a defenceman on the highest level minor hockey teams — found parallels in gaming: “It was a similar kind of feeling where you’re on the ice during the game, and that’s the only thing you’re thinking about. Gaming was very similar to me in that aspect, and the competitive nature. I got to win, and I really liked that part of it.”

    His addiction grew. “Just all of a sudden, it seemed to be a real problem,” says his mom.

    Cam never wanted to go out. Alyssa gently tried, and failed, to prod him out of the house, saying, “What’s the big deal? Mom and Dad just want to take us out for pizza.”

    His parents’ attempt at setting time limits didn’t succeed, so in Grade 6, they took away his electronics.

    Two years later, after not spotting any red flags, they caved. Cam’s computer was returned to his room.

    What amount of video game playing is problematic, or “pathological?”

    A 2009 study, by Douglas Gentile of Iowa State University, concluded that “pathological gaming can be measured reliably.”

    The study explored results from a survey of 1,178 Americans age 8 to 18 and found about 8.5 per cent of players exhibited pathological gamingpatterns. As a comparison, the study used criteria for pathological gambling from professional reference guide Diagnostic and Statistical Manual of Mental Disorders, Fourth Edition (DSM), including irritability when cut off, persistent thoughts about the activity, repeated unsuccessful attempts to stop, lying about the amount of use, and loss of job or schooling.

    The Canadian Pediatric Society discourages “screen-based activities” — TV, Internet, video games and gaming devices — for children under 2, and suggests a limit of one to two hours a day for older children.


    Lisa Pont, a Toronto social worker and therapist with expertise in video game addiction, says she’s not sure how realistic that limit is, and adds it’s not just about how long young people are gaming but when, and its impact.

    Pont’s clients are generally male, 16 to 25, and often a parent is first to raise the alarm.

    She describes a typical situation. “Usually it’s Mom who is very worried about the amount of time her kid is gaming. She has seen it increase over time. It impacts the child’s sleep, because they’re gaming well into the night. They’re having trouble getting up in the morning, they’re late or missing school, their grades are declining, they’ve failed courses or they’re dropping out.

    “There’s also a disengagement from family life. Kids won’t come for dinner, won’t do anything, and they’re not interested in anything. There’s a constant power struggle to get them off technology, so the parents are in conflict with their kids about it — and worried.

    The nature of games makes them very hard to give up, Pont says.

    “The worlds in these games are so real, the graphics so amazing. The pace of the games is usually quite fast,” she adds. “And the social and competitive component creates a level of immersion that is quite compelling,” so much so that it’s easy to lose track of time and sleep.

    By Grade 8, Cam was back gaming and soon fixated on Counter-Strike 1.6. The online game involves multiple players who are “first-person shooters.” Players, who may be in different countries, use headsets to communicate in real time.

    Cam played all through his middle and high school years, studying game film and practising for hours with teammates. The social side was huge, and he felt a connection with his online friends who were usually a lot older.

    They rarely met face to face. Sometimes they exchanged photos, but Cam usually preferred not to know what they looked like.

    By grades 11 and 12 he had hockey practice every morning before school. At lunch there was physical training, and after school he went home to game — from about 4:30 or 5 p.m. until midnight.

    “I can’t remember a time I did my homework, ever,” he says. His grades were in the 50s and 60s and he dropped out a few times.

    In summer, with no school or hockey, he would binge on video games. He always had to get to the next level of the game, his mom recalls; stopping in the middle meant letting down his online friends.

    “A lot of fights happened with my family around housework because my dad would say he needed help with chores, but there was absolutely no way I was doing that and breaking away from the game,” Cam says.

    When his parents threatened to or actually did take away his games, Cam would get back at them with “a vengeance,” as he describes it.

    “There was so much anger in the house,” Carrie says.

    During one of his many horrible tirades, Cam told his parents he’d made plans with an older “friend” he met online who was coming that night to pick him up at the house. The arrangement was for Cam to go to the man’s home, to game endlessly, free from parents.

    “Where is this friend from?” Cam’s parents asked him, worried about online predators.

    Cam told them it was someone he often gamed with. Carrie can’t recall Cam’s exact age — but young enough that she and Kevin were terrified.

    Cam’s father sat on the floor outside his son’s bedroom that entire night, afraid Cam was going to sneak out.

    “That was one of our scariest moments as parents,” Carrie says.

    No one showed up that night.

    Amid the turmoil, Cam continued to do well in hockey. He got into an elite hockey academy in Penticton, B.C., for 18 months until the spring of Grade 12, when he retired, largely due to injuries. He quit school the same year. Now there was no structure to his life.

    Cam lived away from home briefly but returned after a bad breakup with a girlfriend. Depressed over the split, he played World of Warcraft non-stop.

    His parents told him to find a job. He worked at Walmart a few days, then quit. Two weeks at Booster Juice.

    He devised a ruse: he’d pretend to have a job, freeing him to game while his parents worked. He applied to a restaurant as a prep cook, got the job and an apron, but never showed up.

    He gamed all night, then showered and dressed when it was time for his dad to drive him to “work” for 6 a.m. His father dropped him at a McDonald’s across the street from the job. When his dad drove away, Cam ate a fast-food breakfast and caught a bus home. He snuck in through his window — “my mom might still be home getting ready for work” — and crawled into bed.

    When his mom returned around 3 p.m., Cam woke up. He would say he came home for a nap after his morning shift. All went well until his parents asked where his paycheque was — at which point he told them he quit.

    He again faked a job, at an Internet café. When he told his parents he quit there, they were at a loss.

    Cam’s video addiction intensified. His father recalls a vicious circle: the more sedentary he remained, the worse his moods. Out of school, out of hockey, and with no girlfriend, Cam’s outlook darkened.

    One evening in September 2007 he hit rock bottom. Depressed and gaming non-stop, the 19-year-old sat at his computer and typed a suicide note to his parents, brother and sister, and a few friends. One thing he mentioned was wanting his father to stop being so angry about video games.

    Unaware, his mom was upstairs in the kitchen making her much-loved Swiss chard soup for dinner. Cam brought the bowl to his room, sat down, stared at his unsent note on the screen, and sobbed.

    Researchers have debated the impact excessive video gaming has on the brain, and whether addiction to gaming is an official psychiatric disorder.

    The American Psychiatric Association says experts disagree on the neurological impact of video games. As a result, the DSM calls “Internet gaming disorder” a condition requiring further clinical research before it can be included as a formal disorder in the manual.

    A number of studies have consistently shown that individuals addicted to gaming show a “comorbidity” — one or more additional conditions — such as ADHD (attention deficit hyperactivity disorder) and MDD (major depression).

    A 2015 study published in Addiction Biology, which had input from psychiatric experts in South Korea and experts from the Brain Institute at the University of Utah, suggests gaming addicts’ brainsmay indicate a higher likelihood of serious mental health problems.
    In January 2015 he launched GameQuitters.com, a website with an online forum where others with video addictions can talk and share ideas about kicking the habit and fighting cravings. The site has attracted 19,000 journal entries from 75 countries.

    Now 28 and based in San Diego, Cam supports himself through public speaking and his website. (There’s a fee for optional workshops offered through Game Quitters.)

    He doesn’t believe games are inherently bad for young people. Many have fun, and can walk away.

    But a lot of the debate focuses on violence, which he sees as one of the “disconnects” that fail to address the root of problem gaming and the challenges of quitting.

    For many addicts, quitting means moving from something they’ve done since childhood that has given them a powerful sense of identity and nostalgia, he argues. Giving up gaming means giving up that identity, which can create a huge void.
    Really eye opening stuff. Parenting ain't what it used to be. Parents need to be aware of the changing threats that face their children and be ready to act. How would you deal with a situation like this?

  2. #2
    Merely a Setback Sunseeker's Avatar
    10+ Year Old Account
    Join Date
    Aug 2010
    Location
    In the state of Denial.
    Posts
    27,129
    Jesus Tenn whatever will we do? Use your mighty Canadian magic to save us!
    Human progress isn't measured by industry. It's measured by the value you place on a life.

    Just, be kind.

  3. #3
    Elemental Lord Templar 331's Avatar
    10+ Year Old Account
    Join Date
    Jul 2012
    Location
    Waycross, GA
    Posts
    8,229
    Alone, he would sit for hours in his bedroom at home in Calgary, immersed in fictional worlds and making online friends who treated him like a king.
    What game is this and where can I find it?

    On Topic: Someone with an addictive personality will find something to cling onto. It's not the game's fault for this kid being unable to pull himself away from it.

  4. #4
    Who would've thought that doing things obsessively could be unhealthy?
    Kom graun, oso na graun op. Kom folau, oso na gyon op.

    #IStandWithGinaCarano

  5. #5
    Herald of the Titans Putin-Chan's Avatar
    7+ Year Old Account
    Join Date
    Jun 2014
    Location
    Кремлевский секс-подземелье
    Posts
    2,970
    Shit parents for letting the kid get hooked.
    You could have the world in the palm of your hands
    You still might drop it

  6. #6
    Banned JohnBrown1917's Avatar
    10+ Year Old Account
    Join Date
    Dec 2011
    Location
    Обединени социалистически щати на Америка
    Posts
    28,394
    This is nothing new, welcome to 2 decades ago.

  7. #7
    Warchief Crillam's Avatar
    10+ Year Old Account
    Join Date
    Dec 2012
    Location
    Umeå, Sweden
    Posts
    2,191
    Everyone is different. This is an more extreme case of videogame addiction. Not gonna lie but I also used to play games for 10h+ a day when I did not go to school and sometimes I stayed home just to play, I pretty much never did homework or plug for tests. But I still did listen to my parents. When they pulled the internet I did not go on a rampage, I accepted it. Then I did grow up and when I was 16 I started to spend less time. Now 5 years later I barely play, still reading wow lore and hanging around mmo for dem fun threads.
    Then why make a big deal of this? Research young ppl that get into drugs, alcohol, gambling. Sure this is a gaming but still...

  8. #8
    Yeah there was a huge thing about wow addiction in BC days

  9. #9
    Quote Originally Posted by nomorepriest View Post
    Yeah there was a huge thing about wow addiction in BC days
    For a while there was actually rehab facilities specifically for wow addiction.
    Kom graun, oso na graun op. Kom folau, oso na gyon op.

    #IStandWithGinaCarano

  10. #10
    The Lightbringer De Lupe's Avatar
    10+ Year Old Account
    Join Date
    Nov 2010
    Location
    A glass box of my own emotions...
    Posts
    3,438
    Dumbass kid is a dumbass and the video games are taking the heat...again.

    I thought society moved passed the whole "evil video games" phase.

  11. #11
    Merely a Setback PACOX's Avatar
    10+ Year Old Account
    Join Date
    Jul 2010
    Location
    ██████
    Posts
    26,369
    Thank god they stopped him in time, he could've gotten fat!

    Resident Cosplay Progressive

  12. #12
    It's almost like carrying anything to the point that it's an obsession is bad for you.
    Quote Originally Posted by Kekekz View Post
    Everyone hated BC, everyone hated Wrath, everyone hated Cata and everyone will hate MoP. MoP will become the new worst expansion and Al'akir or BoT will become the new "last good raid" or something stupid like that.
    Quote Originally Posted by Kelliak View Post
    You're now blocked. Told you I was done with you. You want to pick fights over minute details as if this is the fucking presidential debate on a gaming forum.
    Enjoy.

  13. #13
    Banned Gandrake's Avatar
    10+ Year Old Account
    Join Date
    Jan 2010
    Location
    Virginia, USA
    Posts
    7,317
    Quote Originally Posted by -MDH- View Post
    Shit parents for letting the kid get hooked.
    you can't keep your kids under lock and key forever

    they might have been born yesterday when they came out of their mother's vagina, but as time goes on they become stronger and much more capable of making their own decisions. if you're dealing with someone who isn't going to give something up just because you said so and you've tried to force them in a particular direction, they may fight back.

    As the saying goes, you can lead a horse to water... but you can't force it to drink.

  14. #14
    Quote Originally Posted by De Lupe View Post
    Dumbass kid is a dumbass and the video games are taking the heat...again.

    I thought society moved passed the whole "evil video games" phase.
    Not when you have people like Tennisace championing the cause!

  15. #15
    Try a 16 hour meth binge and get back to me about damaging addictions.

    People with mental health issues become obsessed about an activity. It happens with the gym, work, cars etc. Here it happened with video games.

  16. #16
    Poor fella just needs a few hits from a taser and he'll be fine.
    Last edited by Mad_Murdock; 2017-03-07 at 02:34 AM.

  17. #17
    Legendary! Vizardlorde's Avatar
    10+ Year Old Account
    Join Date
    Jul 2010
    Location
    There's something in the water... Florida
    Posts
    6,570
    what is the point of working 8 hrs a day if i cant spend the remaining 16 gaming?

    Seriously though I havent played a game in a month ive been binge reading something i'd never thought I'd do since i've only read 2-3 whole books in my life.
    Last edited by Vizardlorde; 2017-03-07 at 02:36 AM.
    Quote Originally Posted by Kalis View Post
    MMO-C, where a shill for Putin cares about democracy in the US.

  18. #18
    Quote Originally Posted by Dequanacus View Post
    It's almost like carrying anything to the point that it's an obsession is bad for you.
    Its not so much that it is an obsession, its the fact that it is an escape for a lot of people... And i think more importantly, it kind of shines a light on a greater concern of mental health in boys and men.
    No man really becomes a fool until he stops asking questions.

  19. #19
    I'm almost 35 and I'll still sit and play for 15 hour stretches if given a chance. But I get up to eat and hug my wife, pet my cats, maybe wash some dishes or somethin'. Used to worry that I was addicted, but reading this guy's story, pretty convinced I'm not.

  20. #20
    There are personalities more prone to addiction. Video gaming can just be another form of it.

    If they werent addicted to video games they'd be addicted to something else, like gambling or TV.
    World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •