Heroic, obviously. There need to be two difficulties far away from each other.
Heroic, obviously. There need to be two difficulties far away from each other.
I like the difficulties as they are. But if one had to go, I would remove Heroic -- assuming, of course, that the gear-level gap is also closed after removing a middle difficulty.
LFR is important because it allows players who can't or don't want to organize a group to complete story-based raid content.
Normal is important because it gives players the chance to raid "for real" and learn to cooperate as a group while some of the most difficult challenges are removed.
Heroic is a more intense version of Normal: some more difficult mechanics are added in and penalties for mistakes are more severe.
Mythic is the highest challenge in the game, and it is important to maintain that challenge for the most skilled groups.
The ulduar gimmic would get old real fast. Here give me 200 boss gimmics to trigger hm.
It was a gimmic that didnt survive because it was not a functional method. Thats why. Jow many times did xt get HM triggered on accident? How many times did yogg0 get fucked because Donald talked to a keeper.
The implementayion was clumsy. And not use fun useful. Thats why it was abandoned
None, they all have their value to their audience.
Now you see it. Now you don't.
But was where Dalaran?
Not for me and my guild at the time, We cleared it week after week for a long time.
It worked quite well and it gave variety to the bosses, My guild only triggered XT HM by accident once.
Stupid players will always be stupid, It doesn't change the fact that it was a whole lot more interesting than right clicking a player portrait and swapping difficulty.
Subjective
I'm guessing you're trying to say it wasn't fun or useful? It's hard to tell, Either way that's subjective also.
Would like to remove normal and make mythic 10man. Been playing since late beta and I think the most enjoyable raid for me was Firelands 10man heroic.
Why is everybody so misinformed?
No. The two difficulties that have been around forever are Heroic and Mythic. Then they added LFR in at the very end of Cata and at the very end of MoP they added a mode called "Flexible" mode. When WoD came out and they wanted Normal to also be flexible, they removed the name "Flexible" and turned that difficulty into normal mode while also changing old normal to be called heroic and old heroic to be called mythic.
Also, until Wrath there was only one difficulty. Something closer to mythic than anything else. When Wrath came out the normal mode raids were easier for some reason and they ended up adding the heroic difficulty to give the challenge to the hardcore guilds again.
I suppose normal?
It honestly doesn't feel like it has a place anymore beyond giving a second shot at tier and trinkets for the week.
I see no reason to remove any of them. They are all targeted at different audiences.
LFR - Solo players and alts
Normal - Groups of friends and/or family who want to play together for several hours at a time, but don't want to have to bench/leave people behind to clear things.
Heroic - Players who are serious about the game but lack either the time, skill, or numbers to do Mythic
Mythic - Hardcore players
The way I see it they have two tiers dedicated to casual players (LFR and Normal) and two tiers dedicated to more serious players (Heroic and Mythic).
If they absolutely wanted to go down to 3 tiers, I don't think just eliminating one of the current tiers would be the way to go, but to restructure it slightly.
What I would do is merge LFR and Normal into one tier. They would be the same difficulty, drop the same loot, etc. If you run to the instance and have a pre-made group, you can do the whole run in one go. If you find it via "LFR" you do the one wing you queued for and they can still stagger wing releases. These would share a loot lock out as they are not actually different difficulties, just two different ways of getting into the same difficulty. I would say keep the difficulty pretty similar to what LFR is right now. This has the effect of eliminating a raid difficulty to balance while still keeping current LFR and Normal raiders happy.
Then you would have Heroic and Mythic as your upper tiers and they would be virtually unchanged.
This system has a few other benefits. Because of the bigger gap in ilvl between "normal/LFR" and Heroic and Mythic, Heroic or Mythic raiders would feel less inclined to need to run this lower difficulty as the tier progressed. It is also one less lockout people would feel compelled to farm.
Things like Balance of Power that are meant to be raid rewards would be restricted to Heroic and above, returning some of the exclusivity of the raid rewards. Just as serious PvPers can attain rewards that casual PvPers cannot, so serious raiders would be able to attain things that casuals would not.
Again, I actually think the current system is fine, but if they felt compelled to change it, what I have proposed is what I hope they would do.
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It is where friends and family guilds go to raid. They can bring younger kids and adults who aren't very good at the game. You aren't as punished by mechanics but you still get to play with *just* your group and can do the whole raid in one go (unlike LFR).
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I just don't get this mentality. Heroic is my favorite difficulty. I play with a small group. We don't have the numbers for mythic and we *like* being in our small group. We don't want to add more to raid Mythic. We don't want to join another group to raid Mythic. We are 100% happy not raiding mythic. But normal is a cake walk. We full cleared it week 1.
Heroic gives us a difficulty we can actually do some progression on instead of just blowing through it on the first lockout. Honestly, without a raid at the current Heroic level (no matter what the name is), I probably wouldn't even play this game. Normal gets boring too quick and I have 0 interest in playing with a larger group. I like playing in my little 10-15 man per week group. We'd just leave WoW for a game that did accommodate groups of our size at a difficulty we found fun.
If any difficulty were to be eliminated, I'd argue normal because the difficulty is too close to LFR.
And entirely unsustainable. Its cool to have one boss every tier or two to have some sort of "3 drakes" option to them... but when you start trying to do every other boss like that, it just ends up recycling old mechanics because there's only so much you can do.
Personally, I *loathed* Flame Leviathan's hardmode trigger. it led to countless disagreements about which we'd do this week, and the trash was sooooo annoying.
Sartharion. Leave them all alive!
Freya Leave them all alive!
MoP Fish Council! Kill Order ELITE MODE
Iron Council Kill Order HM
They couldn't even make it past Ulduar without reusing one of the HM Triggers.
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Good Fuck em
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Lol can't be serious.
Back to the old setting of LFR, Normal (flex) and Heroic (locked)
There's no reason to have both Normal AND Heroic then then Mythic on top of that and LFR underneath. Normal and Heroic are far too similar to justify having both.
Current Normal should be cut, and current Heroic made into the Normal standard, then tuned appropriately.
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Losing the Elite that actually support the game would hurt it more then garbage moutherbreathers losing their Boss textured Target Dummies.
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You never did Ulduar Hardmodes. Guaranteed
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And ZA mopped the floor with Normies just like SSC.
Good Luck beating Zul'Jin and co without skill or oragnized raid group.
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So back to Heroic Entitlement?
Do you even understand wtf you are talking about? I doubt you do
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What do the other modes bring other than entitled unskilled players?
Also you can't ax the original raid difficulty. nice try.
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Low participation doesn't mean much when the only requirments to do LFR and Normal is ~ Have a max level character and a pulse and Mythic requirment is actually know how to play the game which I can assure you the most of the people playing I'm surprised can even turn on their PC
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Cleared in the first hour by current day rank 5000 guilds because this game would sink faster than the TORtanic if they removed the games only redeeming feature aka challenging raid content.
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Naxx Lvl 80 without Sartharion 3D. JAJAJAJA
Here is a nice quote for how big a joke his suggestion would be
http://www.mmo-champion.com/threads/...ontent-cleared!
Kel'thuzad, Sartharion, and Malygos world first kill by TwentyFifthNovember
You might remember this news from a few days ago, most of the members from the top PvE guilds Nihilum and SK-Gaming merged in a single guild temporarily called TwentyFifthNovember.
The question is, how much time will it take to see them getting world first kills on raid bosses ? Easy, about 65 Hours and 30 minutes. Wrath of the Lich King was activated on european servers at 22:00 CEST and TwentyFifthNovember killed Kel'thuzad today at 15:30 CEST, and they also killed Sartharion the Onyx Guardian before that. Only Malygos was left and he just died at 18:45 CEST.
Yes we're talking about 25 man raid instances, it took them less than 3 days (68 Hours and 30 minutes) to get enough people to build a decent raid and down these bosses, it looks like the competition won't be easy in the future. It also means that they already cleared all the PvE content in Wrath of the Lich King and will have to wait for the next content patch 3.1 to have a chance to explore the Ulduar Raid instance.
Below is a small statement from their site.
We are proud to declare that all WOTLK PVE raid content has now been cleared. This is both a moment of triumph and a cause for concern. The question in all our minds right now is if we could do this, how soon until the rest of the top guilds in the world clear all the raid content that WOTLK has to offer? Did Blizzard miscalculated in the tuning of these encounters? Or is this Blizzard folding under the weight of a large casual player base that demands to be on equal footing with end-game raiders?
Last edited by anaxie; 2017-03-09 at 04:41 AM.