Thread: MoP Timewalking

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  1. #21
    Just brings back all the Challenge Mode memories I had from that time!
    Little bit annoying for the people who didnt play MoP, a few little quirks and strategies that go missed by players. (like on GotSS having a melee skip the boss and wait at the bell to click)
    Also I load fast, so I'm pulling some bosses before players even zone in...whoops!

  2. #22
    breezed through all five at 110 on a 785 alt, none of the teeth pulling stages with seen with other Tws

  3. #23
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    Quote Originally Posted by Shawry View Post
    Just brings back all the Challenge Mode memories I had from that time!
    Little bit annoying for the people who didnt play MoP, a few little quirks and strategies that go missed by players. (like on GotSS having a melee skip the boss and wait at the bell to click)
    Also I load fast, so I'm pulling some bosses before players even zone in...whoops!
    I got a monk tank pulling the Sha (last boss of Jade temple) with his friend healer, while the dps were waiting at the door because this fucker couldn't wait for us five more seconds. Of course he refused to die and took a good 5 minutes to wipe. And of course he insulted us because he was" carrying" us.

  4. #24
    Quote Originally Posted by Grosfaisan View Post
    this fucker couldn't wait for us five more seconds.
    Not restricted to TW dungeons of course, and not really wanting to open up a can of worms...but TW dungeons are generally great examples of "dont stop running. ever."
    The time it takes to auto-loot a boss is 1 second, and then you should be running.
    The first boss of Jade Temple (the water elemental summoning fellow) takes too long to finish his death RP and then become lootable. I'm pulling all the trash to the 2nd boss before some players have got their loot.

    I will however be slightly careful when doors shut on bosses to attempt to not lock people out. If you are AFK then you're gonna miss the boss however!

  5. #25
    Quote Originally Posted by coprax View Post
    They are so boring, there is no damage at all, as a healer I was falling asleep.
    At least I finally got the mount, so I got that going for me which is nice.
    I almost wonder if Artifact traits should be disabled for timewalks because during the last Wrath and Cata ones I noticed they are much much easier than they were during WoD and they've just become another AoE zergfest (which I cannot stand)

  6. #26
    Easy mode TW, I don't even think they should require a group honestly.
    Disarm now correctly removes the targets’ arms.

  7. #27
    Deleted
    Quote Originally Posted by Fang7986 View Post
    I almost wonder if Artifact traits should be disabled for timewalks because during the last Wrath and Cata ones I noticed they are much much easier than they were during WoD and they've just become another AoE zergfest (which I cannot stand)
    They disabled legacy set bonuses but kept the current ones so the damage + traits just turns the dungeons into WOTLK aoe fests

  8. #28
    Deleted
    It is about 5K raw gold an hour if you know how to cash in on tw badges. More if you trade pets and stuff,

    That aside I didn't enjoy the panda dungeons much then and I don't know. The only really good thing about them is the beautiful design which you don't get to appreciate when everyone is in a rush.

  9. #29
    Shit is so undertuned. Everything melts. Not sure if it's a scaling problem or what... Most of the bosses could use double or more health because for many you don't even really see their mechanics.

    Damage taken is really low too. There are a few somewhat deadly abilities that aren't meant to be healed thru (more a melee derp check). Beyond people failing at this these are really boring to heal and I found myself dpsing a lot on my hpal and mw. Or begging the tank to pull more which is out of character for me.
    Last edited by elaina; 2017-03-09 at 04:20 AM.

  10. #30
    Quote Originally Posted by MrExcelion View Post
    This will get hotfixed, but Shado-Pan wasn't giving credit for the weekly earlier
    I did Shado-pan not 20 minutes ago and it was the fifth and final one I needed for my weekly, so that's fixed.

  11. #31
    Immortal Nnyco's Avatar
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    demon hunter and me(death knight) had healing trinket drop, apart from weird loot and that bosses die way too fast mop tw seems fine
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  12. #32
    Immortal Ealyssa's Avatar
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    Amazing nostalgia revisiting MoP du geon. They were really nice. Remembered the challenge mode rush back then.

    But they are tuned too lightly. They are way too easy. My paladin friend switched to ret right after the very first boss and we rushed the weekly quest taging as a group of 3, me as protpaly, ret as healer and a hunter.

    So nostalgia was fun, difficulty non existent.
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  13. #33
    Eh, they're alright to me. I don't have an issue.

  14. #34
    After the first one, we requeued and the tank was Wrath pulling (boss to boss) cuz I was on my demon hunter... nuff said.

    There were probably 2 bosses that seemed to have too much health, but was really way too easy.
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  15. #35
    Timewalking dungeons are like made for cripples or something.

    They are useless and only bring nostalgia back and nothing worthwhile.

  16. #36
    Reminded me of how good some of those were, especially Gate and Temple - and how annoying Siege and Shado-Pan were.

    Still, quick, easy and kind of fun, didn't feel I had to force myself through those to get WQ done. Cool to just jump on my alt and mindlessly zerg stuff. Probably my favourite Timewalking so far.

  17. #37
    Yeah wasnt too bad, already had enough for mount and one pet. Not looking forward to wod and legion tw since i ran them so much more

  18. #38
    I find MoP TW goes a lot faster than the dungeons originally went at release. (Or at its set ilvl)

    - - - Updated - - -

    Quote Originally Posted by Ebalina View Post
    Timewalking dungeons are like made for cripples or something.

    They are useless and only bring nostalgia back and nothing worthwhile.
    What about the currency for mounts, toys and pets? Good stuff for collectors. Not to mention it'd be fun for newer players that never got to experience it the way it was meant to be back when it was current content.
    Though I can't see it being of any use to someone that pays $15 a month just to watch their ilvl go up

  19. #39
    Quote Originally Posted by Greathoudini View Post
    I find MoP TW goes a lot faster than the dungeons originally went at release. (Or at its set ilvl)

    - - - Updated - - -



    What about the currency for mounts, toys and pets? Good stuff for collectors. Not to mention it'd be fun for newer players that never got to experience it the way it was meant to be back when it was current content.
    Though I can't see it being of any use to someone that pays $15 a month just to watch their ilvl go up
    if they want newer players to experience it the way it was meant to be when it was current it should be hard not aoe zerg fests

  20. #40
    Warchief Felarion's Avatar
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    Nothing special, sure kind of fun to see the magai nafter long time (but i still hate siege of niuzao rp take so long time). It's just like with most dungeons in wow...way to easy.

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