"Dear Blizzard,
as a long time World of Warcraft customer, who has played this game for more than 12 years, I would like to make a statement that might surprise you.
I don't like Diablo 3! In fact, I don't like any of your current games, except for World of Warcraft. But Starcraft 2, Hearthstone, Heroes of the Storm, Overwatch... All those games are completely uninteresting to me.
You know which of your games I dislike the most? That's right, Diablo 3, the game you are currently trying to mix with World of Warcraft for some reason! I never regretted buying one of your games more. Thinking back to Error 37 and the Real Money Auction House makes me sick to my stomach. Even apart from that, I don't like anything about Diablo 3. In my opinion, it's a pointless grinding game that I never want to go back to.
With all that said, I would like to ask you to reconsider the direction you are currently pushing World of Warcraft into. I always liked this game so much, because it was very different from your other games and other MMORPGs. It was always a very unique experience. To me, it feels like a gut punch that you keep shoehorning in all these elements from Diablo 3 and other games, as they feel completely misplaced here.
Diablo 3 is a game with a very low retention rate, while World of Warcraft is supposed to be a game with a very high retention rate. You know that Diablo 3 players will never stay with the game for very long because of the nature of the game, but World of Warcraft is a game that you want people to play for a long time, right? So naturally, the motivating elements of both these games should never be mixed. For example, insane amounts of RNG are meant for games with disposable characters that reach their progression ceilings after a short time, not for games in which you spent months or even years working towards improving a single character.
By adding all these unfitting elements from other games, World of Warcraft loses parts of it's own identity. When I play high level mythic plus dungeons and witness the wildly imbalanced affixes, I think of Diablo 3. When I have to grind hundreds of mythic plus dungeons to receive all the artifact power I need to max out a single weapon, I think of Diablo 3. When I witness all the grief and disappointment created by the unfair legendary system, I imagine a loud casino with all it's slot machine noises. Just keep playing until you eventually get lucky! When I look at the PvP prestige system, I think about Call of Duty. I never in my life would have imagined to think about Call of Duty while playing World of Warcraft! Do you really think there is a massive audience crossover here? I hope you don't!
There is so much else, but it has all been said and done often enough. I am very worried about the future of this game. With the approaching AP grind of patch 7.2, I am very concerned that my apathy towards the RNG based reward structure might eventually increase to an unbearable level. I might even burn out completely, especially since there won't be a lot of new content. Players who want to stay competetive will have to farm mostly the same old mythic plus dungeons over and over again, like they did since the beginning of the expansion.
Was this really what you had in mind when you created this expansion? Having people play the same dungeons hundreds, thousands of times, forcing competetitive raiders and even PvP players to do the same, even if they don't have interest in this activity? Wasn't there a promise before the launch of this expansion that players could CHOOSE what they want to do and always be rewarded fairly for it? What happened to that? You really think that raiders and PvP players receive fair amounts of AP compared to dungeoneers? Are you surprised that so many guilds are calling it quits and arena participation is at an all time low?
There was a time in this expansion when I had 80 people online on my friend list at prime times. This number has since dropped to 20. I have never witnessed such a steep decline in any expansion before. Nearly all of my friends have quit the game.
You know what almost all of them give as reasons for quitting? The RNG based reward structure and legendaries. The systems that you were so convinced would keep people motivated for a long time, are actually making people quit the game instead. At some point, the chances of improving a character further are so incredibly small, that it's not even worth trying anymore, but at that point the character is still far from being perfectly equipped. There is simply no way that any person will ever perfectly equip one of their characters with the Titanforging system in place. There will be no completion, ever. But starting an alt is also out of the question for many people, because they don't want to go through all the grinding and waiting again, only to have another character who's equipment will never be fully completed. There is no closure! The game will never finished, and sure enough, that's the reason why many players are finished with the game.
Blizzard, I hope you to take feedback very serious in these times. The completely random reward structure that doesn't take merit into account, the extremly unfair legendary system that is killing competitiveness in guilds and among friends, titanforging up to item level 925 with a socket and leech as bonus stat from heroic dungeons, grinding AP for months to be finished with just ONE artifact weapon, stop all this nonsense! Make World of Warcraft more like World of Warcraft again.
Thanks for reading.
Have a nice day."
by Keilen -
https://eu.battle.net/forums/en/wow/topic/17615113696