World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg
World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg
The problem with RP/RPPVP servers is that people already exploit their lack of CRZ by realmhopping to them to farm rares.
To be fair, I never had an issue with that. If people wanted my nodes, I fought them for it or I outfarmed them with underhand tricks (Like Saylin banner to drop aggro, they suddenly have 2-3 mobs on them, I mine and leave). Can't fight over a dead corpse you can't loot.
You'd probably be losing that bet.
RP players are the ones buying toys, mounts, pets for gold and real money. But they aren't good at making gold and don't really want to - they are there for RP. RPers are probably buying more game tokens for real money than others. Then they don't care much about content drought because RP is pretty much patch-independent and they don't get much burnout because they are less hardcore, so their subscriptions are more reliable.
That's a lot of generalizations, but its based on experience playing on RP / RP-PvP servers since BC.
Two days ago I noticed, how Blizzard's dynamic spawn system works. Zone actually contains enough mobs/items for one player only. When I was alone in a zone - respawn rate was normal. But once some other player arrived - respawn rate was simply doubled. Now imagine, what happens if even more players do the same content - no matter, if they're from your faction or not. There is threshold, game becomes uncomfortable beyond - that's when you need to constantly mount up and go searching for mobs to another part of location. Next threshold - is when game becomes unplayable - when location is simply being wiped. This crap is bearable, when you play on your own server - but not with CRZ. I just don't think, that it's good mechanic. It's clunky and kills immersion. This system was copy-pasted from GW2 - and it should stay in GW2. We play Wow - not GW2.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.