Counter strike: Other than Artifact Power (and relics to a certain degree (yes, I purposely left out the Rep req for CoS/Arway, but they have removed the grind for the rest of your characters on the account, stating to my last few words in this paragraph, although nice for the Artifact Power)) being required, the rest is completely optional and is therefore not a grind, in your words.
Have you forgotten the ridiculous rep items which you had to acquire in order to get further down the roads in TBC? The keys? The Karazhan pre-req quest line? TK & SSC? BT? Gold farming for flight in TBC and Wrath?
My personal opinion, though.
You forgot PvP, which has its own problems ATM... but that is beside the point.
If you want a challenge, try playing against other players.
is THIS cheap silly machine-created content really THAT better than no content? seriously, i felt not THAT more bad in WoD, when there was no content.
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as i showed a few posts above: no.
wether this is the mmorpg genre, nor was wow always like this.
I'm not bored but dungeons and world content become extremely outdated with gear. Years ago if a dps raid geared pulled before the tank in a heroic dungeon he died, even with his gear level. Now a dungeon geared dps can clear a dungeon alone. This is a problem.
MoP TW is clearly not well balanced. They have the tools to make it harder or easier as it scales the gear whatever it is. So yeah, this is clearly their fault.
yep. true imo. WoD was: no content. Legion is: autogenerated brainless grind content. everywhere.
my resulting oppinion of this 2 shots in the timeline is:
blizz dont want to make a good mmorpg. they want to make something that drive ppl long enough to grap some money, with least possible time and effort to build that. WoD didnt work. Put time and effort into their game isnt wanted. So cheap automatic standard shit grindfest Legion was the solution.
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i agree to you with "there will be always repetitive content". and i agree to "after some repeats and/or overgearing everything becomes a boring repetitive grind". no question.
but have the first few iterations also be that brainless grindy, right away from the start up ?
thats the difference.
Last edited by Niwes; 2017-03-11 at 04:21 PM.
A completely nonsensical statement - de facto.
Over the years, WoW has progressively become more and more diverse. Nobody with a sane mind could deny that Blizzard has done a whole lot to shake up the same old basic concepts that MMOs are built upon - and more so than any other MMO on the market. To say that WoW "became" a boring grindfest is an objectively wrong statement, because it's evidently way more diversified and multi-faceted in the ways how it organizes, presents and substantiates the MMO grinding gameplay it's still very much based on.
You could say that it IS a boring grindfest - compared to Mario Kart or whatever. But to sit there and bemoan how it supposedly "became" that way, is complete nonsense.
Legion is the worst expansion
BFA=Blizzard Failed Again
https://www.reddit.com/r/wow/comment..._google_trend/
it got more facettes. correct.
it got more diversity. false.
bc every facette is tinted by the same grindy color.
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do you decide this a good thing ?
and do you decide this a good thing, when all that stuff,outside of the raid, have the same color?
The phrase "brainless grind" has lost all meaning to me now.
It's always been a grind, not sure what WoW you ever played.
Grinds in WOW have been here since the start of the game. You even said so yourself in a post a while back ...
So, nothing has changed as the game is still grindfest in a lot of ways, but still a pretty fun game. That been said, tell me something ... for someone that complains so much about the game, why do you still play? What it is about the game that outweighs all the other issues and makes it worth it to keep playing?there are nearly ZERO posts about "vanilla had great immersion and great game design AND was a horrible grindfest or hard to organize raiding or unfinished and primitive".
Do you guys ever realized that both can be true at the same time ? cheeeeeesus...
sounds like op might want to go over to an rp server
But seriously every game is "grindy" more or less, and video games tend to get pretty "brainless" and "easy" when you've played it for as long as a lot of people on this forum.
For new incoming players its probably not seen like this.
"I don't contemplate, I meditate, then off your fucking head" -Kendrick Lamar
"If you have no sauce, then you're lost. But, you can also get lost in the sauce."-Gucci Mane
"I'm too drunk to taste this chicken"-Colonel Sanders
Me? A white knight? I'm always crying about the present situation of MMO's. I even said "Yes" on the poll because i believe is true BUT is not a problem just to WoW. Is a problem to the MMO genre.
Yes it was. Not even pretend it wasn't. Lich King, Burning Crusade, Vanilla, it was always a grind to do something since the stone ages.
Last edited by mmocaf0660f03c; 2017-03-11 at 04:48 PM.
there is nothing to discuss really
rpgs including mmorpgs were always build around grinding
anyone who doesnt liek grinding is playing wrong game
go play some sort of fantasy arcade game if you want chalenge without grind.
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this is very true - i remembr when i swaped to FFXiV - even though i had thousands of hours experience in wow i felt like complete noob
some idiots simpyl forget that playing the same game for 13 years makes him/her mega experienced in it.
ofc stuff is easy when you put so many hours into learning and perfecting it.
You can't objectively measure fun. Also, players can't have fun content all the time or they would run out of content pretty quickly.
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Would you rather play a brainless grindfest called EQ2? Or Lineage? Or FFXIV?
I mean it's easy to criticize VG makers, but please point me to an MMORPG that doesn't have grinds.
MMO player
WoW: 2006-2020 || EvE: 2013-2020 // 2023- || FFXIV: 2020- || Lost Ark: 2022-
While that's true, "total hours played" is not a metric that leads to the development of quality content, in my opinion. When you use that as your starting goal, you tend to add systems that force people to do the same content over and over rather than simply create quality, engaging, and abundant actual content. Wrath and TBC objectively and measurably had twice or more of the actual content as subsequent xpacs and the systems team made concerted efforts to do away with something from the past they thought was not fun for the playerbase... grinds like needing to use 10 potions per fight and attunements.
Where there were systems that promoted logging in regularly, caps were in place to make tuning easier for the balance team and keep certain segments of the playerbase from consuming it all in one sitting. When your goal is "total hours played" however, those caps quickly disappear so you can promote that metric to your investors as "evidence" of "deep engagement".
The metric the Wrath team used was that 10 million plus people paid money out of their pocket every month to be a subscriber. That metric, in my opinion, is much more akin to a high quality and fun game.