The part about gear, slathering another layer of RNG to fix the problems with RNG, is disgusting. How dumb do they think the people that watch these Q&As are.
The part about gear, slathering another layer of RNG to fix the problems with RNG, is disgusting. How dumb do they think the people that watch these Q&As are.
Blizzard is trying to kill wow off while milking every cent possible. Hearthstone and Overwatch are much bigger games, and Hots has a lot of potential. They ended Starcraft, WoW is next.
It does strike me as odd that Holinka has reined over WoW PvP since WoD, which was arguably the worst time for PvP until Legion took that crown. Yet he's kept as head of PvP. You'd think they would have moved him by now. Look how fast they moved Jay Wilson after he ruined D3.
I mean look at his original baby: Ashran. Which has the distinction of having gotten WORSE with each hotfix that was meant to fix it and ended up being a win trading PvE fest. Look at his interviews: Always full of misinformation and general stupidity. I hate to say that one man is ruining something, but we know Holinka is ignorant about the very thing he heads, he shows us that every time he opens his mouth.
World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg
First of all, 9/10 of my post is not about the comparison with LoL, the last 1/10 is about that.
In fact I was talking about 3v3 at 3k rating, was not comparing LoL 5v5s with WoW duels. 3v3 at 3k rating means anyone knows what to do (so skill issues are very minimal and the issues must be somewhere else).as LoL is objective based 5v5 and WoW is a kill based 3v3. Not saying LoL is not balanced better than WoW.. but it's impossible to quantify that difference the way you framed this argument.
Said that, it's basically impossible to quantify 99% of any comparison tbh (as you say), unless you compare the same thing, and that is a moot point. So noone ever compare anything or we try to compare what is as similar as possible (in my case, win rate with the weakest champions/specs at the 99th percentile).
So, my point was, you can take the shittiest champions in LoL and win almost 50% of time at the highest ratings.
You can't take the shittiest specs in WoW and win almost 50% of time at the highest ratings, not even close.
I agree with all you said but I wanted to reply to this in particular.
I mean, the comparison I did should have been biased toward WoW, considering that it is the only metric and context blizzard have been balancing in the last decade (3v3, high rating, spec representation).
I don't even want to think what the comparison could have shown if it was about agency (how capable your spec is to change the outcome of a fight), skill floor/ceiling (many times LoL devs try to decrease or increase the skill floor/ceiling of problematic champions), role (how one-trick-pony your spec is), healthiness (how healthy the balance is, i.e. I can flip a coin when a game starts and win 50% of the time if I choose the right face of the coin, that doesn't make the spec balanced in a healthy way), and so on.
An example about a balance issue: spec A is not overpowered, but might have a very strong comp based on 2 other overpowered specs B and C, and this combo makes spec A looks extremely broken, when in the end the issue are about spec B and C and the interaction among spec A, B and C.
Last edited by Seneca; 2017-03-12 at 07:25 PM.
I do agree with you in saying that Rets design is shitty this expac. I hate the arms warrior, colossus smash, mechanic we got with judgement. i honesty didnt think anything was wrong with the way Rets operated in WoD, but we did need was a sustained damage boost and better defensives so we didnt get trained into oblivion like we did in WoD or couldnt do any real damage outside of wings.. But i disagree with you on the role of Ret throughout...Rets pre-legion, as i stated before, were not a high damage spec...we did no damage outside wings and was CC'ed for most of it. Our dps counterparts (Dks and warriors) did way more damage than us. WoD RBGs didnt have many melee spots open and Rets didnt bring any utility that an hpally didnt bring plus nothing better than; dk=grip, warrior=execute, rogue=smokebomb/stealth.
I would also agree with you that Rets, just like many other classes/specs in the game, because of pruning, have been made easy mode. But alongside that, blizz did address Ret weaknesses from WoD to legion...we arent really focused in arena like we used to be, because our defensives are better, and we hit hard outside of wings. Auto bubble isnt really an issue for good rets, the bubble CD reduction is the main focus of it anyway and it was nerfed recently, to make the other talents on that row more appealing (but they arent). Blessing of sanctuary was just a switch from what blessing of sacrifice (Rets no longer had BoS) used to do.
So you're basically saying they made Ret damage function differently and that outdoes all the other horrible changes? Really? Also RBGs are about as dead as it gets, so cba talking about RBG viability.
Blessing of Sanctuary is usable while stunned, which makes it completely braindead unlike Sac (sac also only worked on Magic CC and its CD was far longer). And yes, sure the reduced CD of bubble is a large part of that talent, but knowing that you never have to worry about bubbling is much better than people think it is. No CD overlaps, no "oops they nuked more than I expected", no "oops I missclicked" and no "damn, I could've saved it".
Imagine if I Mages auto blocked at 1% instead of having to do it manually. So many times have I seen mages block when my teams damage was already dealt and they would've survived or die without blocking, jk removed - #autoplay.
But that's just Legion I guess, retarded gameplay.
well, i would say that all WoW pvp is as dead as it gets atm. Sac had 2 charges with clemency, and since clemency was taken away from rets, the lower CD was added to compensate. True, auto-bubble is brain-dead game-play...auto bubble is the only good talent on that row but that entire row is iffy, if not shitty, imo, but i wouldn't judge whether a spec was brain-dead or high skill cap based off of one ability that is really only used 1-2 in a Bg/arena match.
If mages were given auto block, i wouldn't automatically say that ability alone, dropped mage skill cap from a 10 to a 3 because of it
Sac had a 2 min cooldown and 2 charges, Sanctuary has a 30sec cd and works on stuns, basically allowin whatever healer to avoid further CC/training and is usable while stunned. I sure know which one I'd take. Also BoP now allows you to attack in it (melee), reducing skillcap further etc etc. Basically, Rets are completely braindead in Legion.
And the niche abilities are what made players stand out, without them specs are nothing but braindead dps bots. So yes, abilities that are only used 1-2 times are the ones that matter (the absolute most), because fucking them up or using them very well makes a big impact. All paladin niche abilities got casualized to the point where it's almost impossible to fail at using them correctly = bad design, braindead spec. But don't worry Rets are not alone in that department in Legion, they're just the poster child for it.
Can't they just hire some top pvp players to get things right? Why haven't they done this already? Or did they already try this?
Subtlety Rogue was an amazing, incredible, unique, and fun spec prior to Legion and BfA
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I don't understand why it's so difficult to reskin and rotate existing BG's to keep things fresh, or even add variants so that every match isn't the same routine experience.
I get that things like the upcoming Brawl feature and the revamped honor system, and things like class-templates would draw a significant portion of dev time, but really queueing up the same handful of BG's again-and-again is just kind of painful. They should draw from HoTS, SC2 and at least have some options in scenery. given that WSG/AB have been virtually unchanged since inception (at least visually) it would be appreciated to get more Twin peaks/Battle for Gilneas style maps.
Though I imagine that's more to do with blizzard's general unwillingness to repurpose existing assets and lack of a dedicated art team for PVP. (or at least lack of a dedicated chunk of time to get PVP-specific assets from the shared art team)