The grind and RNG have gone to unbelievable levels in Legion.
Yes, grind and RNG are part of the genre, but increased complaining stems from Legion going overboard with them...
And to those people who say WoD had nothing to do and that those same people who whine now whined back then about different issues:
I doubt it. In order for there to be something to do, you dont have to make more parts of the game RNG-based and manipulate the playerbase to keep playing the game for longer. That is just artificial content.. Legion does not in any way have more content than previous expansions, it is just that rewards are handed out much less generously. This creates the illusion there is a lot of stuff to do.
Personally, I have become a raidlogger by now. The level of RNG is disgusting. (And no, previous expansions did not have as much of it)
Grind would not be that bad if it had more structure. When you grind reputation for a faction, you have a clear progression structure with reputation points needed for a level and activities which reward a specific amount of reputation points. You can plan accordingly and priorize activities which have a stronger contribution to your goal higher than the ones with a weaker contribution. And you can estimate the time you will need to get to your goal and finish the grind. Or farming rare materials for a crafted item (like we have had elemental fire, water, earth etc. in Classic and earlier expansions) - there, you had a grind, but you could select mobs with the highest drop rate to speed up the process, or farm gold instead and buy the materials in the AH.
And then there are random grinds, these are horrible. Like doing emissary chests or any repetition of a WQ or farm a specific mythic dungeon / raid boss and HOPING that you get a random upgrade which puts the reward on a higher item level than the item you currently have in slot, or HOPING to get a legendary. This is a very bad kind of grind because you never can tell when you are done. It keeps you occupied with things which you should have ignored by now in every other expansion, but you cannot ignore now, or you will be missing out a potential upgrade.
Legion has too much of the wrong kind of grind.
And just as you now find the game trivial and grindy, people found leveling in Vanilla trivial and grindy. It's subjective and nothing you said about Vanilla applies any more than it does now unless you assume people find Vanilla just as difficult as you did. Vanilla was grindy and current WoW is grindy. You're personal experience with each one does not make it more or less grindy.
Timewalking shouldn't be challenging at all because people have either forgotten the mechanics or never knew them. It would be a royal pain in a queuing system to do.
As for the grind...still a bit baffled here. Pretty sure I grinded every single expac. Only difference with Legion which people can't seem to come to grips with is that you can't really "finish" a character. As in get all your BiS gear and move on to your next character, rinse and repeat until the next tier.
I personally love that there is almost always something I can be doing while I'm actually on my main. The fact that since WoTLK people would have 5+ fully decked out toons to the point that you can't even distinguish your main, just displays a lack of character progression options. In Vanilla and TBC rolling alts wasn't really a thing. You could cap them a do a little something on em, but you were normally back on your main.
Also most of the stuff the OP mentioned are optional!
You simply struggled in areas others didn't earlier in the game's lifespan. The way you look down on the difficulty of current WoW is how people looked down on earlier xpacs. You're trying to assert that how difficult you found the game years ago was the norm when it wasn't.
WoW has become an uninspired non-innovative boring grind fest. I think this is a better description. While Legion is much better than WoD, but so long as the core philosophy of post-WotLK remains there, the game will never be that good.
Not reading the whole 20 page thread, but i will give a quick answer.
The "brainless" grindfest is the logic result of creating multiple difficulties in WoW. You said that yourself "Besides HC and Myth Raid...." (and i cuold add high lvl myt dungeons too).
Think it backwards, why shuold LFR or normal and hc dungeon (for example) be hard if you have Heroic and Mythic difficulties and Myt Plus? Think about this like a DOOM game, of the old Wolfstein, you had like 6 differents difficulties, but i doubt someone was whining about the noob one, being, well, for noobs.
Now we can argue if there is a middleground in WoW right now, but that's a different topic.
For my personal experience, i enjoy WoW right now, because it offer me something to do even if i don't have a lot of time to invest into the game. BUT i also know that there is a LOT of things to do for the ones who have a lot of time and will to improve into the game.
Emissary chests from WQs, world bosses, raid-difficulty rares, and some other of these things fall into the pool of activities which can reward a legendary. I have 3 legendaries on my main, one is good, one is OK and the third one is just bad. I don't feel that I am done with that character in terms of legendaries. Also, many activities in this regard are quite out of reach for me (in fact any organised thing with a weekly schedule - thank you very much, I have enough schedules in my life already, and sometimes unpredictable work hours on top). So I am stuck with boring random grinds.
wow was always a terrible grindfest. nice that you noticed. lol
BETA CLUB
This. Legion has showed us the might of "time-played".
I've done a bunch of quests that require you to just walk. Nothing, but walk. Walk with weights to make it take few more extra seconds.
I'm not sure what your problem is. It sounds like your casual, you have two legendary's that are at least decent. Even if all of your legendary's were lousy, your not raiding Mythic so who cares? I go crazy hunting down legendary items.
And what do you mean any "organized thing in a weekly schedule"? The game is literally designed so you can do most things at any time, except for Mythic. I pug my way into AoTC all the time.
I don't enjoy pugs anymore, and I usually don't have much luck when I look out for some, because when I come home from work, most raids have already started for some hours. Pugging works out in some exceptional cases, like when I got my Xavius NHC and Gul'dan NHC kills for Pathfinder I and Suramar Questline on a weekend (did not want to wait for weeks and then wipe endlessly in LFR which should have a skill check like WoD heroics did, but PG gold instead of silver). But I know that I could not manage pugging raids every week, especially now when fire mages are mediocre at best and I don't have any frost legendaries and only 35 points in my frost weapon to switch. (And I know how to play frost mage, that's not the problem.) Pugging raids in WotLK was much easier, and I was pugging raids since end of Classic, but with the item level and achievement demands, I just could not compete with inflated demands anymore.
Legion is the worst expansion
BFA=Blizzard Failed Again
https://www.reddit.com/r/wow/comment..._google_trend/
So MoP TW dungeons are as faceroll as the dungeons were when they were current, lol.
Hell I remember queueing random heroics with a full group of friends where we all went to dps specs and I was the "tank" as an ele shaman...think we cleared some of those dungeons in the 8-9 min range.
Regarding the OP's point:
There have always been grindfests throughout the course of WoW as well as the MMO genre. It's a matter of the grinds feeling fun (for a while) and being reasonably rewarding. Then again, Hydraxian Waterlords rep is good for nothing more than 10 achieve points nowadays, iirc.